mirror of
https://github.com/a2-4am/4cade.git
synced 2025-02-16 16:30:37 +00:00
add more box art [thanks Alex L.]
This commit is contained in:
parent
ed61b38b3b
commit
eeaface436
BIN
res/ARTWORK.SHR.UNCOMPRESSED/DOGFIGHT.II
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res/ARTWORK.SHR.UNCOMPRESSED/DOGFIGHT.II
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res/ARTWORK.SHR.UNCOMPRESSED/FROGGER
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res/ARTWORK.SHR.UNCOMPRESSED/FROGGER
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res/ARTWORK.SHR.UNCOMPRESSED/LABYRINTH
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res/ARTWORK.SHR.UNCOMPRESSED/LABYRINTH
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res/ARTWORK.SHR.UNCOMPRESSED/MEGABOTS
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res/ARTWORK.SHR.UNCOMPRESSED/MEGABOTS
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res/ARTWORK.SHR.UNCOMPRESSED/MINOTAUR
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res/ARTWORK.SHR.UNCOMPRESSED/MINOTAUR
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res/ARTWORK.SHR.UNCOMPRESSED/NEPTUNE
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res/ARTWORK.SHR.UNCOMPRESSED/NEPTUNE
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res/ARTWORK.SHR.UNCOMPRESSED/PEST.PATROL
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res/ARTWORK.SHR.UNCOMPRESSED/PEST.PATROL
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res/ARTWORK.SHR.UNCOMPRESSED/PHASER.FIRE
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res/ARTWORK.SHR.UNCOMPRESSED/PHASER.FIRE
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res/ARTWORK.SHR.UNCOMPRESSED/PHOTAR
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res/ARTWORK.SHR.UNCOMPRESSED/PHOTAR
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res/ARTWORK.SHR.UNCOMPRESSED/QUADRANT.6112
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res/ARTWORK.SHR.UNCOMPRESSED/QUADRANT.6112
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res/ARTWORK.SHR.UNCOMPRESSED/TB
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res/ARTWORK.SHR.UNCOMPRESSED/TB
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res/ARTWORK.SHR.UNCOMPRESSED/WARP.DESTROYER
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res/ARTWORK.SHR.UNCOMPRESSED/WARP.DESTROYER
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res/ARTWORK.SHR/DOGFIGHT.II
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res/ARTWORK.SHR/DOGFIGHT.II
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res/ARTWORK.SHR/FROGGER
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res/ARTWORK.SHR/FROGGER
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res/ARTWORK.SHR/LABYRINTH
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res/ARTWORK.SHR/LABYRINTH
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res/ARTWORK.SHR/MEGABOTS
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res/ARTWORK.SHR/MEGABOTS
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res/ARTWORK.SHR/MINOTAUR
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res/ARTWORK.SHR/MINOTAUR
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res/ARTWORK.SHR/NEPTUNE
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res/ARTWORK.SHR/NEPTUNE
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res/ARTWORK.SHR/PEST.PATROL
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res/ARTWORK.SHR/PEST.PATROL
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res/ARTWORK.SHR/PHASER.FIRE
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res/ARTWORK.SHR/PHASER.FIRE
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res/ARTWORK.SHR/PHOTAR
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res/ARTWORK.SHR/PHOTAR
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res/ARTWORK.SHR/QUADRANT.6112
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res/ARTWORK.SHR/QUADRANT.6112
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res/ARTWORK.SHR/TB
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res/ARTWORK.SHR/TB
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res/ARTWORK.SHR/WARP.DESTROYER
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res/ARTWORK.SHR/WARP.DESTROYER
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@ -66,6 +66,7 @@ DIG.DUG=Type(06),AuxType(1FF8),Access(C3)
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DINO.EGGS=Type(06),AuxType(1FF8),Access(C3)
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DIVE.BOMBER=Type(06),AuxType(1FF8),Access(C3)
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DM=Type(06),AuxType(1FF8),Access(C3)
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DOGFIGHT.II=Type(06),AuxType(1FF8),Access(C3)
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DRELBS=Type(06),AuxType(1FF8),Access(C3)
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DROL=Type(06),AuxType(1FF8),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(1FF8),Access(C3)
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@ -78,6 +79,7 @@ FIREBIRD=Type(06),AuxType(1FF8),Access(C3)
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FIREBUG=Type(06),AuxType(1FF8),Access(C3)
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FORCE.7=Type(06),AuxType(1FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(1FF8),Access(C3)
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FROGGER=Type(06),AuxType(1FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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G.I.JOE=Type(06),AuxType(1FF8),Access(C3)
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@ -106,6 +108,7 @@ JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
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KARATEKA=Type(06),AuxType(1FF8),Access(C3)
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KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
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KUNG.FU.MASTER=Type(06),AuxType(1FF8),Access(C3)
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LABYRINTH=Type(06),AuxType(1FF8),Access(C3)
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LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
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LANCASTER=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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@ -123,15 +126,18 @@ MATTERHORN=Type(06),AuxType(1FF8),Access(C3)
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MAXWELL.MANOR=Type(06),AuxType(1FF8),Access(C3)
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MB=Type(06),AuxType(1FF8),Access(C3)
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MC=Type(06),AuxType(1FF8),Access(C3)
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MEGABOTS=Type(06),AuxType(1FF8),Access(C3)
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MICROWAVE=Type(06),AuxType(1FF8),Access(C3)
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MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
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MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
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MINOTAUR=Type(06),AuxType(1FF8),Access(C3)
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MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
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MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
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MOVIE.MONSTER=Type(06),AuxType(1FF8),Access(C3)
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MR=Type(06),AuxType(1FF8),Access(C3)
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MT=Type(06),AuxType(1FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
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NEPTUNE=Type(06),AuxType(1FF8),Access(C3)
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NI=Type(06),AuxType(1FF8),Access(C3)
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NM=Type(06),AuxType(1FF8),Access(C3)
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OM=Type(06),AuxType(1FF8),Access(C3)
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@ -142,7 +148,10 @@ PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
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PEEPING.TOM=Type(06),AuxType(1FF8),Access(C3)
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PEGASUS.II=Type(06),AuxType(1FF8),Access(C3)
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PENGO=Type(06),AuxType(1FF8),Access(C3)
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PEST.PATROL=Type(06),AuxType(1FF8),Access(C3)
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PHANTOMS.FIVE=Type(06),AuxType(1FF8),Access(C3)
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PHASER.FIRE=Type(06),AuxType(1FF8),Access(C3)
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PHOTAR=Type(06),AuxType(1FF8),Access(C3)
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PIE.MAN=Type(06),AuxType(1FF8),Access(C3)
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PIG.PEN=Type(06),AuxType(1FF8),Access(C3)
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PIPE.DREAM=Type(06),AuxType(1FF8),Access(C3)
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@ -155,6 +164,7 @@ PP=Type(06),AuxType(1FF8),Access(C3)
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PR=Type(06),AuxType(1FF8),Access(C3)
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PULSAR.II=Type(06),AuxType(1FF8),Access(C3)
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QIX=Type(06),AuxType(1FF8),Access(C3)
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QUADRANT.6112=Type(06),AuxType(1FF8),Access(C3)
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RADWARRIOR=Type(06),AuxType(1FF8),Access(C3)
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RAMPAGE=Type(06),AuxType(1FF8),Access(C3)
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RASTER.BLASTER=Type(06),AuxType(1FF8),Access(C3)
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@ -200,6 +210,7 @@ STELLAR.7=Type(06),AuxType(1FF8),Access(C3)
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SUPER.BUNNY=Type(06),AuxType(1FF8),Access(C3)
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SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
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SWASHBUCKLER=Type(06),AuxType(1FF8),Access(C3)
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TB=Type(06),AuxType(1FF8),Access(C3)
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TC=Type(06),AuxType(1FF8),Access(C3)
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TETRIS=Type(06),AuxType(1FF8),Access(C3)
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THE.BILESTOAD=Type(06),AuxType(1FF8),Access(C3)
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@ -216,6 +227,7 @@ TRIAD=Type(06),AuxType(1FF8),Access(C3)
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UD=Type(06),AuxType(1FF8),Access(C3)
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VICTORY.ROAD=Type(06),AuxType(1FF8),Access(C3)
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VINDICATOR=Type(06),AuxType(1FF8),Access(C3)
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WARP.DESTROYER=Type(06),AuxType(1FF8),Access(C3)
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WAVY.NAVY=Type(06),AuxType(1FF8),Access(C3)
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WAYOUT=Type(06),AuxType(1FF8),Access(C3)
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WF=Type(06),AuxType(1FF8),Access(C3)
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7
res/ATTRACT/BEACH.LANDING
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7
res/ATTRACT/BEACH.LANDING
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@ -0,0 +1,7 @@
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#
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# Attract mode for BEACH.LANDING
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# This file is automatically generated
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#
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/DOGFIGHT.II=C
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ACTION.HGR/DOGFIGHT.II=A
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/FROGGER=C
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ACTION.HGR/FROGGER2=A
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ACTION.HGR/FROGGER=A
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/LABYRINTH=C
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ACTION.HGR/LABYRINTH=A
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LABYRINTH=0
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7
res/ATTRACT/LEMMINGS
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7
res/ATTRACT/LEMMINGS
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@ -0,0 +1,7 @@
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#
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# Attract mode for LEMMINGS
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# This file is automatically generated
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#
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/MEGABOTS=C
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ACTION.HGR/MEGABOTS2=A
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ACTION.HGR/MEGABOTS3=A
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ACTION.HGR/MEGABOTS=A
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/MINOTAUR=C
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ACTION.HGR/MINOTAUR2=A
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ACTION.HGR/MINOTAUR3=A
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ACTION.HGR/MINOTAUR=A
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7
res/ATTRACT/NEON
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7
res/ATTRACT/NEON
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@ -0,0 +1,7 @@
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#
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# Attract mode for NEON
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# This file is automatically generated
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#
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/NEPTUNE=C
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ACTION.HGR/NEPTUNE=A
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/PEST.PATROL=C
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ACTION.HGR/PEST.PATROL2=A
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ACTION.HGR/PEST.PATROL=A
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PEST.PATROL=0
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/PHASER.FIRE=C
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ACTION.HGR/PHASER.FIRE=A
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PHASER.FIRE=0
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/PHOTAR=C
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ACTION.HGR/PHOTAR2=A
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ACTION.HGR/PHOTAR=A
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/QUADRANT.6112=C
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ACTION.HGR/QUADRANT.6112=A
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/TB=C
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ACTION.HGR/TB=A
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TB=0
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7
res/ATTRACT/TELEPORT
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7
res/ATTRACT/TELEPORT
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@ -0,0 +1,7 @@
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#
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# Attract mode for TELEPORT
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/TRACK.ATTACK
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7
res/ATTRACT/TRACK.ATTACK
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@ -0,0 +1,7 @@
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#
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# Attract mode for TRACK.ATTACK
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# This file is automatically generated
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#
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/WARP.DESTROYER=C
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ACTION.HGR/WARP.DESTROYER=A
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WARP.DESTROYER=0
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7
res/ATTRACT/WHOMPER.STOMPER
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7
res/ATTRACT/WHOMPER.STOMPER
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@ -0,0 +1,7 @@
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#
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# Attract mode for WHOMPER.STOMPER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/WILLY.BYTE
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7
res/ATTRACT/WILLY.BYTE
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@ -0,0 +1,7 @@
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#
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# Attract mode for WILLY.BYTE
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# This file is automatically generated
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#
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[eof]
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@ -39,6 +39,7 @@ BATTLE.CRUISER=Type(04),AuxType(8000),Access(C3)
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BATTLEZONE=Type(04),AuxType(8000),Access(C3)
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BB=Type(04),AuxType(8000),Access(C3)
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BC=Type(04),AuxType(8000),Access(C3)
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BEACH.LANDING=Type(04),AuxType(8000),Access(C3)
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BEER.RUN=Type(04),AuxType(8000),Access(C3)
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BEJEWELED=Type(04),AuxType(8000),Access(C3)
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BELLHOP=Type(04),AuxType(8000),Access(C3)
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@ -187,6 +188,7 @@ LANCASTER=Type(04),AuxType(8000),Access(C3)
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LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
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LAZER.SILK=Type(04),AuxType(8000),Access(C3)
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LC=Type(04),AuxType(8000),Access(C3)
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LEMMINGS=Type(04),AuxType(8000),Access(C3)
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LG=Type(04),AuxType(8000),Access(C3)
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LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
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LOST.TOMB=Type(04),AuxType(8000),Access(C3)
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@ -223,6 +225,7 @@ MR=Type(04),AuxType(8000),Access(C3)
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MT=Type(04),AuxType(8000),Access(C3)
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MZ=Type(04),AuxType(8000),Access(C3)
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N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
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NEON=Type(04),AuxType(8000),Access(C3)
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NEPTUNE=Type(04),AuxType(8000),Access(C3)
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NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
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NEUTRONS=Type(04),AuxType(8000),Access(C3)
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@ -343,6 +346,7 @@ TALON=Type(04),AuxType(8000),Access(C3)
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TAPPER=Type(04),AuxType(8000),Access(C3)
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TB=Type(04),AuxType(8000),Access(C3)
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TC=Type(04),AuxType(8000),Access(C3)
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TELEPORT=Type(04),AuxType(8000),Access(C3)
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TERITORY=Type(04),AuxType(8000),Access(C3)
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TETRIS=Type(04),AuxType(8000),Access(C3)
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THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
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@ -358,6 +362,7 @@ THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
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TIME.PILOT=Type(04),AuxType(8000),Access(C3)
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TITAN.CRONUS=Type(04),AuxType(8000),Access(C3)
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TOMAHAWK=Type(04),AuxType(8000),Access(C3)
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TRACK.ATTACK=Type(04),AuxType(8000),Access(C3)
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TRIAD=Type(04),AuxType(8000),Access(C3)
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TU=Type(04),AuxType(8000),Access(C3)
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TUNNEL.TERROR=Type(04),AuxType(8000),Access(C3)
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@ -371,6 +376,8 @@ WARP.DESTROYER=Type(04),AuxType(8000),Access(C3)
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WAVY.NAVY=Type(04),AuxType(8000),Access(C3)
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WAYOUT=Type(04),AuxType(8000),Access(C3)
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WF=Type(04),AuxType(8000),Access(C3)
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WHOMPER.STOMPER=Type(04),AuxType(8000),Access(C3)
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WILLY.BYTE=Type(04),AuxType(8000),Access(C3)
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XEVIOUS=Type(04),AuxType(8000),Access(C3)
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ZARGS=Type(04),AuxType(8000),Access(C3)
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ZAXXON=Type(04),AuxType(8000),Access(C3)
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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#
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PHASER.FIRE
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SPACE.RAIDERS
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BLACK.MAGIC
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IE
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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#
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PHOTAR
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HUNGRY.BOY
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ROBOCOP
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CG
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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#
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QUADRANT.6112
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LADY.TUT
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SKYFOX
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DEATH.SWORD
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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#
|
||||
|
||||
TB
|
||||
WAYOUT
|
||||
S2
|
||||
MINER.2049ER
|
||||
|
@ -2,6 +2,7 @@
|
||||
# super hi-res slideshow
|
||||
#
|
||||
|
||||
WARP.DESTROYER
|
||||
SNOGGLE
|
||||
ALIEN.AMBUSH
|
||||
AQUATRON
|
||||
|
@ -2,6 +2,7 @@
|
||||
# super hi-res slideshow
|
||||
#
|
||||
|
||||
DOGFIGHT.II
|
||||
WF
|
||||
MINIT.MAN
|
||||
BR
|
||||
|
@ -2,6 +2,7 @@
|
||||
# super hi-res slideshow
|
||||
#
|
||||
|
||||
FROGGER
|
||||
DINO.EGGS
|
||||
DROL
|
||||
BOLO
|
||||
|
@ -2,6 +2,7 @@
|
||||
# super hi-res slideshow
|
||||
#
|
||||
|
||||
LABYRINTH
|
||||
SNAKE.BYTE
|
||||
CRAZY.MAZEY
|
||||
ZAXXON
|
||||
|
@ -2,6 +2,7 @@
|
||||
# super hi-res slideshow
|
||||
#
|
||||
|
||||
MEGABOTS
|
||||
PAPERBOY
|
||||
RASTER.BLASTER
|
||||
SUPER.BUNNY
|
||||
|
@ -2,6 +2,7 @@
|
||||
# super hi-res slideshow
|
||||
#
|
||||
|
||||
MINOTAUR
|
||||
APPLE.PANIC
|
||||
BANDITS
|
||||
BK
|
||||
|
@ -2,6 +2,7 @@
|
||||
# super hi-res slideshow
|
||||
#
|
||||
|
||||
NEPTUNE
|
||||
SNACK.ATTACK
|
||||
POOYAN
|
||||
MICROWAVE
|
||||
|
@ -2,6 +2,7 @@
|
||||
# super hi-res slideshow
|
||||
#
|
||||
|
||||
PEST.PATROL
|
||||
MR
|
||||
LAZER.SILK
|
||||
BQ
|
||||
|
Loading…
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Reference in New Issue
Block a user