4cade/src
2020-03-18 15:57:18 -07:00
..
cartoons fix cartoons 2019-06-28 18:53:20 -07:00
decrunch load decrunch on-the-fly 2020-03-13 19:04:03 -07:00
fx VBL between mode-switches, blank aux text 2020-03-17 15:30:20 -07:00
prelaunch add The Heist to the collection 2020-03-18 15:57:18 -07:00
proboothd allow SCSI boot 2020-01-02 19:39:17 -08:00
4cade.a fix VBL warn address 2020-03-18 12:44:53 -07:00
4cade.init.a VBL between mode-switches, blank aux text 2020-03-17 15:30:20 -07:00
constants.a . 2020-03-18 13:41:34 -04:00
glue.decompress.a a little refactoring 2020-03-15 11:23:56 -04:00
glue.launch.a calculate more game display names 2020-03-18 13:31:40 -04:00
glue.launch.lc2.a shave some bytes 2019-11-27 13:51:43 -08:00
glue.prorwts2.a restore Fuji Crowded Speed Way 2020-03-12 12:36:28 -07:00
glue.prorwts2.lc2.a restore Fuji Crowded Speed Way 2020-03-12 12:36:28 -07:00
hw.accel.a year updates and other minor things 2020-03-16 21:58:05 -04:00
hw.accel.lc2.a . 2019-10-09 13:19:55 -04:00
hw.joystick.a working SHR slideshows 2019-01-13 18:55:40 -05:00
hw.memcheck.a we can't defeat broken 2019-10-08 19:15:23 -07:00
hw.mockingboard.a year updates and other minor things 2020-03-16 21:58:05 -04:00
hw.vbl.a try to fix IIc+ VBL 2020-03-17 19:46:09 -07:00
hw.vbl.init.a try to fix IIc+ VBL 2020-03-17 19:46:09 -07:00
hw.vidhd.a revert VidHD passive mode detection 2019-10-12 13:10:58 -04:00
macros.a save some bytes 2020-03-12 17:03:37 -07:00
okvs.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
parse.common.a shave some bytes 2019-11-27 13:51:43 -08:00
parse.games.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
parse.prefs.a year updates and other minor things 2020-03-16 21:58:05 -04:00
prodos.impl.lc2.a fix Death Sword 2020-03-15 11:25:29 -07:00
prodos.path.a year updates and other minor things 2020-03-16 21:58:05 -04:00
prorwts2.a compress DHGR, too 2020-03-12 12:36:01 -07:00
textrank.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
ui.animation.a save some bytes 2020-03-12 17:03:37 -07:00
ui.attract.dhgr.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
ui.attract.gr.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
ui.attract.hgr.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
ui.attract.mode.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
ui.attract.shr.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
ui.browse.mode.a year updates and other minor things 2020-03-16 21:58:05 -04:00
ui.cheats.a some comments 2019-10-13 22:22:47 -04:00
ui.common.a VBL between mode-switches, blank aux text 2020-03-17 15:30:20 -07:00
ui.credits.a save some bytes 2020-03-12 17:03:37 -07:00
ui.font.a year updates and other minor things 2020-03-16 21:58:05 -04:00
ui.font.data.lc2.a split some LC2 files and rename 2019-10-09 13:04:39 -04:00
ui.font.lc2.a year updates and other minor things 2020-03-16 21:58:05 -04:00
ui.offscreen.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
ui.overlay.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
ui.search.mode.a don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
ui.wait.a year updates and other minor things 2020-03-16 21:58:05 -04:00
wait.a move parse.games to init, update dates, other comments 2019-06-23 22:32:18 -04:00