more screenshots

This commit is contained in:
4am 2019-06-30 20:49:27 -04:00
parent ae78424218
commit ec52a7112a
24 changed files with 19 additions and 13 deletions

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@ -65,6 +65,10 @@ cat res/games.conf |
echo "SPCARTOON.6=0" >> /tmp/g
fi
if [ "$game" == "PRINCEUNP" ]; then
echo "ARTWORK.SHR/POP.END=9" >> /tmp/g
fi
# add eof
echo "\n[eof]" >> /tmp/g

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res/action.hgr/HUNGRYBOY Executable file

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res/action.hgr/HUNGRYBOY2 Executable file

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res/action.hgr/MAD.BOMBER Executable file

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res/action.hgr/NORAD Executable file

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res/action.hgr/NORAD2 Executable file

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res/action.hgr/SHUFFLEBOARD Executable file

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res/action.hgr/SHUFFLEBOARD2 Executable file

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res/artwork.shr/POP.END Executable file

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 7 = single HGR file (|key| is arbitrary path from program root directory) # 8 = single DHGR file (|key| is arbitrary path from program root directory) # 9 = single SHR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # # set 1 FAVORITES1.CONF=1 ACTIONCD1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 IDSI.CONF=1 HARD.HAT.MACK=0 BALLY.CONF=1 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 GUMBALL=0 S3.CONF=1 STARGATE=0 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 # 1 SPARE.CHANGE=0 SHR5.CONF=5 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONBURG.CONF=2 VINDICATOR=0 ACTDHGR2.CONF=4 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 SHR6.CONF=5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 ACTIONCLR4.CONF=2 AGENT.USA=0 ACTDHGR3.CONF=4 # 2 MNO.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTDHGR4.CONF=4 ACTIONT1.CONF=2 BOLO=0 T2.CONF=1 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTDHGR5.CONF=4 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTDHGR6.CONF=4 ACTIONT2.CONF=2 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTDHGR7.CONF=4 ACTIONEFG1.CONF=2 HIJKL2.CONF=1 GOONIES=0 SHR11.CONF=5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTDHGR8.CONF=4 ACTIONS2.CONF=2 S2.CONF=1 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTDHGR9.CONF=4 ACTIONCD2.CONF=2 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5=0 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTDHGR10.CONF=4 ACTIONHIJ1.CONF=2 QR.CONF=1 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTDHGR11.CONF=4 ACTIONCD3.CONF=2 OTHER1.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB.CONF=1 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 ACTDHGR12.CONF=4 ACTIONCAPT.CONF=2 TUBEWAY=0 SHR16.CONF=5 # set 17 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 ACTDHGR13.CONF=4 # 2 FIREBIRD=0 # 5 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 7 = single HGR file (|key| is arbitrary path from program root directory) # 8 = single DHGR file (|key| is arbitrary path from program root directory) # 9 = single SHR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # # set 1 FAVORITES1.CONF=1 ACTIONCD1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 IDSI.CONF=1 HARD.HAT.MACK=0 BALLY.CONF=1 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 GUMBALL=0 S3.CONF=1 STARGATE=0 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 # 1 SPARE.CHANGE=0 SHR5.CONF=5 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONBURG.CONF=2 VINDICATOR=0 ACTDHGR2.CONF=4 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 SHR6.CONF=5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 ACTIONCLR4.CONF=2 AGENT.USA=0 ACTDHGR3.CONF=4 ACTIONMNO3.CONF=2 MNO.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTDHGR4.CONF=4 ACTIONT1.CONF=2 BOLO=0 T2.CONF=1 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTDHGR5.CONF=4 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTDHGR6.CONF=4 ACTIONT2.CONF=2 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTDHGR7.CONF=4 ACTIONEFG1.CONF=2 HIJKL2.CONF=1 GOONIES=0 SHR11.CONF=5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTDHGR8.CONF=4 ACTIONS2.CONF=2 S2.CONF=1 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTDHGR9.CONF=4 ACTIONCD2.CONF=2 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5=0 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTDHGR10.CONF=4 ACTIONHIJ1.CONF=2 QR.CONF=1 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTDHGR11.CONF=4 ACTIONCD3.CONF=2 OTHER1.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB.CONF=1 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 ACTDHGR12.CONF=4 ACTIONCAPT.CONF=2 TUBEWAY=0 SHR16.CONF=5 # set 17 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 ACTDHGR13.CONF=4 # 2 FIREBIRD=0 # 5 [eof]

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@ -1 +1 @@
# # Attract mode for Hungry Boy # [eof]
# # Attract mode for Hungry Boy # ACTION.HGR/HUNGRYBOY2=7 ACTION.HGR/HUNGRYBOY=7 [eof]

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@ -1 +1 @@
# # Attract mode for Mad Bomber # [eof]
# # Attract mode for Mad Bomber # ACTION.HGR/MAD.BOMBER=7 [eof]

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@ -1 +1 @@
# # Attract mode for NORAD # [eof]
# # Attract mode for NORAD # ACTION.HGR/NORAD2=7 ACTION.HGR/NORAD=7 [eof]

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@ -1 +1 @@
# # Attract mode for Prince of Persia # TITLE.DHGR/PRINCEUNP=8 ARTWORK.SHR/PRINCEUNP=9 ACTION.HGR/POPL01AGOTSWORD=7 ACTION.HGR/POPL01DCUTSCENE=7 ACTION.HGR/POPL02ADRINK=7 ACTION.HGR/POPL03DSKELETON=7 ACTION.HGR/POPL04CNEGATIVL=7 ACTION.HGR/POPL05BTHIEF=7 ACTION.HGR/POPL06ANOTHELPI=7 ACTION.HGR/POPL07CWHEEE=7 ACTION.HGR/POPL08AHOLDON=7 ACTION.HGR/POPL09BHARDPLAC=7 ACTION.HGR/POPL10BRUN=7 ACTION.HGR/POPL11AJUMP=7 ACTION.HGR/POPL12CENGARDE=7 ACTION.HGR/POPL13BMOUSE=7 [eof]
# # Attract mode for Prince of Persia # TITLE.DHGR/PRINCEUNP=8 ARTWORK.SHR/PRINCEUNP=9 ACTION.HGR/POPL01AGOTSWORD=7 ACTION.HGR/POPL01DCUTSCENE=7 ACTION.HGR/POPL02ADRINK=7 ACTION.HGR/POPL03DSKELETON=7 ACTION.HGR/POPL04CNEGATIVL=7 ACTION.HGR/POPL05BTHIEF=7 ACTION.HGR/POPL06ANOTHELPI=7 ACTION.HGR/POPL07CWHEEE=7 ACTION.HGR/POPL08AHOLDON=7 ACTION.HGR/POPL09BHARDPLAC=7 ACTION.HGR/POPL10BRUN=7 ACTION.HGR/POPL11AJUMP=7 ACTION.HGR/POPL12CENGARDE=7 ACTION.HGR/POPL13BMOUSE=7 ARTWORK.SHR/POP.END=9 [eof]

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@ -1 +1 @@
# # Attract mode for Shuffleboard # [eof]
# # Attract mode for Shuffleboard # ACTION.HGR/SHUFFLEBOARD2=7 ACTION.HGR/SHUFFLEBOARD=7 [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "H","I","J","K","L" # HARD.HAT.MACK2=HARD.HAT.MACK KARATEKA JOUST2=JOUST JUMPMAN LADY.TUT JUGGLER HEAD.ON JUNGLE.HUNT JUGGLER2=JUGGLER INTL.GRAN.PRIX [eof]
# # action shots slideshow of games that begin with "H","I","J","K","L" # HARD.HAT.MACK2=HARD.HAT.MACK KARATEKA JOUST2=JOUST JUMPMAN LADY.TUT JUGGLER HUNGRYBOY JUNGLE.HUNT JUGGLER2=JUGGLER INTL.GRAN.PRIX [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "H","I","J","K","L" # KID.NIKI LODE137=LODE.RUNNER IKARI.WARRIORS LANCASTER HADRON LAZER.SILK [eof]
# # action shots slideshow of games that begin with "H","I","J","K","L" # KID.NIKI LODE137=LODE.RUNNER IKARI.WARRIORS LANCASTER HADRON LAZER.SILK HEAD.ON HUNGRYBOY2=HUNGRYBOY [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "M","N","O" # MR.DO.L01=MR.DO MINER.2049ER MARIO.BROS3=MARIO.BROS ORILEYS.MINE MONTEZUMA ORBITRON MS.PACMAN MR.ROBOT MARIO.BROS2=MARIO.BROS MR.DO.L02=MR.DO [eof]
# # action shots slideshow of games that begin with "M","N","O" # MR.DO.L01=MR.DO MINER.2049ER MARIO.BROS3=MARIO.BROS NORAD ORILEYS.MINE MONTEZUMA ORBITRON MS.PACMAN [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "M","N","O" # MR.DO.L03=MR.DO MARIO.BROS MOON.PATROL NIBBLER NIGHTMARE MINER.2049ER2=MINER.2049ER NIGHT.STALKER OUTPOST MR.DO.L10=MR.DO [eof]
# # action shots slideshow of games that begin with "M","N","O" # MR.DO.L03=MR.DO MARIO.BROS MOON.PATROL NIBBLER NIGHTMARE NORAD2=NORAD OUTPOST MR.DO.L10=MR.DO [eof]

1
res/ss/ACTIONMNO3.CONF Normal file
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@ -0,0 +1 @@
# # action shots slideshow of games that begin with "M","N","O" # MR.ROBOT MARIO.BROS2=MARIO.BROS MR.DO.L02=MR.DO MINER.2049ER2=MINER.2049ER NIGHT.STALKER MAD.BOMBER [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "S" # SNEAKERS STELLAR.7 SHAMUS SUICIDE SPDWAY.CLASSIC2=SPDWAY.CLASSIC STARGATE SPY.HUNTER2=SPY.HUNTER SNAKE.BYTE SPYS.DEMISE SNEAKERS4=SNEAKERS [eof]
# # action shots slideshow of games that begin with "S" # SNEAKERS STELLAR.7 SHAMUS SPDWAY.CLASSIC2=SPDWAY.CLASSIC STARGATE SPY.HUNTER2=SPY.HUNTER SNAKE.BYTE SPYS.DEMISE SNEAKERS4=SNEAKERS [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "S" # SNEAKERS5=SNEAKERS SNOGGLE SPDWAY.CLASSIC STAR.BLAZER2=STAR.BLAZER SAMMY.LIGHTFOOT SPY.HUNTER SABOTAGE SWASHBUCKLER SERPENTINE SNACK.ATTACK SPIDER.RAID SHAMUS2=SHAMUS [eof]
# # action shots slideshow of games that begin with "S" # SNEAKERS5=SNEAKERS SNOGGLE SWASHBUCKLER SERPENTINE SNACK.ATTACK SPIDER.RAID SHAMUS2=SHAMUS SHUFFLEBOARD [eof]

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res/ss/ACTIONS4.CONF Normal file
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@ -0,0 +1 @@
# # action shots slideshow of games that begin with "S" # SPDWAY.CLASSIC STAR.BLAZER2=STAR.BLAZER SAMMY.LIGHTFOOT SPY.HUNTER SABOTAGE SHUFFLEBOARD2=SHUFFLEBOARD SUICIDE [eof]

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@ -1 +1 @@
# # super hi-res slideshow # ROBOCOP LANCASTER EGGS.IT CYCLOD [eof]
# # super hi-res slideshow # ROBOCOP LANCASTER EGGS.IT CYCLOD POP.END [eof]