4am
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eb07d7798c
|
use some descriptive constants
|
2024-05-28 21:17:10 -04:00 |
|
4am
|
d75c1cc039
|
factor out more FX routines, and fix some RAM bank confusion now that launcher code extends below E000
|
2024-05-28 18:57:51 -04:00 |
|
4am
|
c7a2c1a921
|
factor out more FX routines
|
2024-05-27 21:39:51 -04:00 |
|
4am
|
99dcc896d1
|
factor out more FX routines
|
2024-05-27 13:32:07 -04:00 |
|
4am
|
c7db1050cc
|
factor out some common FX routines, also move font data to D100/LC1
|
2024-05-26 13:41:21 -04:00 |
|
4am
|
1c15f9daa1
|
factor out BuildHGRTables, standardize some table locations across FX
|
2024-05-26 00:40:54 -04:00 |
|
4am
|
5dbcb0507c
|
move large graphic effects data files to TOTAL.DATA
|
2024-05-25 13:07:22 -04:00 |
|
4am
|
0c7ea1a3ec
|
new DHGR dither transition effects
|
2022-08-25 21:56:15 -04:00 |
|
4am
|
022de920ca
|
separate indexed/non-indexed FX and prelaunch files at assemble time
|
2021-10-15 21:34:39 -04:00 |
|
4am
|
56542020d0
|
upgrade DHGR radial effects
|
2020-11-23 18:08:31 -05:00 |
|
4am
|
d162b7fb65
|
load DHGR data from external files and transform it at runtime
|
2020-11-17 21:11:05 -05:00 |
|
4am
|
4b3e8ae50a
|
DHGR transitions including fizzle, clear-to-white variations
|
2019-06-24 14:54:49 -04:00 |
|
4am
|
c5fe257894
|
some comments
|
2018-12-29 13:43:59 -05:00 |
|
4am
|
8124144a45
|
add fx/dhgr.iris, ripple, star, radial1-5
|
2018-11-06 21:18:13 -05:00 |
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