mirror of
https://github.com/a2-4am/4cade.git
synced 2024-12-23 16:29:34 +00:00
add Lode Runner captive demo
This commit is contained in:
parent
6bed398091
commit
afa41e9ecf
@ -1 +1 @@
|
||||
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SPY.HUNTER=3
SHORT.CONF=1
BURGERTIME=3
SHORT.CONF=1
PITFALL.II=3
SHORT.CONF=1
SPARE.CHANGE=3
SHORT.CONF=1
SNEAKERS=3
SHORT.CONF=1
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
|
||||
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SPY.HUNTER=3
SHORT.CONF=1
LODE.RUNNER=3
SHORT.CONF=1
BURGERTIME=3
SHORT.CONF=1
PITFALL.II=3
SHORT.CONF=1
SPARE.CHANGE=3
SHORT.CONF=1
SNEAKERS=3
SHORT.CONF=1
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
|
Binary file not shown.
@ -10,8 +10,8 @@ $69B8 checks for key (or button)
|
||||
$69CD is after key/button is detected [9 bytes available]
|
||||
$61F3 is after demo player has died, high score screen has been shown, jumps back to $6008 to display title screen again [3 bytes available]
|
||||
|
||||
$61FB: F0 -> 24
|
||||
$61FD: F0 -> 24
|
||||
$6201: A2008696E886 -> AD88C04C00D0
|
||||
$61F4: 0860 -> 0162
|
||||
$69CD: 46AC46 -> 4C0162
|
||||
$61FB: F0 -> 24 to ignore <Ctrl-E> (would otherwise enter editor)
|
||||
$61FD: F0 -> 24 to ignore <RETURN> (would otherwise show high scores)
|
||||
$6201: A2008696E886 -> AD88C04C00D0 to exit after user presses any key
|
||||
$69CD: 46AC46 -> 4C0162 to exit after user presses button
|
||||
$61F4: 0860 -> 0162 to exit after demo player dies
|
||||
|
@ -10,4 +10,3 @@ $09E8: 20F2098D47.. -> AD88C04C00D0
|
||||
$1547: 20A61120BF12 -> AD88C04C00D0
|
||||
$6B22: 30 -> 00 to disable sound
|
||||
$084C: 20 -> 00 to disable cassette sound
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user