add assets for Kung Fu Master, Fight Night

This commit is contained in:
4am 2020-05-07 18:01:58 -04:00
parent aaecf02d0d
commit c9e5d08491
25 changed files with 28 additions and 5 deletions

Binary file not shown.

Binary file not shown.

BIN
res/ACTION.HGR/FIGHT.NIGHT Normal file

Binary file not shown.

Binary file not shown.

View File

@ -210,6 +210,7 @@ EGGS.IT=Type(06),AuxType(3FF8),Access(C3)
EPOCH=Type(06),AuxType(3FF8),Access(C3) EPOCH=Type(06),AuxType(3FF8),Access(C3)
FALCONS=Type(06),AuxType(3FF8),Access(C3) FALCONS=Type(06),AuxType(3FF8),Access(C3)
FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3) FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3)
FIGHT.NIGHT=Type(06),AuxType(3FF8),Access(C3)
FIREBIRD=Type(06),AuxType(3FF8),Access(C3) FIREBIRD=Type(06),AuxType(3FF8),Access(C3)
FIREBIRD2=Type(06),AuxType(3FF8),Access(C3) FIREBIRD2=Type(06),AuxType(3FF8),Access(C3)
FLIP.OUT=Type(06),AuxType(3FF8),Access(C3) FLIP.OUT=Type(06),AuxType(3FF8),Access(C3)
@ -313,6 +314,7 @@ KID.NIKI509=Type(06),AuxType(3FF8),Access(C3)
KID.NIKI510=Type(06),AuxType(3FF8),Access(C3) KID.NIKI510=Type(06),AuxType(3FF8),Access(C3)
KID.NIKI609=Type(06),AuxType(3FF8),Access(C3) KID.NIKI609=Type(06),AuxType(3FF8),Access(C3)
KID.NIKI709=Type(06),AuxType(3FF8),Access(C3) KID.NIKI709=Type(06),AuxType(3FF8),Access(C3)
KUNG.FU.MASTER=Type(06),AuxType(3FF8),Access(C3)
LABYRINTH=Type(06),AuxType(3FF8),Access(C3) LABYRINTH=Type(06),AuxType(3FF8),Access(C3)
LADY.TUT=Type(06),AuxType(3FF8),Access(C3) LADY.TUT=Type(06),AuxType(3FF8),Access(C3)
LANCASTER=Type(06),AuxType(3FF8),Access(C3) LANCASTER=Type(06),AuxType(3FF8),Access(C3)

Binary file not shown.

Binary file not shown.

BIN
res/ARTWORK.SHR/FIGHT.NIGHT Normal file

Binary file not shown.

Binary file not shown.

View File

@ -47,6 +47,7 @@ DRELBS=Type(06),AuxType(1FF8),Access(C3)
DROL=Type(06),AuxType(1FF8),Access(C3) DROL=Type(06),AuxType(1FF8),Access(C3)
EAGLES.NEST=Type(06),AuxType(1FF8),Access(C3) EAGLES.NEST=Type(06),AuxType(1FF8),Access(C3)
EGGS.IT=Type(06),AuxType(1FF8),Access(C3) EGGS.IT=Type(06),AuxType(1FF8),Access(C3)
FIGHT.NIGHT=Type(06),AuxType(1FF8),Access(C3)
FORCE.7=Type(06),AuxType(1FF8),Access(C3) FORCE.7=Type(06),AuxType(1FF8),Access(C3)
FROGGER.II=Type(06),AuxType(1FF8),Access(C3) FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
FS2=Type(06),AuxType(1FF8),Access(C3) FS2=Type(06),AuxType(1FF8),Access(C3)
@ -68,6 +69,7 @@ JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
KARATE.CHAMP=Type(06),AuxType(1FF8),Access(C3) KARATE.CHAMP=Type(06),AuxType(1FF8),Access(C3)
KARATEKA=Type(06),AuxType(1FF8),Access(C3) KARATEKA=Type(06),AuxType(1FF8),Access(C3)
KID.NIKI=Type(06),AuxType(1FF8),Access(C3) KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
KUNG.FU.MASTER=Type(06),AuxType(1FF8),Access(C3)
LADY.TUT=Type(06),AuxType(1FF8),Access(C3) LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
LANCASTER=Type(06),AuxType(1FF8),Access(C3) LANCASTER=Type(06),AuxType(1FF8),Access(C3)
LAZER.SILK=Type(06),AuxType(1FF8),Access(C3) LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)

View File

@ -296,6 +296,7 @@ ACTIONBH.CONF=2
ACTIONBH2.CONF=2 ACTIONBH2.CONF=2
ACTIONROM.CONF=2 ACTIONROM.CONF=2
ACTIONT4.CONF=2 ACTIONT4.CONF=2
ACTIONEFG6.CONF=2
OTHER7.CONF=1 OTHER7.CONF=1
S4.CONF=1 S4.CONF=1
ACCESS.CONF=1 ACCESS.CONF=1

View File

@ -3,5 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ARTWORK.SHR/FIGHT.NIGHT=C
ACTION.HGR/FIGHT.NIGHT=A
[eof] [eof]

View File

@ -3,5 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ARTWORK.SHR/KUNG.FU.MASTER=C
ACTION.HGR/KUNG.FU.MASTER=A
[eof] [eof]

View File

@ -10,7 +10,6 @@ GAMMA.GOBLINS4=GAMMA.GOBLINS
FALCONS.SCORE=FALCONS FALCONS.SCORE=FALCONS
GENIUS.2 GENIUS.2
FIREBIRD2=FIREBIRD FIREBIRD2=FIREBIRD
GUMBALL
FORCE.7 FORCE.7
GHOSTBUSTERS GHOSTBUSTERS

View File

@ -7,7 +7,6 @@ THE.GOONIES
GAMMA.GOBLINS5=GAMMA.GOBLINS GAMMA.GOBLINS5=GAMMA.GOBLINS
FROGGER FROGGER
FORCE.72=FORCE.7 FORCE.72=FORCE.7
FREE.FALL
THE.GOONIES5=THE.GOONIES THE.GOONIES5=THE.GOONIES
EPOCH EPOCH
GAMMA.GOBLINS2=GAMMA.GOBLINS GAMMA.GOBLINS2=GAMMA.GOBLINS

View File

@ -6,7 +6,6 @@ GAUNTLET2=GAUNTLET
THE.GOONIES6=THE.GOONIES THE.GOONIES6=THE.GOONIES
G.I.JOE3=G.I.JOE G.I.JOE3=G.I.JOE
GENIUSB=GENIUS GENIUSB=GENIUS
FORMULA.1.RACER
GUARDIAN2=GUARDIAN GUARDIAN2=GUARDIAN
FORCE.73=FORCE.7 FORCE.73=FORCE.7
GAMMA.GOBLINS GAMMA.GOBLINS

View File

@ -6,7 +6,6 @@ GUMBALL2=GUMBALL
FROGGER.II FROGGER.II
GALAXY.GATES GALAXY.GATES
G.I.JOE2=G.I.JOE G.I.JOE2=G.I.JOE
GUARDIAN
THE.GOONIES2=THE.GOONIES THE.GOONIES2=THE.GOONIES
FORCE.74=FORCE.7 FORCE.74=FORCE.7
GENIUS GENIUS

View File

@ -7,7 +7,6 @@ THE.GOONIES4=THE.GOONIES
FLIP.OUT FLIP.OUT
GENIUS.2B=GENIUS.2 GENIUS.2B=GENIUS.2
GENETIC.DRIFT GENETIC.DRIFT
FALCONS
FIREBIRD FIREBIRD
G.I.JOE G.I.JOE
FREE.FALL2=FREE.FALL FREE.FALL2=FREE.FALL

12
res/SS/ACTIONEFG6.CONF Normal file
View File

@ -0,0 +1,12 @@
#
# action shots slideshow of games that begin with "E","F","G"
#
GUMBALL
FIGHT.NIGHT
FREE.FALL
FORMULA.1.RACER
GUARDIAN
FALCONS
[eof]

View File

@ -10,5 +10,6 @@ HEAD.ON
HUNGRYBOY2=HUNGRYBOY HUNGRYBOY2=HUNGRYBOY
HORIZON.V HORIZON.V
JOUST JOUST
KUNG.FU.MASTER
[eof] [eof]

View File

@ -4,6 +4,7 @@
TAG.TEAM TAG.TEAM
BUBBLE.BOBBLE BUBBLE.BOBBLE
KUNG.FU.MASTER
COMMANDO COMMANDO
IKARI.WARRIORS IKARI.WARRIORS
KID.NIKI KID.NIKI

View File

@ -6,6 +6,7 @@ I.O.SILVER
LASER.BOUNCE LASER.BOUNCE
KAMIKAZE KAMIKAZE
LABYRINTH LABYRINTH
KUNG.FU.MASTER
HORIZON.V HORIZON.V
INTL.GRAN.PRIX INTL.GRAN.PRIX
LITTLE.COMP.PPL LITTLE.COMP.PPL

View File

@ -6,5 +6,6 @@ CAVRNS.CALLISTO
MANIC.MINER MANIC.MINER
THUNDERHEAD THUNDERHEAD
OUTWORLD OUTWORLD
FIGHT.NIGHT
[eof] [eof]

View File

@ -7,5 +7,7 @@ SUPER.BUNNY
BOULDER.DASH BOULDER.DASH
BEACH.HEAD.II BEACH.HEAD.II
RAID.OVR.MOSCOW RAID.OVR.MOSCOW
KUNG.FU.MASTER
FIGHT.NIGHT
[eof] [eof]

View File

@ -54,6 +54,7 @@ ACTIONEFG2.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONEFG3.CONF=Type(04),AuxType(4000),Access(C3) ACTIONEFG3.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONEFG4.CONF=Type(04),AuxType(4000),Access(C3) ACTIONEFG4.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONEFG5.CONF=Type(04),AuxType(4000),Access(C3) ACTIONEFG5.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONEFG6.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONHERO.CONF=Type(04),AuxType(4000),Access(C3) ACTIONHERO.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONHIJ1.CONF=Type(04),AuxType(4000),Access(C3) ACTIONHIJ1.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONHIJ2.CONF=Type(04),AuxType(4000),Access(C3) ACTIONHIJ2.CONF=Type(04),AuxType(4000),Access(C3)