100s of games at your fingertips, as long as your fingertips are on an Apple ][
Go to file
2019-10-07 23:22:43 -04:00
bin sync 2019-09-26 10:52:53 -07:00
res fix Agent USA 2019-10-07 14:09:35 -07:00
src . 2019-10-07 23:22:43 -04:00
.gitignore Initial files 2018-05-04 17:37:58 -04:00
LICENSE update license year 2019-08-23 13:59:42 -04:00
Makefile always load game-specific prelaunch files, move cheats bit to MachineStatus, move MachineStatus to FFF9, check MachineStatus before executing cheat patches in prelaunch files 2019-10-04 21:34:49 -04:00
README.md update makefile and build docs 2019-09-26 13:17:32 -04:00
winmake.bat sync 2019-10-01 10:19:38 -07:00

Is this page for you?

Download the latest Total Replay disk image at the archive.org home page if you just want to play hundreds of Apple II games. The rest of this page is for developers who want to work with the source code and assemble it themselves.

Building the code

Mac OS X

You will need

Then open a terminal window and type

$ cd 4cade/
$ make

If all goes well, the build/ subdirectory will contain a 4cade.2mg image which can be mounted in emulators like OpenEmulator or Virtual II.

Windows

You will need

(Those tools will need to be added to your command-line PATH.)

Then open a CMD.EXE window and type

C:\> CD 4CADE
C:\4cade> WINMAKE

If all goes well, the BUILD\ subdirectory will contain a 4CADE.2MG image which can be mounted in emulators like AppleWin.