mirror of
https://github.com/a2-4am/4cade.git
synced 2024-11-26 01:49:25 +00:00
fix names in autogenerated attract mode files
This commit is contained in:
parent
30e1790052
commit
de45cc2120
@ -8,11 +8,8 @@ cat res/GAMES.CONF |
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cut -d"," -f2 |
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cut -d"=" -f1 | \
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while read game; do
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# if I knew how to use awk, this could be O(N) instead of O(N^2)
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name=`cat res/GAMES.CONF | grep ",$game=" | cut -d"=" -f2`
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# initialize attract mode configuration file for this game
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echo "#\n# Attract mode for $name\n#\n" > /tmp/g
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echo "#\n# Attract mode for $game\n#\n" > /tmp/g
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# add box art, if any
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[ -f res/ARTWORK.SHR/"$game" ] &&
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for A.E
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#
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ARTWORK.SHR/A.E=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for AGENT.U.S.A
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#
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ARTWORK.SHR/AGENT.U.S.A=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for AIRHEART
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#
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ACTION.DHGR/AIRHEART2=B
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for ALCAZAR
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#
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ARTWORK.SHR/ALCAZAR=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for ALIEN.AMBUSH
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#
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ARTWORK.SHR/ALIEN.AMBUSH=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for ALIEN.DOWNPOUR
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#
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ACTION.HGR/ALIEN.DOWNPOUR=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for ALIEN.MUNCHIES
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#
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ACTION.HGR/ALIEN.MUNCHIES=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for ALIEN.TYPHOON
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#
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ARTWORK.SHR/ALIEN.TYPHOON=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for ANKH
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#
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ACTION.HGR/ANKH02=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for APPLE.PANIC
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#
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ARTWORK.SHR/APPLE.PANIC=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for AQUATRON
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#
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ACTION.HGR/AQUATRON=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for Ardy the Aardvark
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# Attract mode for ARDY.AARDVARK
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#
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ARTWORK.SHR/ARDY.AARDVARK=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for ARGOS
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#
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ACTION.HGR/ARGOS=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for ARKANOID
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#
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ACTION.HGR/ARKANOID=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for Asteroid Blaster
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# Attract mode for ASTEROID.BLASTR
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#
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ACTION.HGR/ASTEROID.BLASTR=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for AXIS.ASSASSIN
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#
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ACTION.HGR/AXIS.ASSASSIN2=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for AZTEC
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#
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ACTION.HGR/AZTEC2=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BAD.DUDES
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#
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ACTION.DHGR/BAD.DUDES2=B
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BALLBLAZER
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#
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ARTWORK.SHR/BALLBLAZER=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BATMAN
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#
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ARTWORK.SHR/BATMAN=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BATTLE.CRUISER
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#
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ACTION.HGR/BATTLE.CRUISER=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BATTLEZONE
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#
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ACTION.HGR/BATTLEZONE=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for BC's Quest For Tires
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# Attract mode for BCS.QUEST
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#
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ARTWORK.SHR/BCS.QUEST=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BEER.RUN
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#
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ACTION.HGR/BEER.RUN=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BEJEWELED
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#
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BELLHOP
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#
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ACTION.HGR/BELLHOP=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BERZAP
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#
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ACTION.HGR/BERZAP=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for Beyond Castle Wolfenstein
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# Attract mode for BEYOND.WOLFEN
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#
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ARTWORK.SHR/BEYOND.WOLFEN=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BLACK.MAGIC
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#
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ARTWORK.SHR/BLACK.MAGIC=C
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#
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# Attract mode for
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# Attract mode for BLISTER.BALL
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#
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ACTION.HGR/BLISTER.BALL=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for BlockChain
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# Attract mode for BLOCKCHAIN
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#
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ACTION.GR/BLOCKCHAIN=D
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#
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# Attract mode for
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# Attract mode for BOLO
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#
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ARTWORK.SHR/BOLO=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for Bouncing Kamungas
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# Attract mode for BOUNCING.KMNGAS
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#
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ARTWORK.SHR/BOUNCING.KMNGAS=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for Brainteaser Boulevard
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# Attract mode for BRAINTEASERBLVD
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#
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ARTWORK.SHR/BRAINTEASERBLVD=C
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#
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# Attract mode for
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# Attract mode for BRUCE.LEE
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#
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ARTWORK.SHR/BRUCE.LEE=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BUBBLE.BOBBLE
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#
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ACTION.HGR/BUBBLE.BOBBLE=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for Buck Rogers: Planet of Zoom
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# Attract mode for BUCK.ROGERS
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#
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ARTWORK.SHR/BUCK.ROGERS=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for Bill Budge's Trilogy
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# Attract mode for BUDGETRILOGY
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#
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ACTION.HGR/BUDGETRILOGY=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for BurgerTime
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# Attract mode for BURGERTIME
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#
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ACTION.HGR/BURGERTIMEL1=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for BUZZARD.BAIT
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#
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ACTION.HGR/BUZZARD.BAIT=A
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#
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# Attract mode for California Games
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# Attract mode for CALI.GAMES
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#
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ARTWORK.SHR/CALI.GAMES=C
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#
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# Attract mode for Cannonball Blitz
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# Attract mode for CANNONBALL.BLTZ
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#
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ARTWORK.SHR/CANNONBALL.BLTZ=C
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#
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# Attract mode for
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# Attract mode for CANYON.CLIMBER
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#
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ARTWORK.SHR/CANYON.CLIMBER=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for Captain Goodnight
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# Attract mode for CAPTN.GOODNIGHT
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#
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ARTWORK.SHR/CAPTN.GOODNIGHT=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for CEILING.ZERO
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#
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ACTION.HGR/CEILING.ZERO=A
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#
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# Attract mode for
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# Attract mode for CENTIPEDE
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#
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ACTION.HGR/CENTIPEDE=A
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#
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# Attract mode for Championship Lode Runner
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# Attract mode for CHAMP.LODERUN
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#
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ARTWORK.SHR/CHAMP.LODERUN=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for CHOPLIFTER
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#
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ARTWORK.SHR/CHOPLIFTER=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for Apple Cider Spider
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# Attract mode for CIDER.SPIDER
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#
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ACTION.HGR/CIDER.SPIDER=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for COLUMNS
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#
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ACTION.DHGR/COLUMNS=B
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for COMMANDO
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#
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ARTWORK.SHR/COMMANDO=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for CONAN
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#
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ARTWORK.SHR/CONAN=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for CONGO.BONGO
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#
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ARTWORK.SHR/CONGO.BONGO=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for CRAZY.MAZEY
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#
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ACTION.HGR/CRAZY.MAZEY=A
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#
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# Attract mode for
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# Attract mode for CRIME.WAVE
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#
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ACTION.HGR/CRIME.WAVE=A
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#
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# Attract mode for
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# Attract mode for CRISIS.MOUNTAIN
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#
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ARTWORK.SHR/CRISIS.MOUNTAIN=C
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for CROSSFIRE
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#
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ARTWORK.SHR/CROSSFIRE=C
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#
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# Attract mode for
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# Attract mode for CRYSTAL.CASTLES
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#
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ARTWORK.SHR/CRYSTAL.CASTLES=C
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#
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# Attract mode for
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# Attract mode for CUBIT
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#
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ACTION.HGR/CUBIT2=A
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#
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# Attract mode for
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# Attract mode for CYBER.STRIKE
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#
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ARTWORK.SHR/CYBER.STRIKE=C
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#
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# Attract mode for
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# Attract mode for CYCLOD
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#
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ARTWORK.SHR/CYCLOD=C
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#
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# Attract mode for D-Generation
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# Attract mode for D.GENERATION
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#
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ARTWORK.SHR/D.GENERATION=C
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#
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# Attract mode for David's Midnight Magic
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# Attract mode for DAVIDS.MAGIC
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#
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ARTWORK.SHR/DAVIDS.MAGIC=C
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#
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# Attract mode for
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# Attract mode for DEATH.SWORD
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#
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ARTWORK.SHR/DEATH.SWORD=C
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#
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# Attract mode for
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# Attract mode for DEFENDER
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#
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ACTION.HGR/DEFENDER=A
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#
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# Attract mode for
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# Attract mode for DIAMOND.MINE
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#
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ACTION.HGR/DIAMOND.MINE2=A
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#
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# Attract mode for
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# Attract mode for DIG.DUG
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#
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ARTWORK.SHR/DIG.DUG=C
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|
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#
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# Attract mode for
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# Attract mode for DINO.EGGS
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#
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ACTION.HGR/DINO.EGGS=A
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|
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#
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# Attract mode for
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# Attract mode for DONKEY.KONG
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#
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ACTION.HGR/DONKEY.KONG2=A
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#
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# Attract mode for
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# Attract mode for DRELBS
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#
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ARTWORK.SHR/DRELBS=C
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#
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# Attract mode for
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# Attract mode for DROL
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#
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ARTWORK.SHR/DROL=C
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#
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# Attract mode for
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# Attract mode for DUNG.BEETLES
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#
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ACTION.HGR/DUNG.BEETLES2=A
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#
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# Attract mode for Eggs-It
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# Attract mode for EGGS.IT
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#
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ARTWORK.SHR/EGGS.IT=C
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#
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# Attract mode for
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# Attract mode for EPOCH
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#
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ACTION.HGR/EPOCH=A
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@ -1,5 +1,5 @@
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#
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# Attract mode for
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# Attract mode for FALCONS
|
||||
#
|
||||
|
||||
ACTION.HGR/FALCONS.SCORE=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for FIREBIRD
|
||||
#
|
||||
|
||||
ACTION.HGR/FIREBIRD2=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for FLAPPLE.BIRD
|
||||
#
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for FLIP.OUT
|
||||
#
|
||||
|
||||
ACTION.HGR/FLIP.OUT=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for FORCE.7
|
||||
#
|
||||
|
||||
ARTWORK.SHR/FORCE.7=C
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for FORMULA.1.RACER
|
||||
#
|
||||
|
||||
ACTION.HGR/FORMULA.1.RACER=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for FREE.FALL
|
||||
#
|
||||
|
||||
ACTION.HGR/FREE.FALL2=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for FROGGER
|
||||
#
|
||||
|
||||
ACTION.HGR/FROGGER2=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for Frogger II
|
||||
# Attract mode for FROGGER.II
|
||||
#
|
||||
|
||||
ARTWORK.SHR/FROGGER.II=C
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for Flight Simulator II
|
||||
# Attract mode for FS2
|
||||
#
|
||||
|
||||
ARTWORK.SHR/FS2=C
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for Fuji Crowded Speedway
|
||||
# Attract mode for FUJI.SPEED.WAY
|
||||
#
|
||||
|
||||
ACTION.GR/FUJI.SPEED.WAY=D
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GALAXY.GATES
|
||||
#
|
||||
|
||||
ACTION.HGR/GALAXY.GATES=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GAMMA.GOBLINS
|
||||
#
|
||||
|
||||
ACTION.HGR/GAMMA.GOBLINS2=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GAUNTLET
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GAUNTLET=C
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GENETIC.DRIFT
|
||||
#
|
||||
|
||||
ACTION.HGR/GENETIC.DRIFT=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GENIUS
|
||||
#
|
||||
|
||||
ACTION.HGR/GENIUS=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GENIUS.2
|
||||
#
|
||||
|
||||
ACTION.HGR/GENIUS.2=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GOLD.RUSH
|
||||
#
|
||||
|
||||
ACTION.HGR/GOLD.RUSH=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GORGON
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GORGON=C
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GREMLINS
|
||||
#
|
||||
|
||||
ACTION.HGR/GREMLINS=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GUARDIAN
|
||||
#
|
||||
|
||||
ACTION.HGR/GUARDIAN2=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for GUMBALL
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GUMBALL=C
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for H.E.R.O
|
||||
#
|
||||
|
||||
ARTWORK.SHR/H.E.R.O=C
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for HADRON
|
||||
#
|
||||
|
||||
ACTION.HGR/HADRON=A
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# Attract mode for
|
||||
# Attract mode for HARD.HAT.MACK
|
||||
#
|
||||
|
||||
ARTWORK.SHR/HARD.HAT.MACK=C
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user