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1 line
1.2 KiB
Plaintext
1 line
1.2 KiB
Plaintext
DHGR.FIZZLE
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DHGR.RIPPLE
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DHGR.RADIAL
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DHGR.STAR
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DHGR.RADIAL3
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DHGR.IRIS
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DHGR.RADIAL2
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DHGR.RADIAL4
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DHGR.RADIAL5
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DHGR.RIPPLEWH
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DHGR.FIZZLEWH
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DHGR.RADIALWH
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DHGR.STARWH
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DHGR.RADIAL3WH
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DHGR.IRISWH
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DHGR.RADIAL2WH
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DHGR.RADIAL4WH
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DHGR.RADIAL5WH
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[eof]
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#
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# transition effects for DHGR slideshows
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#
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# Each Mega-Attract Module that is a DHGR slideshow (see attract.conf)
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# will use a single transition effect for the length of the module.
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# Transition effects are loaded in the order listed in this file. Each line
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# of this file is a filename (not including comments, like this one). The
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# name of the next transition effect is stored in the global prefs, so this
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# file should not contain duplicates.
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#
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# Transition effects are binary files loaded at $6000 and called with DHGR
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# page 1 showing and the next DHGR graphic already loaded at $4000/main and
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# $4000/aux. A transition effect has full use of main and auxiliary memory,
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# including zero pages and text pages if needed. LC RAM banks 1 and 2 are
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# reserved for the launcher.
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#
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# Important: LC RAM bank 1 will be read/write on entry and must be read/write
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# on exit. If you need ROM routines, you are responsible for switching to ROM
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# then switching back to RAM bank 1 (read/write) before returning.
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#
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