add more box art [thanks Alex L.]

This commit is contained in:
4am 2021-07-31 12:08:19 -04:00
parent ed61b38b3b
commit eeaface436
57 changed files with 92 additions and 0 deletions

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res/ARTWORK.SHR/DOGFIGHT.II Normal file

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res/ARTWORK.SHR/FROGGER Normal file

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res/ARTWORK.SHR/LABYRINTH Normal file

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res/ARTWORK.SHR/MEGABOTS Normal file

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res/ARTWORK.SHR/MINOTAUR Normal file

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res/ARTWORK.SHR/NEPTUNE Normal file

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res/ARTWORK.SHR/PEST.PATROL Normal file

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res/ARTWORK.SHR/PHASER.FIRE Normal file

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res/ARTWORK.SHR/PHOTAR Normal file

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res/ARTWORK.SHR/TB Normal file

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@ -66,6 +66,7 @@ DIG.DUG=Type(06),AuxType(1FF8),Access(C3)
DINO.EGGS=Type(06),AuxType(1FF8),Access(C3)
DIVE.BOMBER=Type(06),AuxType(1FF8),Access(C3)
DM=Type(06),AuxType(1FF8),Access(C3)
DOGFIGHT.II=Type(06),AuxType(1FF8),Access(C3)
DRELBS=Type(06),AuxType(1FF8),Access(C3)
DROL=Type(06),AuxType(1FF8),Access(C3)
DUNG.BEETLES=Type(06),AuxType(1FF8),Access(C3)
@ -78,6 +79,7 @@ FIREBIRD=Type(06),AuxType(1FF8),Access(C3)
FIREBUG=Type(06),AuxType(1FF8),Access(C3)
FORCE.7=Type(06),AuxType(1FF8),Access(C3)
FREE.FALL=Type(06),AuxType(1FF8),Access(C3)
FROGGER=Type(06),AuxType(1FF8),Access(C3)
FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
FS2=Type(06),AuxType(1FF8),Access(C3)
G.I.JOE=Type(06),AuxType(1FF8),Access(C3)
@ -106,6 +108,7 @@ JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
KARATEKA=Type(06),AuxType(1FF8),Access(C3)
KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
KUNG.FU.MASTER=Type(06),AuxType(1FF8),Access(C3)
LABYRINTH=Type(06),AuxType(1FF8),Access(C3)
LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
LANCASTER=Type(06),AuxType(1FF8),Access(C3)
LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
@ -123,15 +126,18 @@ MATTERHORN=Type(06),AuxType(1FF8),Access(C3)
MAXWELL.MANOR=Type(06),AuxType(1FF8),Access(C3)
MB=Type(06),AuxType(1FF8),Access(C3)
MC=Type(06),AuxType(1FF8),Access(C3)
MEGABOTS=Type(06),AuxType(1FF8),Access(C3)
MICROWAVE=Type(06),AuxType(1FF8),Access(C3)
MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
MINOTAUR=Type(06),AuxType(1FF8),Access(C3)
MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
MOVIE.MONSTER=Type(06),AuxType(1FF8),Access(C3)
MR=Type(06),AuxType(1FF8),Access(C3)
MT=Type(06),AuxType(1FF8),Access(C3)
N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
NEPTUNE=Type(06),AuxType(1FF8),Access(C3)
NI=Type(06),AuxType(1FF8),Access(C3)
NM=Type(06),AuxType(1FF8),Access(C3)
OM=Type(06),AuxType(1FF8),Access(C3)
@ -142,7 +148,10 @@ PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
PEEPING.TOM=Type(06),AuxType(1FF8),Access(C3)
PEGASUS.II=Type(06),AuxType(1FF8),Access(C3)
PENGO=Type(06),AuxType(1FF8),Access(C3)
PEST.PATROL=Type(06),AuxType(1FF8),Access(C3)
PHANTOMS.FIVE=Type(06),AuxType(1FF8),Access(C3)
PHASER.FIRE=Type(06),AuxType(1FF8),Access(C3)
PHOTAR=Type(06),AuxType(1FF8),Access(C3)
PIE.MAN=Type(06),AuxType(1FF8),Access(C3)
PIG.PEN=Type(06),AuxType(1FF8),Access(C3)
PIPE.DREAM=Type(06),AuxType(1FF8),Access(C3)
@ -155,6 +164,7 @@ PP=Type(06),AuxType(1FF8),Access(C3)
PR=Type(06),AuxType(1FF8),Access(C3)
PULSAR.II=Type(06),AuxType(1FF8),Access(C3)
QIX=Type(06),AuxType(1FF8),Access(C3)
QUADRANT.6112=Type(06),AuxType(1FF8),Access(C3)
RADWARRIOR=Type(06),AuxType(1FF8),Access(C3)
RAMPAGE=Type(06),AuxType(1FF8),Access(C3)
RASTER.BLASTER=Type(06),AuxType(1FF8),Access(C3)
@ -200,6 +210,7 @@ STELLAR.7=Type(06),AuxType(1FF8),Access(C3)
SUPER.BUNNY=Type(06),AuxType(1FF8),Access(C3)
SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
SWASHBUCKLER=Type(06),AuxType(1FF8),Access(C3)
TB=Type(06),AuxType(1FF8),Access(C3)
TC=Type(06),AuxType(1FF8),Access(C3)
TETRIS=Type(06),AuxType(1FF8),Access(C3)
THE.BILESTOAD=Type(06),AuxType(1FF8),Access(C3)
@ -216,6 +227,7 @@ TRIAD=Type(06),AuxType(1FF8),Access(C3)
UD=Type(06),AuxType(1FF8),Access(C3)
VICTORY.ROAD=Type(06),AuxType(1FF8),Access(C3)
VINDICATOR=Type(06),AuxType(1FF8),Access(C3)
WARP.DESTROYER=Type(06),AuxType(1FF8),Access(C3)
WAVY.NAVY=Type(06),AuxType(1FF8),Access(C3)
WAYOUT=Type(06),AuxType(1FF8),Access(C3)
WF=Type(06),AuxType(1FF8),Access(C3)

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@ -0,0 +1,7 @@
#
# Attract mode for BEACH.LANDING
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DOGFIGHT.II=C
ACTION.HGR/DOGFIGHT.II=A
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FROGGER=C
ACTION.HGR/FROGGER2=A
ACTION.HGR/FROGGER=A

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/LABYRINTH=C
ACTION.HGR/LABYRINTH=A
LABYRINTH=0

7
res/ATTRACT/LEMMINGS Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for LEMMINGS
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/MEGABOTS=C
ACTION.HGR/MEGABOTS2=A
ACTION.HGR/MEGABOTS3=A
ACTION.HGR/MEGABOTS=A

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/MINOTAUR=C
ACTION.HGR/MINOTAUR2=A
ACTION.HGR/MINOTAUR3=A
ACTION.HGR/MINOTAUR=A

7
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@ -0,0 +1,7 @@
#
# Attract mode for NEON
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/NEPTUNE=C
ACTION.HGR/NEPTUNE=A
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/PEST.PATROL=C
ACTION.HGR/PEST.PATROL2=A
ACTION.HGR/PEST.PATROL=A
PEST.PATROL=0

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/PHASER.FIRE=C
ACTION.HGR/PHASER.FIRE=A
PHASER.FIRE=0

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/PHOTAR=C
ACTION.HGR/PHOTAR2=A
ACTION.HGR/PHOTAR=A

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/QUADRANT.6112=C
ACTION.HGR/QUADRANT.6112=A
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/TB=C
ACTION.HGR/TB=A
TB=0

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res/ATTRACT/TELEPORT Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for TELEPORT
# This file is automatically generated
#
[eof]

7
res/ATTRACT/TRACK.ATTACK Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for TRACK.ATTACK
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/WARP.DESTROYER=C
ACTION.HGR/WARP.DESTROYER=A
WARP.DESTROYER=0

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@ -0,0 +1,7 @@
#
# Attract mode for WHOMPER.STOMPER
# This file is automatically generated
#
[eof]

7
res/ATTRACT/WILLY.BYTE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for WILLY.BYTE
# This file is automatically generated
#
[eof]

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@ -39,6 +39,7 @@ BATTLE.CRUISER=Type(04),AuxType(8000),Access(C3)
BATTLEZONE=Type(04),AuxType(8000),Access(C3)
BB=Type(04),AuxType(8000),Access(C3)
BC=Type(04),AuxType(8000),Access(C3)
BEACH.LANDING=Type(04),AuxType(8000),Access(C3)
BEER.RUN=Type(04),AuxType(8000),Access(C3)
BEJEWELED=Type(04),AuxType(8000),Access(C3)
BELLHOP=Type(04),AuxType(8000),Access(C3)
@ -187,6 +188,7 @@ LANCASTER=Type(04),AuxType(8000),Access(C3)
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
LC=Type(04),AuxType(8000),Access(C3)
LEMMINGS=Type(04),AuxType(8000),Access(C3)
LG=Type(04),AuxType(8000),Access(C3)
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
@ -223,6 +225,7 @@ MR=Type(04),AuxType(8000),Access(C3)
MT=Type(04),AuxType(8000),Access(C3)
MZ=Type(04),AuxType(8000),Access(C3)
N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
NEON=Type(04),AuxType(8000),Access(C3)
NEPTUNE=Type(04),AuxType(8000),Access(C3)
NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
NEUTRONS=Type(04),AuxType(8000),Access(C3)
@ -343,6 +346,7 @@ TALON=Type(04),AuxType(8000),Access(C3)
TAPPER=Type(04),AuxType(8000),Access(C3)
TB=Type(04),AuxType(8000),Access(C3)
TC=Type(04),AuxType(8000),Access(C3)
TELEPORT=Type(04),AuxType(8000),Access(C3)
TERITORY=Type(04),AuxType(8000),Access(C3)
TETRIS=Type(04),AuxType(8000),Access(C3)
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
@ -358,6 +362,7 @@ THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
TIME.PILOT=Type(04),AuxType(8000),Access(C3)
TITAN.CRONUS=Type(04),AuxType(8000),Access(C3)
TOMAHAWK=Type(04),AuxType(8000),Access(C3)
TRACK.ATTACK=Type(04),AuxType(8000),Access(C3)
TRIAD=Type(04),AuxType(8000),Access(C3)
TU=Type(04),AuxType(8000),Access(C3)
TUNNEL.TERROR=Type(04),AuxType(8000),Access(C3)
@ -371,6 +376,8 @@ WARP.DESTROYER=Type(04),AuxType(8000),Access(C3)
WAVY.NAVY=Type(04),AuxType(8000),Access(C3)
WAYOUT=Type(04),AuxType(8000),Access(C3)
WF=Type(04),AuxType(8000),Access(C3)
WHOMPER.STOMPER=Type(04),AuxType(8000),Access(C3)
WILLY.BYTE=Type(04),AuxType(8000),Access(C3)
XEVIOUS=Type(04),AuxType(8000),Access(C3)
ZARGS=Type(04),AuxType(8000),Access(C3)
ZAXXON=Type(04),AuxType(8000),Access(C3)

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
PHASER.FIRE
SPACE.RAIDERS
BLACK.MAGIC
IE

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
PHOTAR
HUNGRY.BOY
ROBOCOP
CG

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
QUADRANT.6112
LADY.TUT
SKYFOX
DEATH.SWORD

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
TB
WAYOUT
S2
MINER.2049ER

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
WARP.DESTROYER
SNOGGLE
ALIEN.AMBUSH
AQUATRON

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
DOGFIGHT.II
WF
MINIT.MAN
BR

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
FROGGER
DINO.EGGS
DROL
BOLO

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
LABYRINTH
SNAKE.BYTE
CRAZY.MAZEY
ZAXXON

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
MEGABOTS
PAPERBOY
RASTER.BLASTER
SUPER.BUNNY

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
MINOTAUR
APPLE.PANIC
BANDITS
BK

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
NEPTUNE
SNACK.ATTACK
POOYAN
MICROWAVE

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@ -2,6 +2,7 @@
# super hi-res slideshow
#
PEST.PATROL
MR
LAZER.SILK
BQ