mirror of
https://github.com/a2-4am/4cade.git
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181 lines
6.4 KiB
Plaintext
181 lines
6.4 KiB
Plaintext
;license:MIT
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;(c) 2018-2021 by 4am & qkumba
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;
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; Super hi-res slideshows
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;
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; Public functions
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; - SHRSlideshow
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; - SHRSingle
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;
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;------------------------------------------------------------------------------
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; SHRSlideshow
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; execute a slideshow of super hi-res artwork
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;
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; safe to call if machine can not display super hi-res graphics (does nothing
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; and exits)
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;
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; in: none
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; out: everything clobbered
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; graphics mode reset to display hi-res screen, which is blank
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;------------------------------------------------------------------------------
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SHRSlideshow
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lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
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and #SUPPORTS_SHR
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beq SHRRTS
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jsr LoadSHRTransition
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jsr okvs_iter
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!word gSlideshowStore
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!word SHRArtworkCallback
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beq jmpblank ; always taken
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;------------------------------------------------------------------------------
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; SHRSingle
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; display a single super hi-res artwork
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;
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; safe to call if machine can not display super hi-res graphics (does nothing
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; and exits)
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;
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; in: none
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; out: everything clobbered
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; graphics mode reset to display hi-res screen, which is blank
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;------------------------------------------------------------------------------
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SHRSingle
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+ST16 IndexedSHRFilename
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lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
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and #SUPPORTS_SHR
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beq SHRRTS
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jsr BlankSHR
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jsr LoadIndexedSHRFile
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jsr DecompressSHR
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jsr LoadSHRTransition
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jsr ExecuteTransitionAtA000AndWait
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jmpblank
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jmp BlankHGR
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;------------------------------------------------------------------------------
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; LoadSHRTransition [private]
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; looks up name of next SHR transition effect in SFX.CONF and loads that file
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; at $A000
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;
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; in: none
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; out: all registers and flags clobbered
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; $A000..$BFFF/main contains transition effect code
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;------------------------------------------------------------------------------
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LoadSHRTransition
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jsr LoadIndexedFile ; load SHR transition effects list into $A000
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- !word $A000
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!word kSFXIndexRecord
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jsr pref_get ; get SHR transition effect from prefs
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!word kNextSFX
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!word -
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+ST16 @indexRecordPtr ; A/Y = filename (don't load file yet)
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; $WINDEX = index of the transition in SFX store
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+LDADDR -
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jsr okvs_next ; get transition after this one
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+ST16 +
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jsr pref_set ; update prefs store and save to disk
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!word kNextSFX
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+ !word $FDFD ; SMC
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jsr LoadIndexedFile
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!word $A000 ; load actual transition effect code into $A000
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@indexRecordPtr
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!word $FDFD ; SMC
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SHRRTS rts
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;------------------------------------------------------------------------------
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; SHRArtworkCallback [private]
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single SHR graphic
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; in: A/Y contains address of filename (name only, path is always /ARTWORK.SHR/)
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; $WINDEX contains 0-based index of the current record in gSlideshowStore (word)
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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; $2000..$5FFF/aux clobbered
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;------------------------------------------------------------------------------
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SHRArtworkCallback
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bit KBD
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bmi SHRRTS
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+ST16 IndexedSHRFilename
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+ST16 gLastMegaAttractGame
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jsr FindGame
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; if game is not found (C will be set here), it means it can't be played on
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; this machine due to memory or joystick requirements, so we don't display
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; it in slideshows
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bcs SHRRTS
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jsr BlankSHR
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jsr LoadIndexedSHRFile
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jsr DecompressSHR
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jmp ExecuteTransitionAtA000AndWait
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LoadIndexedSHRFile
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; in: caller has populated IndexedSHRFilename
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; out: all flags & registers clobbered
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jsr LoadIndexedFile ; load index file into $2000
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- !word $2000
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!word kSHRArtworkIndexRecord
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jsr okvs_find
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!word -
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IndexedSHRFilename
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!word $FDFD ; SMC
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+ST16 @indexRecordPtr
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jsr LoadIndexedFile ; load compressed SHR artwork at $1FF8/main (not aux)
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!word $1FF8
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@indexRecordPtr
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!word $FDFD ; SMC
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rts
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;------------------------------------------------------------------------------
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; BlankSHR [private]
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; clear and show SHR mode without flickering
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;
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; in: Machine is a IIgs or has a VidHD card that responds appropriately to
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; IIgs-specific softswitches for graphics and memory modes.
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; NOTE: THIS ROUTINE WILL CRASH ON AN APPLE //C due to writing to $C029,
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; so it is imperative that the caller ensures the machine type.
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; Thanks to John Brooks for explaining all of this to me. Twice.
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; out: text page clobbered
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; $2000..$9FFF/aux cleared
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;------------------------------------------------------------------------------
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BlankSHR
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jsr Home
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lda #%01000001 ; set GS NEWVIDEO mode to turn on linearize
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sta NEWVIDEO
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sta WRITEAUXMEM ; writes go to auxmem
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ldx #$00 ; enable auxmem-to-bank-E1 shadowing on IIgs
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stx SHADOW
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; VIDHD-SPECIFIC HACK HERE!
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; On the II/II+/IIe, all $C03x addresses are aliases for $C030, i.e. the speaker.
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; Any single access of the speaker register requires a second access within a short
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; time to balance the level if we want to avoid an audible click, which we do here.
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; Since we can't read from SHADOW before writing to it (it returns random values on
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; 8-bit machines, which VidHD interprets as invalid graphic modes and crashes hard),
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; we instead balance the speaker access with a second write to the same speaker-
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; aliased softswitch. Do not remove.
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stx SHADOW
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lsr ; clear $2000..$9FFF in auxmem
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ldx #$80
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jsr ClearMem
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sta WRITEMAINMEM ; writes go to main memory
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lda #%11000001 ; set GS NEWVIDEO mode to turn on SHR mode
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sta NEWVIDEO
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rts
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