mirror of
https://github.com/brouhaha/Apple-II_MiSTer.git
synced 2024-10-03 10:54:53 +00:00
252 lines
6.9 KiB
VHDL
252 lines
6.9 KiB
VHDL
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--
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--
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-- Apple II+ toplevel for the MiST board
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-- https://github.com/wsoltys/mist_apple2
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--
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-- Copyright (c) 2014 W. Soltys <wsoltys@gmail.com>
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--
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-- This source file is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published
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-- by the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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--
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-- This source file is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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--
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library ieee;
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use ieee.std_logic_1164.all;
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use ieee.numeric_std.all;
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entity apple2_top is port
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(
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-- Clocks
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CLK_28M : in std_logic;
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CLK_14M : in std_logic;
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CPU_WAIT : in std_logic;
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reset_in : in std_logic;
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-- VGA output
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VGA_DE : out std_logic;
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VGA_CLK : out std_logic;
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VGA_HS : out std_logic;
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VGA_VS : out std_logic;
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VGA_R : out std_logic_vector(7 downto 0);
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VGA_G : out std_logic_vector(7 downto 0);
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VGA_B : out std_logic_vector(7 downto 0);
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SCREEN_MODE : in std_logic_vector(1 downto 0); -- 00: Color, 01: B&W, 10:Green, 11: Amber
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-- Audio
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AUDIO_L : out std_logic_vector(7 downto 0);
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AUDIO_R : out std_logic_vector(7 downto 0);
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SPEAKER : out std_logic;
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ps2Clk : in std_logic;
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ps2Data : in std_logic;
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joy : in std_logic_vector(5 downto 0);
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joy_an : in std_logic_vector(15 downto 0);
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-- mocking board
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mb_enabled : in std_logic;
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-- disk control
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TRACK : out unsigned(5 downto 0);
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TRACK_RAM_ADDR : in unsigned(12 downto 0);
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TRACK_RAM_DI : in unsigned(7 downto 0);
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TRACK_RAM_WE : in std_logic;
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-- main RAM
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ram_addr : out std_logic_vector(17 downto 0);
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ram_dout : in std_logic_vector(7 downto 0);
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ram_din : out std_logic_vector(7 downto 0);
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ram_we : out std_logic;
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-- LEDG
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LED : out std_logic
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);
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end apple2_top;
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architecture datapath of apple2_top is
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signal CLK_2M, PRE_PHASE_ZERO: std_logic;
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signal IO_SELECT, DEVICE_SELECT : std_logic_vector(7 downto 0);
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signal ADDR : unsigned(15 downto 0);
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signal D, PD: unsigned(7 downto 0);
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signal we_ram : std_logic;
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signal VIDEO, HBL, VBL, LD194 : std_logic;
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signal COLOR_LINE : std_logic;
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signal COLOR_LINE_CONTROL : std_logic;
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signal GAMEPORT : std_logic_vector(7 downto 0);
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signal cpu_pc : unsigned(15 downto 0);
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signal K : unsigned(7 downto 0);
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signal read_key : std_logic;
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signal flash_clk : unsigned(22 downto 0) := (others => '0');
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signal power_on_reset : std_logic := '1';
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signal reset : std_logic;
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signal a_ram: unsigned(17 downto 0);
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signal joyx : std_logic;
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signal joyy : std_logic;
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signal pdl_strobe : std_logic;
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begin
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reset <= power_on_reset;
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power_on : process(CLK_14M, reset_in)
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begin
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if reset_in = '1' then
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power_on_reset <= '1';
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elsif rising_edge(CLK_14M) then
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if flash_clk(22) = '1' then
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power_on_reset <= '0';
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end if;
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end if;
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end process;
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-- In the Apple ][, this was a 555 timer
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flash_clkgen : process (CLK_14M, reset_in)
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begin
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if reset_in = '1' then
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flash_clk <= (others=>'0');
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elsif rising_edge(CLK_14M) then
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flash_clk <= flash_clk + 1;
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end if;
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end process;
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-- Paddle buttons
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-- GAMEPORT input bits:
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-- 7 6 5 4 3 2 1 0
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-- pdl3 pdl2 pdl1 pdl0 pb3 pb2 pb1 casette
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GAMEPORT <= "00" & joyy & joyx & "0" & joy(5) & joy(4) & "0";
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process(CLK_2M, pdl_strobe)
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variable cx, cy : integer range -100 to 5800 := 0;
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begin
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if rising_edge(CLK_2M) then
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if cx > 0 then
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cx := cx -1;
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joyx <= '1';
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else
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joyx <= '0';
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end if;
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if cy > 0 then
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cy := cy -1;
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joyy <= '1';
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else
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joyy <= '0';
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end if;
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if pdl_strobe = '1' then
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cx := 2800+(22*to_integer(signed(joy_an(7 downto 0))));
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cy := 2800+(22*to_integer(signed(joy_an(15 downto 8)))); -- max 5650
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if cx < 0 then
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cx := 0;
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elsif cx >= 5590 then
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cx := 5650;
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end if;
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if cy < 0 then
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cy := 0;
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elsif cy >= 5590 then
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cy := 5650;
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end if;
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end if;
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end if;
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end process;
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COLOR_LINE_CONTROL <= COLOR_LINE and not (SCREEN_MODE(0) or SCREEN_MODE(1)); -- Color or B&W mode
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-- Simulate power up on cold reset to go to the disk boot routine
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ram_we <= we_ram; -- when reset_in = '0' else '1';
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ram_addr <= std_logic_vector(a_ram); -- when reset_in = '0' else std_logic_vector(to_unsigned(1012,ram_addr'length)); -- $3F4
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ram_din <= std_logic_vector(D); -- when reset_in = '0' else "00000000";
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core : entity work.apple2 port map (
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CLK_14M => CLK_14M,
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CLK_2M => CLK_2M,
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CPU_WAIT => CPU_WAIT,
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PRE_PHASE_ZERO => PRE_PHASE_ZERO,
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FLASH_CLK => flash_clk(22),
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reset => reset,
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ADDR => ADDR,
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ram_addr => a_ram,
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D => D,
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ram_do => unsigned(ram_dout),
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PD => PD,
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ram_we => we_ram,
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VIDEO => VIDEO,
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COLOR_LINE => COLOR_LINE,
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HBL => HBL,
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VBL => VBL,
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LD194 => LD194,
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K => K,
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read_key => read_key,
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AN => open,
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GAMEPORT => GAMEPORT,
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PDL_strobe => pdl_strobe,
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IO_SELECT => IO_SELECT,
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DEVICE_SELECT => DEVICE_SELECT,
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pcDebugOut => cpu_pc,
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speaker => SPEAKER,
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laudio => AUDIO_L,
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raudio => AUDIO_R,
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mb_enabled => mb_enabled
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);
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vga : entity work.vga_controller port map (
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CLK_28M => CLK_28M,
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VIDEO => VIDEO,
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COLOR_LINE => COLOR_LINE_CONTROL,
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SCREEN_MODE => SCREEN_MODE,
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HBL => HBL,
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VBL => VBL,
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LD194 => LD194,
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VGA_CLK => VGA_CLK,
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VGA_HS => VGA_HS,
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VGA_VS => VGA_VS,
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VGA_DE => VGA_DE,
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std_logic_vector(VGA_R) => VGA_R,
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std_logic_vector(VGA_G) => VGA_G,
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std_logic_vector(VGA_B) => VGA_B
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);
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keyboard : entity work.keyboard port map (
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PS2_Clk => ps2Clk,
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PS2_Data => ps2Data,
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CLK_14M => CLK_14M,
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reset => reset,
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reads => read_key,
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K => K
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);
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disk : entity work.disk_ii port map (
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CLK_14M => CLK_14M,
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CLK_2M => CLK_2M,
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PRE_PHASE_ZERO => PRE_PHASE_ZERO,
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IO_SELECT => IO_SELECT(6),
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DEVICE_SELECT => DEVICE_SELECT(6),
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RESET => reset,
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A => ADDR,
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D_IN => D,
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D_OUT => PD,
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TRACK => TRACK,
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TRACK_ADDR => open,
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D1_ACTIVE => LED,
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D2_ACTIVE => open,
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ram_write_addr => TRACK_RAM_ADDR,
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ram_di => TRACK_RAM_DI,
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ram_we => TRACK_RAM_WE
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);
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end datapath;
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