add assets for Boulder Dash, Beach-Head, Beach-Head II, Raid Over Moscow, Outworld

This commit is contained in:
4am 2020-05-07 17:33:47 -04:00
parent 8aa0854e50
commit aaecf02d0d
58 changed files with 179 additions and 27 deletions

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res/ACTION.HGR/BOULDER.DASH Normal file

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res/ACTION.HGR/OUTWORLD Normal file

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res/ACTION.HGR/OUTWORLD2 Normal file

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@ -61,6 +61,9 @@ BLACK.MAGIC3=Type(06),AuxType(3FF8),Access(C3)
BLISTER.BALL=Type(06),AuxType(3FF8),Access(C3) BLISTER.BALL=Type(06),AuxType(3FF8),Access(C3)
BOLO=Type(06),AuxType(3FF8),Access(C3) BOLO=Type(06),AuxType(3FF8),Access(C3)
BORG=Type(06),AuxType(3FF8),Access(C3) BORG=Type(06),AuxType(3FF8),Access(C3)
BOULDER.DASH=Type(06),AuxType(3FF8),Access(C3)
BOULDER.DASH2=Type(06),AuxType(3FF8),Access(C3)
BOULDER.DASH3=Type(06),AuxType(3FF8),Access(C3)
BOUNCING.KMNGA2=Type(06),AuxType(3FF8),Access(C3) BOUNCING.KMNGA2=Type(06),AuxType(3FF8),Access(C3)
BOUNCING.KMNGAS=Type(06),AuxType(3FF8),Access(C3) BOUNCING.KMNGAS=Type(06),AuxType(3FF8),Access(C3)
BRAINTEASERBLVD=Type(06),AuxType(3FF8),Access(C3) BRAINTEASERBLVD=Type(06),AuxType(3FF8),Access(C3)
@ -430,6 +433,8 @@ ONE.ON.ONE2=Type(06),AuxType(3FF8),Access(C3)
ORBITRON=Type(06),AuxType(3FF8),Access(C3) ORBITRON=Type(06),AuxType(3FF8),Access(C3)
ORILEYS.MINE=Type(06),AuxType(3FF8),Access(C3) ORILEYS.MINE=Type(06),AuxType(3FF8),Access(C3)
OUTPOST=Type(06),AuxType(3FF8),Access(C3) OUTPOST=Type(06),AuxType(3FF8),Access(C3)
OUTWORLD=Type(06),AuxType(3FF8),Access(C3)
OUTWORLD2=Type(06),AuxType(3FF8),Access(C3)
PAC.MAN=Type(06),AuxType(3FF8),Access(C3) PAC.MAN=Type(06),AuxType(3FF8),Access(C3)
PAC.MAN2=Type(06),AuxType(3FF8),Access(C3) PAC.MAN2=Type(06),AuxType(3FF8),Access(C3)
PAPERBOY=Type(06),AuxType(3FF8),Access(C3) PAPERBOY=Type(06),AuxType(3FF8),Access(C3)

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res/ARTWORK.SHR/BEACH.HEAD Normal file

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@ -12,10 +12,13 @@ BANDITS=Type(06),AuxType(1FF8),Access(C3)
BATMAN=Type(06),AuxType(1FF8),Access(C3) BATMAN=Type(06),AuxType(1FF8),Access(C3)
BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3) BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3)
BCS.QUEST=Type(06),AuxType(1FF8),Access(C3) BCS.QUEST=Type(06),AuxType(1FF8),Access(C3)
BEACH.HEAD=Type(06),AuxType(1FF8),Access(C3)
BEACH.HEAD.II=Type(06),AuxType(1FF8),Access(C3)
BEYOND.WOLFEN=Type(06),AuxType(1FF8),Access(C3) BEYOND.WOLFEN=Type(06),AuxType(1FF8),Access(C3)
BLACK.MAGIC=Type(06),AuxType(1FF8),Access(C3) BLACK.MAGIC=Type(06),AuxType(1FF8),Access(C3)
BOLO=Type(06),AuxType(1FF8),Access(C3) BOLO=Type(06),AuxType(1FF8),Access(C3)
BORG=Type(06),AuxType(1FF8),Access(C3) BORG=Type(06),AuxType(1FF8),Access(C3)
BOULDER.DASH=Type(06),AuxType(1FF8),Access(C3)
BOUNCING.KMNGAS=Type(06),AuxType(1FF8),Access(C3) BOUNCING.KMNGAS=Type(06),AuxType(1FF8),Access(C3)
BRAINTEASERBLVD=Type(06),AuxType(1FF8),Access(C3) BRAINTEASERBLVD=Type(06),AuxType(1FF8),Access(C3)
BRUCE.LEE=Type(06),AuxType(1FF8),Access(C3) BRUCE.LEE=Type(06),AuxType(1FF8),Access(C3)
@ -92,6 +95,7 @@ POP.END=Type(06),AuxType(1FF8),Access(C3)
PRINCEUNP=Type(06),AuxType(1FF8),Access(C3) PRINCEUNP=Type(06),AuxType(1FF8),Access(C3)
QIX=Type(06),AuxType(1FF8),Access(C3) QIX=Type(06),AuxType(1FF8),Access(C3)
RADWARRIOR=Type(06),AuxType(1FF8),Access(C3) RADWARRIOR=Type(06),AuxType(1FF8),Access(C3)
RAID.OVR.MOSCOW=Type(06),AuxType(1FF8),Access(C3)
RAMPAGE=Type(06),AuxType(1FF8),Access(C3) RAMPAGE=Type(06),AuxType(1FF8),Access(C3)
RASTER.BLASTER=Type(06),AuxType(1FF8),Access(C3) RASTER.BLASTER=Type(06),AuxType(1FF8),Access(C3)
RENEGADE=Type(06),AuxType(1FF8),Access(C3) RENEGADE=Type(06),AuxType(1FF8),Access(C3)

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@ -274,28 +274,35 @@ SHR20.CONF=5
# unsorted # unsorted
ACTGR1.CONF=6 ACTGR1.CONF=6
ACTDHGR18.CONF=4
ACTDHGRTD.CONF=4
DHGR5.CONF=3
DHGR6.CONF=3
DHGREPYX.CONF=3
SHR21.CONF=5 SHR21.CONF=5
SHR22.CONF=5 SHR22.CONF=5
SHR23.CONF=5 SHR23.CONF=5
SHR24.CONF=5 SHR24.CONF=5
SHR25.CONF=5 SHR25.CONF=5
SHR26.CONF=5 SHR26.CONF=5
S4.CONF=1 SHR27.CONF=5
ACTDHGR18.CONF=4
ACTDHGRTD.CONF=4
DHGR5.CONF=3
DHGR6.CONF=3
DHGREPYX.CONF=3
ACTIONPQR4.CONF=2
ACTIONAB4.CONF=2 ACTIONAB4.CONF=2
ACTIONAB6.CONF=2 ACTIONAB6.CONF=2
LASER.BOUNCE=0
ACTIONCD5.CONF=2 ACTIONCD5.CONF=2
ACTIONEFG5.CONF=2 ACTIONEFG5.CONF=2
ACTIONMNO4.CONF=2 ACTIONMNO4.CONF=2
ACTIONBH.CONF=2
ACTIONBH2.CONF=2
ACTIONROM.CONF=2
ACTIONT4.CONF=2 ACTIONT4.CONF=2
OTHER7.CONF=1
S4.CONF=1
ACCESS.CONF=1
LASER.BOUNCE=0
LAZER.SILK=0
NIGHT.STALKER=0 NIGHT.STALKER=0
NIGHTMARE=0 NIGHTMARE=0
LAZER.SILK=0
[eof] [eof]

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@ -0,0 +1,7 @@
#
# Attract mode for ASTEROID.FIELD
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ARTWORK.SHR/BEACH.HEAD=C
ACTION.HGR/BEACH.HEAD1=A ACTION.HGR/BEACH.HEAD1=A
ACTION.HGR/BEACH.HEAD2=A ACTION.HGR/BEACH.HEAD2=A
ACTION.HGR/BEACH.HEAD3=A ACTION.HGR/BEACH.HEAD3=A

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@ -3,6 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ARTWORK.SHR/BEACH.HEAD.II=C
ACTION.HGR/BEACH.HEAD.II1=A ACTION.HGR/BEACH.HEAD.II1=A
ACTION.HGR/BEACH.HEAD.II2=A ACTION.HGR/BEACH.HEAD.II2=A
ACTION.HGR/BEACH.HEAD.II3=A ACTION.HGR/BEACH.HEAD.II3=A

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@ -3,5 +3,9 @@
# This file is automatically generated # This file is automatically generated
# #
ARTWORK.SHR/BOULDER.DASH=C
ACTION.HGR/BOULDER.DASH2=A
ACTION.HGR/BOULDER.DASH3=A
ACTION.HGR/BOULDER.DASH=A
[eof] [eof]

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@ -0,0 +1,7 @@
#
# Attract mode for COPTS.ROBBERS
# This file is automatically generated
#
[eof]

7
res/ATTRACT/FIGHT.NIGHT Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for FIGHT.NIGHT
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for KUNG.FU.MASTER
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for MICRO.INVADERS
# This file is automatically generated
#
[eof]

9
res/ATTRACT/OUTWORLD Normal file
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@ -0,0 +1,9 @@
#
# Attract mode for OUTWORLD
# This file is automatically generated
#
ACTION.HGR/OUTWORLD2=A
ACTION.HGR/OUTWORLD=A
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for PHAROAHS.REVNG
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ARTWORK.SHR/RAID.OVR.MOSCOW=C
ACTION.HGR/RAID.OVR.MOSCW1=A ACTION.HGR/RAID.OVR.MOSCW1=A
ACTION.HGR/RAID.OVR.MOSCW2=A ACTION.HGR/RAID.OVR.MOSCW2=A
ACTION.HGR/RAID.OVR.MOSCW3=A ACTION.HGR/RAID.OVR.MOSCW3=A

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@ -0,0 +1,7 @@
#
# Attract mode for THE.DAM.BUSTERS
# This file is automatically generated
#
[eof]

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@ -16,6 +16,7 @@ ARDY.AARDVARK=Type(04),AuxType(8000),Access(C3)
ARGOS=Type(04),AuxType(8000),Access(C3) ARGOS=Type(04),AuxType(8000),Access(C3)
ARKANOID=Type(04),AuxType(8000),Access(C3) ARKANOID=Type(04),AuxType(8000),Access(C3)
ASTEROID.BLASTR=Type(04),AuxType(8000),Access(C3) ASTEROID.BLASTR=Type(04),AuxType(8000),Access(C3)
ASTEROID.FIELD=Type(04),AuxType(8000),Access(C3)
AXIS.ASSASSIN=Type(04),AuxType(8000),Access(C3) AXIS.ASSASSIN=Type(04),AuxType(8000),Access(C3)
AZTEC=Type(04),AuxType(8000),Access(C3) AZTEC=Type(04),AuxType(8000),Access(C3)
BAD.DUDES=Type(04),AuxType(8000),Access(C3) BAD.DUDES=Type(04),AuxType(8000),Access(C3)
@ -61,6 +62,7 @@ COLUMNS=Type(04),AuxType(8000),Access(C3)
COMMANDO=Type(04),AuxType(8000),Access(C3) COMMANDO=Type(04),AuxType(8000),Access(C3)
CONAN=Type(04),AuxType(8000),Access(C3) CONAN=Type(04),AuxType(8000),Access(C3)
CONGO.BONGO=Type(04),AuxType(8000),Access(C3) CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
COPTS.ROBBERS=Type(04),AuxType(8000),Access(C3)
COUNTY.FAIR=Type(04),AuxType(8000),Access(C3) COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3) CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
CRIME.WAVE=Type(04),AuxType(8000),Access(C3) CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
@ -87,6 +89,7 @@ EAGLES.NEST=Type(04),AuxType(8000),Access(C3)
EGGS.IT=Type(04),AuxType(8000),Access(C3) EGGS.IT=Type(04),AuxType(8000),Access(C3)
EPOCH=Type(04),AuxType(8000),Access(C3) EPOCH=Type(04),AuxType(8000),Access(C3)
FALCONS=Type(04),AuxType(8000),Access(C3) FALCONS=Type(04),AuxType(8000),Access(C3)
FIGHT.NIGHT=Type(04),AuxType(8000),Access(C3)
FIREBIRD=Type(04),AuxType(8000),Access(C3) FIREBIRD=Type(04),AuxType(8000),Access(C3)
FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3) FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
FLIP.OUT=Type(04),AuxType(8000),Access(C3) FLIP.OUT=Type(04),AuxType(8000),Access(C3)
@ -134,6 +137,7 @@ KAMIKAZE=Type(04),AuxType(8000),Access(C3)
KARATE.CHAMP=Type(04),AuxType(8000),Access(C3) KARATE.CHAMP=Type(04),AuxType(8000),Access(C3)
KARATEKA=Type(04),AuxType(8000),Access(C3) KARATEKA=Type(04),AuxType(8000),Access(C3)
KID.NIKI=Type(04),AuxType(8000),Access(C3) KID.NIKI=Type(04),AuxType(8000),Access(C3)
KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3)
LABYRINTH=Type(04),AuxType(8000),Access(C3) LABYRINTH=Type(04),AuxType(8000),Access(C3)
LADY.TUT=Type(04),AuxType(8000),Access(C3) LADY.TUT=Type(04),AuxType(8000),Access(C3)
LANCASTER=Type(04),AuxType(8000),Access(C3) LANCASTER=Type(04),AuxType(8000),Access(C3)
@ -149,6 +153,7 @@ MARIO.BROS=Type(04),AuxType(8000),Access(C3)
MATING.ZONE=Type(04),AuxType(8000),Access(C3) MATING.ZONE=Type(04),AuxType(8000),Access(C3)
MATTERHORN=Type(04),AuxType(8000),Access(C3) MATTERHORN=Type(04),AuxType(8000),Access(C3)
MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3) MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3)
MICRO.INVADERS=Type(04),AuxType(8000),Access(C3)
MINER.2049.II=Type(04),AuxType(8000),Access(C3) MINER.2049.II=Type(04),AuxType(8000),Access(C3)
MINER.2049ER=Type(04),AuxType(8000),Access(C3) MINER.2049ER=Type(04),AuxType(8000),Access(C3)
MINGS.CHALLENGE=Type(04),AuxType(8000),Access(C3) MINGS.CHALLENGE=Type(04),AuxType(8000),Access(C3)
@ -170,11 +175,13 @@ OOTW=Type(04),AuxType(8000),Access(C3)
ORBITRON=Type(04),AuxType(8000),Access(C3) ORBITRON=Type(04),AuxType(8000),Access(C3)
ORILEYS.MINE=Type(04),AuxType(8000),Access(C3) ORILEYS.MINE=Type(04),AuxType(8000),Access(C3)
OUTPOST=Type(04),AuxType(8000),Access(C3) OUTPOST=Type(04),AuxType(8000),Access(C3)
OUTWORLD=Type(04),AuxType(8000),Access(C3)
PAC.MAN=Type(04),AuxType(8000),Access(C3) PAC.MAN=Type(04),AuxType(8000),Access(C3)
PAPERBOY=Type(04),AuxType(8000),Access(C3) PAPERBOY=Type(04),AuxType(8000),Access(C3)
PENETRATOR=Type(04),AuxType(8000),Access(C3) PENETRATOR=Type(04),AuxType(8000),Access(C3)
PEST.PATROL=Type(04),AuxType(8000),Access(C3) PEST.PATROL=Type(04),AuxType(8000),Access(C3)
PHANTOMS.FIVE=Type(04),AuxType(8000),Access(C3) PHANTOMS.FIVE=Type(04),AuxType(8000),Access(C3)
PHAROAHS.REVNG=Type(04),AuxType(8000),Access(C3)
PHASER.FIRE=Type(04),AuxType(8000),Access(C3) PHASER.FIRE=Type(04),AuxType(8000),Access(C3)
PHOTAR=Type(04),AuxType(8000),Access(C3) PHOTAR=Type(04),AuxType(8000),Access(C3)
PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3) PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
@ -256,6 +263,7 @@ TECHNOCOP=Type(04),AuxType(8000),Access(C3)
TEST.DRIVE=Type(04),AuxType(8000),Access(C3) TEST.DRIVE=Type(04),AuxType(8000),Access(C3)
TETRIS=Type(04),AuxType(8000),Access(C3) TETRIS=Type(04),AuxType(8000),Access(C3)
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3) THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
THE.DAM.BUSTERS=Type(04),AuxType(8000),Access(C3)
THE.GOONIES=Type(04),AuxType(8000),Access(C3) THE.GOONIES=Type(04),AuxType(8000),Access(C3)
THE.HEIST=Type(04),AuxType(8000),Access(C3) THE.HEIST=Type(04),AuxType(8000),Access(C3)
THE.LAST.NINJA=Type(04),AuxType(8000),Access(C3) THE.LAST.NINJA=Type(04),AuxType(8000),Access(C3)

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@ -11,5 +11,6 @@ ALIEN.AMBUSH
BUZZARD.BAIT BUZZARD.BAIT
APPLE.PANIC APPLE.PANIC
AGENT.U.S.A AGENT.U.S.A
BEACH.HEAD.II
[eof] [eof]

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@ -11,5 +11,6 @@ BUDGETRILOGY
ANKH ANKH
ALIEN.TYPHOON ALIEN.TYPHOON
BALLBLAZER BALLBLAZER
BEACH.HEAD
[eof] [eof]

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@ -11,5 +11,6 @@ ASTEROID.BLASTR
A.E A.E
BANDITS BANDITS
BORG BORG
BOULDER.DASH
[eof] [eof]

9
res/SS/ACCESS.CONF Normal file
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@ -0,0 +1,9 @@
#
# Access Software slideshow
#
BEACH.HEAD
RAID.OVR.MOSCOW
BEACH.HEAD.II
[eof]

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@ -8,9 +8,10 @@ AZTEC
ALIEN.DOWNPOUR ALIEN.DOWNPOUR
BUCK.ROGERS3=BUCK.ROGERS BUCK.ROGERS3=BUCK.ROGERS
BERZAP BERZAP
BEACH.HEAD1=BEACH.HEAD
BUBBLE.BOBBLE BUBBLE.BOBBLE
ARKANOID ARKANOID
AXIS.ASSASSIN2=AXIS.ASSASSIN
ALIEN.TYPHOON2=ALIEN.TYPHOON ALIEN.TYPHOON2=ALIEN.TYPHOON
BOULDER.DASH
[eof] [eof]

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@ -4,11 +4,13 @@
BCS.QUEST BCS.QUEST
BOLO BOLO
BEACH.HEAD.II1=BEACH.HEAD.II
AGENT.U.S.A AGENT.U.S.A
ALCAZAR ALCAZAR
BEYOND.WOLFEN3=BEYOND.WOLFEN BEYOND.WOLFEN3=BEYOND.WOLFEN
ARGOS BEACH.HEAD2=BEACH.HEAD
AXIS.ASSASSIN3=AXIS.ASSASSIN AXIS.ASSASSIN3=AXIS.ASSASSIN
BOULDER.DASH2=BOULDER.DASH
BELLHOP BELLHOP
BATTLEZONE BATTLEZONE
BOUNCING.KMNGAS BOUNCING.KMNGAS

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@ -5,6 +5,7 @@
BLACK.MAGIC2=BLACK.MAGIC BLACK.MAGIC2=BLACK.MAGIC
BUZZARD.BAIT BUZZARD.BAIT
ALIEN.MUNCHIES ALIEN.MUNCHIES
BEACH.HEAD3=BEACH.HEAD
APPLE.PANIC APPLE.PANIC
BRAINTEASERBLVD BRAINTEASERBLVD
ALIEN.AMBUSH ALIEN.AMBUSH

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@ -6,12 +6,12 @@ BURGERTIMEL1=BURGERTIME
BLISTER.BALL BLISTER.BALL
AQUATRON AQUATRON
AXIS.ASSASSIN5=AXIS.ASSASSIN AXIS.ASSASSIN5=AXIS.ASSASSIN
BEACH.HEAD.II2=BEACH.HEAD.II
ALIEN.TYPHOON3=ALIEN.TYPHOON ALIEN.TYPHOON3=ALIEN.TYPHOON
BUDGETRILOGY BUDGETRILOGY
BEACH.HEAD4=BEACH.HEAD
BALLBLAZER BALLBLAZER
BOUNCING.KMNGA2=BOUNCING.KMNGAS BOUNCING.KMNGA2=BOUNCING.KMNGAS
BEYOND.WOLFEN2=BEYOND.WOLFEN BEYOND.WOLFEN2=BEYOND.WOLFEN
ARDY.AARDVARK
BANDITS
[eof] [eof]

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@ -6,10 +6,11 @@ BURGERTIMEL2=BURGERTIME
BLACK.MAGIC BLACK.MAGIC
AZTEC3=AZTEC AZTEC3=AZTEC
AXIS.ASSASSIN AXIS.ASSASSIN
BEACH.HEAD5=BEACH.HEAD
BUCK.ROGERS BUCK.ROGERS
ASTEROID.BLASTR ASTEROID.BLASTR
BEACH.HEAD.II4=BEACH.HEAD.II
ALIEN.TYPHOON ALIEN.TYPHOON
BLACK.MAGIC3=BLACK.MAGIC
BATTLE.CRUISER BATTLE.CRUISER
AXIS.ASSASSIN4=AXIS.ASSASSIN AXIS.ASSASSIN4=AXIS.ASSASSIN

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@ -5,5 +5,13 @@
A.E A.E
BANDITS2=BANDITS BANDITS2=BANDITS
BORG BORG
BOULDER.DASH3=BOULDER.DASH
AXIS.ASSASSIN2=AXIS.ASSASSIN
BEACH.HEAD6=BEACH.HEAD
ARGOS
ARDY.AARDVARK
BANDITS
BLACK.MAGIC3=BLACK.MAGIC
BEACH.HEAD.II3=BEACH.HEAD.II
[eof] [eof]

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@ -7,7 +7,7 @@ MARIO.BROS1=MARIO.BROS
MOON.PATROL MOON.PATROL
ONE.ON.ONE2=ONE.ON.ONE ONE.ON.ONE2=ONE.ON.ONE
MINIT.MAN MINIT.MAN
NIBBLER OUTWORLD2=OUTWORLD
NIGHTMARE NIGHTMARE
N.O.R.A.D2=N.O.R.A.D N.O.R.A.D2=N.O.R.A.D
OUTPOST OUTPOST

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@ -8,5 +8,7 @@ THUNDERHEAD2=THUNDERHEAD
MINIT.MAN3=MINIT.MAN MINIT.MAN3=MINIT.MAN
ONE.ON.ONE ONE.ON.ONE
MAXWELL.MANOR MAXWELL.MANOR
OUTWORLD
NIBBLER
[eof] [eof]

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@ -4,14 +4,13 @@
PITFALL.II2=PITFALL.II PITFALL.II2=PITFALL.II
RESCUE.RAIDERS RESCUE.RAIDERS
RASTER.BLASTER RAID.OVR.MOSCW6=RAID.OVR.MOSCOW
PAPERBOY
PLASMANIA
PHANTOMS.FIVE PHANTOMS.FIVE
PEST.PATROL PEST.PATROL
PHOTAR PHOTAR
ROBOTRON.2084 ROBOTRON.2084
REPTON REPTON
RANDAMN RANDAMN
RAID.OVR.MOSCW3=RAID.OVR.MOSCOW
[eof] [eof]

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@ -4,14 +4,13 @@
POPL01AGOTSWORD=PRINCEUNP POPL01AGOTSWORD=PRINCEUNP
RED.ALERT RED.ALERT
RAID.OVR.MOSCW5=RAID.OVR.MOSCOW
PAC.MAN2=PAC.MAN PAC.MAN2=PAC.MAN
PHOTAR2=PHOTAR PHOTAR2=PHOTAR
PIEMAN
PENETRATOR2=PENETRATOR PENETRATOR2=PENETRATOR
RENEGADE2=RENEGADE RENEGADE2=RENEGADE
RESCUE.RAIDERS3=RESCUE.RAIDERS RESCUE.RAIDERS3=RESCUE.RAIDERS
PAC.MAN
PITSTOP.II
POOYAN POOYAN
RAID.OVR.MOSCW2=RAID.OVR.MOSCOW
[eof] [eof]

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@ -7,11 +7,10 @@ QUADRANT.6112
RESCUE.RAIDERS2=RESCUE.RAIDERS RESCUE.RAIDERS2=RESCUE.RAIDERS
PITFALL.II PITFALL.II
PEST.PATROL2=PEST.PATROL PEST.PATROL2=PEST.PATROL
PHASER.FIRE
PICNIC.PARANOIA
RUSSKI.DUCK RUSSKI.DUCK
RIBBIT RIBBIT
ROADBLOCK ROADBLOCK
PENETRATOR PENETRATOR
RAID.OVR.MOSCW1=RAID.OVR.MOSCOW
[eof] [eof]

15
res/SS/ACTIONPQR4.CONF Normal file
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@ -0,0 +1,15 @@
#
# action shots slideshow of games that begin with "P","Q","R"
#
PAPERBOY
PLASMANIA
RAID.OVR.MOSCW4=RAID.OVR.MOSCOW
PHASER.FIRE
PICNIC.PARANOIA
PAC.MAN
PITSTOP.II
PIEMAN
RASTER.BLASTER
[eof]

View File

@ -7,5 +7,6 @@ HARD.HAT.MACK
MARBLE.MADNESS MARBLE.MADNESS
AXIS.ASSASSIN AXIS.ASSASSIN
ONE.ON.ONE ONE.ON.ONE
BOULDER.DASH
[eof] [eof]

View File

@ -7,5 +7,6 @@ MINIT.MAN
MANIC.MINER MANIC.MINER
MAXWELL.MANOR MAXWELL.MANOR
MONSTER.MASH MONSTER.MASH
OUTWORLD
[eof] [eof]

View File

@ -12,8 +12,5 @@ RANDAMN
I.O.SILVER I.O.SILVER
DINO.SMURF DINO.SMURF
DOUBLE.TROUBLE DOUBLE.TROUBLE
CAVRNS.CALLISTO
MANIC.MINER
THUNDERHEAD
[eof] [eof]

10
res/SS/OTHER7.CONF Normal file
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@ -0,0 +1,10 @@
#
# slideshow of titles not in other company-specific slideshows
#
CAVRNS.CALLISTO
MANIC.MINER
THUNDERHEAD
OUTWORLD
[eof]

View File

@ -7,6 +7,7 @@ PEST.PATROL
RED.ALERT RED.ALERT
RASTER.BLASTER RASTER.BLASTER
ROBOTRON.2084 ROBOTRON.2084
RAID.OVR.MOSCOW
RIBBIT RIBBIT
REPTON REPTON
RUSSKI.DUCK RUSSKI.DUCK

View File

@ -6,7 +6,6 @@ MAXWELL.MANOR
MINIT.MAN MINIT.MAN
BANDITS BANDITS
BORG BORG
MONSTER.MASH BEACH.HEAD
SUPER.BUNNY
[eof] [eof]

11
res/SS/SHR27.CONF Normal file
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@ -0,0 +1,11 @@
#
# super hi-res slideshow
#
MONSTER.MASH
SUPER.BUNNY
BOULDER.DASH
BEACH.HEAD.II
RAID.OVR.MOSCOW
[eof]

View File

@ -4,6 +4,7 @@ AB1.CONF=Type(04),AuxType(4000),Access(C3)
AB2.CONF=Type(04),AuxType(4000),Access(C3) AB2.CONF=Type(04),AuxType(4000),Access(C3)
AB3.CONF=Type(04),AuxType(4000),Access(C3) AB3.CONF=Type(04),AuxType(4000),Access(C3)
AB4.CONF=Type(04),AuxType(4000),Access(C3) AB4.CONF=Type(04),AuxType(4000),Access(C3)
ACCESS.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR1.CONF=Type(04),AuxType(4000),Access(C3) ACTDHGR1.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR10.CONF=Type(04),AuxType(4000),Access(C3) ACTDHGR10.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR11.CONF=Type(04),AuxType(4000),Access(C3) ACTDHGR11.CONF=Type(04),AuxType(4000),Access(C3)
@ -78,6 +79,7 @@ ACTIONPOP5.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONPQR1.CONF=Type(04),AuxType(4000),Access(C3) ACTIONPQR1.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONPQR2.CONF=Type(04),AuxType(4000),Access(C3) ACTIONPQR2.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONPQR3.CONF=Type(04),AuxType(4000),Access(C3) ACTIONPQR3.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONPQR4.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONROM.CONF=Type(04),AuxType(4000),Access(C3) ACTIONROM.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONS1.CONF=Type(04),AuxType(4000),Access(C3) ACTIONS1.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONS2.CONF=Type(04),AuxType(4000),Access(C3) ACTIONS2.CONF=Type(04),AuxType(4000),Access(C3)
@ -139,6 +141,7 @@ OTHER3.CONF=Type(04),AuxType(4000),Access(C3)
OTHER4.CONF=Type(04),AuxType(4000),Access(C3) OTHER4.CONF=Type(04),AuxType(4000),Access(C3)
OTHER5.CONF=Type(04),AuxType(4000),Access(C3) OTHER5.CONF=Type(04),AuxType(4000),Access(C3)
OTHER6.CONF=Type(04),AuxType(4000),Access(C3) OTHER6.CONF=Type(04),AuxType(4000),Access(C3)
OTHER7.CONF=Type(04),AuxType(4000),Access(C3)
P1.CONF=Type(04),AuxType(4000),Access(C3) P1.CONF=Type(04),AuxType(4000),Access(C3)
P2.CONF=Type(04),AuxType(4000),Access(C3) P2.CONF=Type(04),AuxType(4000),Access(C3)
PENGUIN.CONF=Type(04),AuxType(4000),Access(C3) PENGUIN.CONF=Type(04),AuxType(4000),Access(C3)
@ -168,6 +171,7 @@ SHR23.CONF=Type(04),AuxType(4000),Access(C3)
SHR24.CONF=Type(04),AuxType(4000),Access(C3) SHR24.CONF=Type(04),AuxType(4000),Access(C3)
SHR25.CONF=Type(04),AuxType(4000),Access(C3) SHR25.CONF=Type(04),AuxType(4000),Access(C3)
SHR26.CONF=Type(04),AuxType(4000),Access(C3) SHR26.CONF=Type(04),AuxType(4000),Access(C3)
SHR27.CONF=Type(04),AuxType(4000),Access(C3)
SHR3.CONF=Type(04),AuxType(4000),Access(C3) SHR3.CONF=Type(04),AuxType(4000),Access(C3)
SHR4.CONF=Type(04),AuxType(4000),Access(C3) SHR4.CONF=Type(04),AuxType(4000),Access(C3)
SHR5.CONF=Type(04),AuxType(4000),Access(C3) SHR5.CONF=Type(04),AuxType(4000),Access(C3)