fix names in autogenerated attract mode files

This commit is contained in:
4am 2020-03-30 15:28:34 -04:00
parent 30e1790052
commit de45cc2120
257 changed files with 257 additions and 260 deletions

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@ -8,11 +8,8 @@ cat res/GAMES.CONF |
cut -d"," -f2 |
cut -d"=" -f1 | \
while read game; do
# if I knew how to use awk, this could be O(N) instead of O(N^2)
name=`cat res/GAMES.CONF | grep ",$game=" | cut -d"=" -f2`
# initialize attract mode configuration file for this game
echo "#\n# Attract mode for $name\n#\n" > /tmp/g
echo "#\n# Attract mode for $game\n#\n" > /tmp/g
# add box art, if any
[ -f res/ARTWORK.SHR/"$game" ] &&

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for A.E
#
ARTWORK.SHR/A.E=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for AGENT.U.S.A
#
ARTWORK.SHR/AGENT.U.S.A=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for AIRHEART
#
ACTION.DHGR/AIRHEART2=B

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for ALCAZAR
#
ARTWORK.SHR/ALCAZAR=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for ALIEN.AMBUSH
#
ARTWORK.SHR/ALIEN.AMBUSH=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for ALIEN.DOWNPOUR
#
ACTION.HGR/ALIEN.DOWNPOUR=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for ALIEN.MUNCHIES
#
ACTION.HGR/ALIEN.MUNCHIES=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for ALIEN.TYPHOON
#
ARTWORK.SHR/ALIEN.TYPHOON=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for ANKH
#
ACTION.HGR/ANKH02=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for APPLE.PANIC
#
ARTWORK.SHR/APPLE.PANIC=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for AQUATRON
#
ACTION.HGR/AQUATRON=A

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@ -1,5 +1,5 @@
#
# Attract mode for Ardy the Aardvark
# Attract mode for ARDY.AARDVARK
#
ARTWORK.SHR/ARDY.AARDVARK=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for ARGOS
#
ACTION.HGR/ARGOS=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for ARKANOID
#
ACTION.HGR/ARKANOID=A

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@ -1,5 +1,5 @@
#
# Attract mode for Asteroid Blaster
# Attract mode for ASTEROID.BLASTR
#
ACTION.HGR/ASTEROID.BLASTR=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for AXIS.ASSASSIN
#
ACTION.HGR/AXIS.ASSASSIN2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for AZTEC
#
ACTION.HGR/AZTEC2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BAD.DUDES
#
ACTION.DHGR/BAD.DUDES2=B

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BALLBLAZER
#
ARTWORK.SHR/BALLBLAZER=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BATMAN
#
ARTWORK.SHR/BATMAN=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BATTLE.CRUISER
#
ACTION.HGR/BATTLE.CRUISER=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BATTLEZONE
#
ACTION.HGR/BATTLEZONE=A

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@ -1,5 +1,5 @@
#
# Attract mode for BC's Quest For Tires
# Attract mode for BCS.QUEST
#
ARTWORK.SHR/BCS.QUEST=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BEER.RUN
#
ACTION.HGR/BEER.RUN=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BEJEWELED
#

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BELLHOP
#
ACTION.HGR/BELLHOP=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BERZAP
#
ACTION.HGR/BERZAP=A

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@ -1,5 +1,5 @@
#
# Attract mode for Beyond Castle Wolfenstein
# Attract mode for BEYOND.WOLFEN
#
ARTWORK.SHR/BEYOND.WOLFEN=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BLACK.MAGIC
#
ARTWORK.SHR/BLACK.MAGIC=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BLISTER.BALL
#
ACTION.HGR/BLISTER.BALL=A

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@ -1,5 +1,5 @@
#
# Attract mode for BlockChain
# Attract mode for BLOCKCHAIN
#
ACTION.GR/BLOCKCHAIN=D

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BOLO
#
ARTWORK.SHR/BOLO=C

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@ -1,5 +1,5 @@
#
# Attract mode for Bouncing Kamungas
# Attract mode for BOUNCING.KMNGAS
#
ARTWORK.SHR/BOUNCING.KMNGAS=C

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@ -1,5 +1,5 @@
#
# Attract mode for Brainteaser Boulevard
# Attract mode for BRAINTEASERBLVD
#
ARTWORK.SHR/BRAINTEASERBLVD=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BRUCE.LEE
#
ARTWORK.SHR/BRUCE.LEE=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BUBBLE.BOBBLE
#
ACTION.HGR/BUBBLE.BOBBLE=A

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@ -1,5 +1,5 @@
#
# Attract mode for Buck Rogers: Planet of Zoom
# Attract mode for BUCK.ROGERS
#
ARTWORK.SHR/BUCK.ROGERS=C

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@ -1,5 +1,5 @@
#
# Attract mode for Bill Budge's Trilogy
# Attract mode for BUDGETRILOGY
#
ACTION.HGR/BUDGETRILOGY=A

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@ -1,5 +1,5 @@
#
# Attract mode for BurgerTime
# Attract mode for BURGERTIME
#
ACTION.HGR/BURGERTIMEL1=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for BUZZARD.BAIT
#
ACTION.HGR/BUZZARD.BAIT=A

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@ -1,5 +1,5 @@
#
# Attract mode for California Games
# Attract mode for CALI.GAMES
#
ARTWORK.SHR/CALI.GAMES=C

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@ -1,5 +1,5 @@
#
# Attract mode for Cannonball Blitz
# Attract mode for CANNONBALL.BLTZ
#
ARTWORK.SHR/CANNONBALL.BLTZ=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CANYON.CLIMBER
#
ARTWORK.SHR/CANYON.CLIMBER=C

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@ -1,5 +1,5 @@
#
# Attract mode for Captain Goodnight
# Attract mode for CAPTN.GOODNIGHT
#
ARTWORK.SHR/CAPTN.GOODNIGHT=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CEILING.ZERO
#
ACTION.HGR/CEILING.ZERO=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CENTIPEDE
#
ACTION.HGR/CENTIPEDE=A

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@ -1,5 +1,5 @@
#
# Attract mode for Championship Lode Runner
# Attract mode for CHAMP.LODERUN
#
ARTWORK.SHR/CHAMP.LODERUN=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CHOPLIFTER
#
ARTWORK.SHR/CHOPLIFTER=C

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@ -1,5 +1,5 @@
#
# Attract mode for Apple Cider Spider
# Attract mode for CIDER.SPIDER
#
ACTION.HGR/CIDER.SPIDER=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for COLUMNS
#
ACTION.DHGR/COLUMNS=B

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for COMMANDO
#
ARTWORK.SHR/COMMANDO=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CONAN
#
ARTWORK.SHR/CONAN=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CONGO.BONGO
#
ARTWORK.SHR/CONGO.BONGO=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CRAZY.MAZEY
#
ACTION.HGR/CRAZY.MAZEY=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CRIME.WAVE
#
ACTION.HGR/CRIME.WAVE=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CRISIS.MOUNTAIN
#
ARTWORK.SHR/CRISIS.MOUNTAIN=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CROSSFIRE
#
ARTWORK.SHR/CROSSFIRE=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CRYSTAL.CASTLES
#
ARTWORK.SHR/CRYSTAL.CASTLES=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CUBIT
#
ACTION.HGR/CUBIT2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CYBER.STRIKE
#
ARTWORK.SHR/CYBER.STRIKE=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for CYCLOD
#
ARTWORK.SHR/CYCLOD=C

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@ -1,5 +1,5 @@
#
# Attract mode for D-Generation
# Attract mode for D.GENERATION
#
ARTWORK.SHR/D.GENERATION=C

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@ -1,5 +1,5 @@
#
# Attract mode for David's Midnight Magic
# Attract mode for DAVIDS.MAGIC
#
ARTWORK.SHR/DAVIDS.MAGIC=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for DEATH.SWORD
#
ARTWORK.SHR/DEATH.SWORD=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for DEFENDER
#
ACTION.HGR/DEFENDER=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for DIAMOND.MINE
#
ACTION.HGR/DIAMOND.MINE2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for DIG.DUG
#
ARTWORK.SHR/DIG.DUG=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for DINO.EGGS
#
ACTION.HGR/DINO.EGGS=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for DONKEY.KONG
#
ACTION.HGR/DONKEY.KONG2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for DRELBS
#
ARTWORK.SHR/DRELBS=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for DROL
#
ARTWORK.SHR/DROL=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for DUNG.BEETLES
#
ACTION.HGR/DUNG.BEETLES2=A

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@ -1,5 +1,5 @@
#
# Attract mode for Eggs-It
# Attract mode for EGGS.IT
#
ARTWORK.SHR/EGGS.IT=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for EPOCH
#
ACTION.HGR/EPOCH=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for FALCONS
#
ACTION.HGR/FALCONS.SCORE=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for FIREBIRD
#
ACTION.HGR/FIREBIRD2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for FLAPPLE.BIRD
#

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for FLIP.OUT
#
ACTION.HGR/FLIP.OUT=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for FORCE.7
#
ARTWORK.SHR/FORCE.7=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for FORMULA.1.RACER
#
ACTION.HGR/FORMULA.1.RACER=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for FREE.FALL
#
ACTION.HGR/FREE.FALL2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for FROGGER
#
ACTION.HGR/FROGGER2=A

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@ -1,5 +1,5 @@
#
# Attract mode for Frogger II
# Attract mode for FROGGER.II
#
ARTWORK.SHR/FROGGER.II=C

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@ -1,5 +1,5 @@
#
# Attract mode for Flight Simulator II
# Attract mode for FS2
#
ARTWORK.SHR/FS2=C

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@ -1,5 +1,5 @@
#
# Attract mode for Fuji Crowded Speedway
# Attract mode for FUJI.SPEED.WAY
#
ACTION.GR/FUJI.SPEED.WAY=D

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GALAXY.GATES
#
ACTION.HGR/GALAXY.GATES=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GAMMA.GOBLINS
#
ACTION.HGR/GAMMA.GOBLINS2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GAUNTLET
#
ARTWORK.SHR/GAUNTLET=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GENETIC.DRIFT
#
ACTION.HGR/GENETIC.DRIFT=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GENIUS
#
ACTION.HGR/GENIUS=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GENIUS.2
#
ACTION.HGR/GENIUS.2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GOLD.RUSH
#
ACTION.HGR/GOLD.RUSH=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GORGON
#
ARTWORK.SHR/GORGON=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GREMLINS
#
ACTION.HGR/GREMLINS=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GUARDIAN
#
ACTION.HGR/GUARDIAN2=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for GUMBALL
#
ARTWORK.SHR/GUMBALL=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for H.E.R.O
#
ARTWORK.SHR/H.E.R.O=C

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for HADRON
#
ACTION.HGR/HADRON=A

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@ -1,5 +1,5 @@
#
# Attract mode for
# Attract mode for HARD.HAT.MACK
#
ARTWORK.SHR/HARD.HAT.MACK=C

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