<li>When cursor keys are used for joystick emulation <strong>and</strong> are allowed to be read from the keyboard, then some games won't work correctly (eg. Lode Runner).</li>
<li>When cursor keys are blocked from being read from the keyboard, then simple command-line cursor editing in AppleSoft won't work.</li>
On real hardware this card allows up to 4 Atari 9-pin joysticks to be connected.<br>
Under emulation, the first 2 Windows-detected controllers will be used, and then for joysticks 3 and 4, use keys: ESDF+ZX and IJKL+NM. Note these keys will also be readable from the keyboard.<br>
<li>The card can be configured in slots 3, 4 or 5.
<li>Since it only uses the slot's DEVICE SELECT space ($C0Bx for slot 3) then it can co-exist with an 80-column card in the Apple //e's AUX slot. NB. For a real PAL Apple //e, then a slot riser card is required for it to fit.<br>
See Lukazi's <ahref="https://lukazi.blogspot.com/2016/04/apple-ii-4play-joystick-card.html">4Play card</a> and <ahref="https://lukazi.blogspot.com/2017/08/apple-ii-4play-joystick-card-software.html">4Play card software</a> blogs for more information.<br>
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<strong>SNES MAX card:</strong><br>
On real hardware this card allows up to 2 SNES controllers to be connected and all 12 buttons can be read.<br>
Under emulation, the first 2 Windows-detected controllers will be used, ideally with 12 (or more) buttons eg. Logitech F310, PlayStation Dualshock 4, DualSense. Note that for some controllers (eg. 8BitDo NES30 Pro) the buttons need remapping, so use the command line switches -snes-max-alt-joy1 or -snes-max-alt-joy2 to remap.<br>
<li>The card can be configured in slots 3, 4 or 5.
<li>Since it only uses the slot's DEVICE SELECT space ($C0Bx for slot 3) then it can co-exist with an 80-column card in the Apple //e's AUX slot. NB. This card is small, so no slot riser card is required.<br>