Peter Ferrie
c42d434281
reset vector additions
2020-05-26 14:52:16 -07:00
4am
0d5a07b9b0
Handle more than 256 games ( #140 )
2020-03-24 16:30:14 -04:00
Peter Ferrie
f4b1c35e6e
save some bytes
2020-03-12 17:03:37 -07:00
Peter Ferrie
094cc9fddd
compress DHGR, too
2020-03-12 12:36:01 -07:00
4am
74041f9826
inline HGR to DHGR bytes code
2020-03-09 17:40:43 -04:00
Peter Ferrie
b15e0676ef
One on One reset vector
2020-03-06 18:52:50 -08:00
Peter Ferrie
6f70a34940
there are no words for what I just did
2020-02-28 15:33:10 -08:00
Andrew Roughan
2a7865c91f
Mockingboard Detection and patches for Lancaster, PitFall II & Berzap! ( #63 )
...
* Create hw.mockingboard.a
* Call HasMockingboard
* Mockingboard Detection
* Mockingboard Detection
* Mockingboard Detection update for FastChip //e
* Mockingboard Detection
* Mockingboard Detection
* Mockingboard Detection
* Add files via upload
* Mockingboard Detection
* Delete hw.mockingboard.a
* Correct location for Lancaster.a
* Pitfall II Mockingboard patch
* Add mockingboard patch to Berzap
Removed re-entry check because code is so long that it wont survive on stack. Instead have patched out the cheat2 entry so the code is only executed once.
* Changes requested by 4am
* Resolve conflicts
* Resolve conflicts
2020-01-29 18:52:33 -05:00
frankmilliron
8e49aca42e
New macro ( #81 )
...
I've updated HERO and made a new macro for the lang card routine.
2019-12-23 19:24:55 -05:00
4am
3a906762c4
macros for reset vector
...
fixes https://github.com/a2-4am/4cade/issues/79
2019-12-23 10:48:04 -05:00
Peter Ferrie
ee9e59a415
fix some things
2019-12-14 20:59:28 -08:00
Peter Ferrie
690238ae90
fix Skyfox Mockingboard sound
2019-12-14 19:15:27 -08:00
Peter Ferrie
0c03da8599
shave some bytes
2019-11-27 13:51:43 -08:00
4am
ba30588e96
some wipes
2019-10-19 11:49:05 -04:00
4am
4c02462dd8
soft diagonal wipe and some refactoring
2019-10-18 15:41:41 -04:00
4am
6d87274cc6
always load game-specific prelaunch files, move cheats bit to MachineStatus, move MachineStatus to FFF9, check MachineStatus before executing cheat patches in prelaunch files
2019-10-04 21:34:49 -04:00
4am
f40c8ebae6
refactor some HGR macros, make ResetInputTimeout internal to WaitForKeyFor30Seconds and clear the keyboard strobe explicitly before and/or after
2019-09-10 00:04:16 -04:00
4am
b0cf49b86f
refactor LoadFile and LoadDHRFile
2019-09-09 22:38:17 -04:00
4am
4144e8c116
add loading screen with version information and autodetected system configuration
2019-08-27 13:55:54 -04:00
4am
e453a52256
add GR attract mode and action screenshots for lo-res games
2019-07-15 11:42:05 -04:00
4am
e01d66b46d
.
2019-06-30 15:10:09 -04:00
4am
ff699d9bd1
some minor refactoring in search mode
2019-06-27 11:37:23 -04:00
4am
531abf6076
named constants
2019-06-27 10:55:07 -04:00
4am
74f6cebac4
move parse.games to init, update dates, other comments
2019-06-23 22:32:18 -04:00
4am
08ca4a940a
self-running demo fixes, per-game attract mode configuration files WIP
2019-06-22 15:50:24 -04:00
Peter Ferrie
fe48ae825a
restore init order
2019-06-19 18:36:49 -07:00
Peter Ferrie
04968b7c49
move ProRWTS to LC2
2019-06-19 18:11:25 -07:00
4am
c9a00d6bef
change LoadFile API
2019-06-18 22:40:17 -04:00
4am
cd689703a6
WIP search mode
2019-06-18 14:56:05 -04:00
4am
afcec48d1d
add SaveSmallFile, untested, YOLO
2018-11-10 10:08:14 -05:00
Peter Ferrie
3684510a30
more efficient
2018-11-06 11:07:06 -08:00
Peter Ferrie
3d958303e9
sync, cache prefix
2018-11-05 22:16:35 -08:00
4am
6ed2e7b6f3
assemble transition effects to separate files and load them on demand
2018-10-29 19:23:43 -04:00
4am
ae064cdee6
games.conf parser works, okvs works, glue.prorwts2 works
2018-08-30 21:31:54 -07:00
4am
28f6ff99f2
initial port of OKVS and common macros to 6502
2018-08-30 16:30:58 -04:00
4am
d21e074f27
.
2018-08-23 16:02:48 -04:00