mirror of
https://github.com/AppleWin/AppleWin.git
synced 2026-04-21 07:17:41 +00:00
Help: Update all the external HTML refs to open the page in a browser (and not within the CHM viewer)
This commit is contained in:
@@ -173,7 +173,7 @@
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</ul>
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-modem<br>
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Shorthand for passing -dcd<br>
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Use with GBBS Pro (or any other BBS package). See the <a href="http://www.callapple.org/documentation/books/gbbs-pro-2-2/">GBBS Pro 2.2</a> book from Call-A.P.P.L.E.
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Use with GBBS Pro (or any other BBS package). See the <a target="_blank" href="http://www.callapple.org/documentation/books/gbbs-pro-2-2/">GBBS Pro 2.2</a> book from Call-A.P.P.L.E.
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<br><br>
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-dcd<br>
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For the SSC's 6551's Status register's DCD bit, use this switch to force AppleWin to use the state of the MS_RLSD_ON bit from GetCommModemStatus().<br><br>
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@@ -13,14 +13,14 @@
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<p style="MARGIN-LEFT: 40px">Thomas Stahl: Vertical blend in the 'Color (Composite Idealized)' video mode</p>
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<p style="MARGIN-LEFT: 40px">Greg Hedger: SSI263 phoneme samples</p>
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<p style="MARGIN-LEFT: 40px">Robert Hoem: Hard disk card (source module & f/w)</p>
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<p style="MARGIN-LEFT: 40px">VICE team: TFE, Z80, MC6821 PIA emulation modules (<a href="http://vice-emu.sourceforge.net/index.html#developers">http://vice-emu.sourceforge.net/index.html#developers</a>)<br>
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<p style="MARGIN-LEFT: 40px">VICE team: TFE, Z80, MC6821 PIA emulation modules (<a target="_blank" href="http://vice-emu.sourceforge.net/index.html#developers">http://vice-emu.sourceforge.net/index.html#developers</a>)<br>
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- In particular, Spiro Trikaliotis for TFE, whose code Glenn Jones adapted for Uthernet support</p>
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<p style="MARGIN-LEFT: 40px">FUSE team: AY-3-8910 module (<a href="http://fuse-emulator.sourceforge.net">http://fuse-emulator.sourceforge.net</a>)</p>
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<p style="MARGIN-LEFT: 40px">FUSE team: AY-3-8910 module (<a target="_blank" href="http://fuse-emulator.sourceforge.net">http://fuse-emulator.sourceforge.net</a>)</p>
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<p style="MARGIN-LEFT: 40px">Kyle Kim: Mouse card support based on code from Apple in PC</p>
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<p style="MARGIN-LEFT: 40px">Fábio Belavenuto: TK3000 Brazilian //e clone (originally responsible for integrating Z80Em)</p>
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<p style="MARGIN-LEFT: 40px">Bob Sander-Cederlof: Applesoft Symbols (<a href="http://www.txbobsc.com/scsc/scdocumentor/index.html">http://www.txbobsc.com/scsc/scdocumentor/</a> S-C DocuMentor: Applesoft)</p>
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<p style="MARGIN-LEFT: 40px">Bob Sander-Cederlof: Applesoft Symbols (<a target="_blank" href="http://www.txbobsc.com/scsc/scdocumentor/index.html">http://www.txbobsc.com/scsc/scdocumentor/</a> S-C DocuMentor: Applesoft)</p>
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<p style="MARGIN-LEFT: 40px">David Schmidt: Updates to this help file</p>
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<p style="MARGIN-LEFT: 40px">Mike Harvey, Founder & Editor of Nibble Magazine: For providing us Apple fans the pleasure of eagerly awaiting each next month's issue to learn about the Apple! (<a href="http://www.nibblemagazine.com/">http://www.nibblemagazine.com/</a>)</p>
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<p style="MARGIN-LEFT: 40px">Mike Harvey, Founder & Editor of Nibble Magazine: For providing us Apple fans the pleasure of eagerly awaiting each next month's issue to learn about the Apple! (<a target="_blank" href="http://www.nibblemagazine.com/">http://www.nibblemagazine.com/</a>)</p>
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<p style="MARGIN-LEFT: 40px">Andrea Odetti: working on making the source code more portable & Uthernet II card support</p>
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<p style="MARGIN-LEFT: 40px">Iván Izaguirre: Taiwanese Copam Base64A Apple II clone</p>
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<p style="MARGIN-LEFT: 40px">Arnaud C: debugger suggestions and help with 6502/6522/video timing issues</p>
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@@ -66,7 +66,7 @@
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<strong>VidHD in slot 3</strong><br>
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Insert a VidHD card into slot 3 (which can co-exist with an 80-column card in the Apple //e's AUX slot).<br>
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Allows all Apple II models to support the IIgs' Super Hi-Res (SHR) video modes and is supported by eg. <a href="https://archive.org/details/TotalReplay">Total Replay</a>.<br>
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Allows all Apple II models to support the IIgs' Super Hi-Res (SHR) video modes and is supported by eg. <a target="_blank" href="https://archive.org/details/TotalReplay">Total Replay</a>.<br>
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<br>
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<hr>
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+2
-2
@@ -43,7 +43,7 @@ On real hardware this card allows up to 4 Atari 9-pin joysticks to be connected.
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Under emulation, the first 2 Windows-detected controllers will be used, and then for joysticks 3 and 4, use keys: ESDF+ZX and IJKL+NM. Note these keys will also be readable from the keyboard.<br>
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<li>The card can be configured in slots 3, 4 or 5.
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<li>Since it only uses the slot's DEVICE SELECT space ($C0Bx for slot 3) then it can co-exist with an 80-column card in the Apple //e's AUX slot. NB. For a real PAL Apple //e, then a slot riser card is required for it to fit.<br>
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See Lukazi's <a href="https://lukazi.blogspot.com/2016/04/apple-ii-4play-joystick-card.html">4Play card</a> and <a href="https://lukazi.blogspot.com/2017/08/apple-ii-4play-joystick-card-software.html">4Play card software</a> blogs for more information.<br>
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See Lukazi's <a target="_blank" href="https://lukazi.blogspot.com/2016/04/apple-ii-4play-joystick-card.html">4Play card</a> and <a target="_blank" href="https://lukazi.blogspot.com/2017/08/apple-ii-4play-joystick-card-software.html">4Play card software</a> blogs for more information.<br>
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<br>
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<strong>SNES MAX card:</strong><br>
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@@ -51,7 +51,7 @@ On real hardware this card allows up to 2 SNES controllers to be connected and a
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Under emulation, the first 2 Windows-detected controllers will be used, ideally with 12 (or more) buttons eg. Logitech F310, PlayStation Dualshock 4, DualSense. Note that for some controllers (eg. 8BitDo NES30 Pro) the buttons need remapping, so use the command line switches -snes-max-alt-joy1 or -snes-max-alt-joy2 to remap.<br>
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<li>The card can be configured in slots 3, 4 or 5.
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<li>Since it only uses the slot's DEVICE SELECT space ($C0Bx for slot 3) then it can co-exist with an 80-column card in the Apple //e's AUX slot. NB. This card is small, so no slot riser card is required.<br>
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See Lukazi's <a href="https://lukazi.blogspot.com/2021/06/game-controller-snes-max-snes.html">SNES MAX</a> blog for more information.<br>
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See Lukazi's <a target="_blank" href="https://lukazi.blogspot.com/2021/06/game-controller-snes-max-snes.html">SNES MAX</a> blog for more information.<br>
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<br>
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<br>
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+1
-1
@@ -14,7 +14,7 @@
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To contact the project administrators, post a question to the GitHub link below.<br>
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<br>
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<P>Bug reports / feature requests should be submitted here:<br>
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<A href="https://github.com/AppleWin/AppleWin/issues/new">https://github.com/AppleWin/AppleWin/issues/new</A>
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<A target="_blank" href="https://github.com/AppleWin/AppleWin/issues/new">https://github.com/AppleWin/AppleWin/issues/new</A>
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</P>
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</body>
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</html>
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+1
-1
@@ -49,7 +49,7 @@ prevalent on
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the Apple, some software publishers developed tricky new ways of
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creating disks that even nibble copiers could not copy. Such a
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disk can only be transferred onto a WOZ disk image using the
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AppleSauce hardware & software. </p>
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Applesauce hardware & software. </p>
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</body>
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</html>
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@@ -83,7 +83,7 @@ write-protection.
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<p style="font-weight: bold;">WOZ Images:</p>
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<p>The WOZ Disk Image format is an offshoot of the <A href="https://applesaucefdc.com/woz">Applesauce project</A>. Capturing highly accurate bit data is of no use if you don't have a container to hold the data. The WOZ format was designed to be able to contain every possible Apple ][ disk structure and layout. It can be so accurate that even copy protected software can't tell that it isn't an original disk.
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<p>The WOZ Disk Image format is an offshoot of the <a target="_blank" href="https://applesaucefdc.com/woz">Applesauce project</a>. Capturing highly accurate bit data is of no use if you don't have a container to hold the data. The WOZ format was designed to be able to contain every possible Apple ][ disk structure and layout. It can be so accurate that even copy protected software can't tell that it isn't an original disk.
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</p>
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<p style="font-weight: bold;">Compressed Images :</p>
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+2
-2
@@ -43,8 +43,8 @@ drive in such a way that it could read Apple-formatted floppy diskettes. </p>
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<p>Therefore, instead of reading
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and writing
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disks directly, AppleWin uses disk images. A disk image is a
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single file, which you can store on your hard drive or on a PC
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floppy diskette, which contains all of the data from an entire Apple
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single file, which you can store on your PC,
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which contains all of the data from an entire Apple
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diskette. AppleWin treats an image exactly as if it were a real
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floppy disk. </p>
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@@ -30,7 +30,7 @@ Common programs for doing this work are ADT and ADTPro:</p>
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<ul>
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<li>Apple Disk Transfer (ADT) - <a target="_blank" href="https://github.com/david-schmidt/adt">https://github.com/david-schmidt/adt</a>
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- runs natively on Windows, but is limited to transferring 5-1/4" disks.</li>
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<li>Apple Disk Transfer ProDOS (ADTPro) - <a target="_blank" href="http://adtpro.sourceforge.net/connectionsserial.html">http://adtpro.sourceforge.net/connectionsserial.html</a>
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<li>Apple Disk Transfer ProDOS (ADTPro) - <a target="_blank" href="https://adtpro.com/connectionsserial.html">https://adtpro.com/connectionsserial.html</a>
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- requires Java, but is capable of transferring all disk types and sizes.</li>
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</ul>
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@@ -42,16 +42,16 @@ but may be used if
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the Apple in question lacks a serial port, for example.
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Common programs for doing this work are ADTPro and Arme Leute Apple Disk Transfer:</p>
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<ul>
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<li>Apple Disk Transfer ProDOS (ADTPro) - <a target="_blank" href="http://adtpro.sourceforge.net/connectionsaudio.html">http://adtpro.sourceforge.net/connectionsaudio.html</a>
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<li>Arme Leute Apple Disk Transfer (Poor Man's ADT) - <a target="_blank" href="http://seb.riot.org/appleII/aladt.sml">http://seb.riot.org/appleII/aladt.sml</a>
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<li>Apple Disk Transfer ProDOS (ADTPro) - <a target="_blank" href="https://adtpro.com/connectionsaudio.html">https://adtpro.com/connectionsaudio.html</a>
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<li>Arme Leute Apple Disk Transfer (Poor Man's ADT) - <a target="_blank" href="https://knzl.at/poor-mans-adt/">https://knzl.at/poor-mans-adt/</a>
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</ul>
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<p style="font-weight: bold;">Ethernet Transfers:</p>
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Apples with an <a href="http://a2retrosystems.com/">A2RetroSystems</a>' Uthernet
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Apples with an <a target="_blank" href="http://a2retrosystems.com/">A2RetroSystems</a>' Uthernet
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card can transfer disk images via ADTPro:
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<ul>
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<li>Apple Disk Transfer ProDOS (ADTPro) - <a target="_blank" href="http://adtpro.sourceforge.net/configethernet.html">http://adtpro.sourceforge.net/configethernet.html</a>
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<li>Apple Disk Transfer ProDOS (ADTPro) - <a target="_blank" href="https://adtpro.com/configethernet.html">https://adtpro.com/configethernet.html</a>
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</ul>
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@@ -110,7 +110,7 @@ PC Exchange.</li>
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</ol>
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<p style="font-weight: bold;">Transferring via Applesauce hardware:</p>
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The <a href="https://applesaucefdc.com">Applesauce project</a> comprises of hardware and software which can be used to transfer both unprotected and copy-protected disk images.
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The <a target="_blank" href="https://applesaucefdc.com">Applesauce project</a> comprises of hardware and software which can be used to transfer both unprotected and copy-protected disk images.
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</body>
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</html>
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+2
-1
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<li>Broadsides</li>
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<li>Crimewave (Votrax speech)</li>
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<li>Crypt of Medea (Votrax speech)</li>
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<li>Cybernoid Music Disk</li>
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<li><a target="_blank" href="https://github.com/tomcw/Cybernoid">Cybernoid Music Disk</a></li>
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<li>French Touch demos, eg. (NOT SO) Cheap Tunes, Plasmagoria, Raster Bars + many others</li>
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<li>Lady Tut (Mockingboard version)</li>
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<li><a target="_blank" href="https://github.com/tomcw/mb-audit">mb-audit: diagnostics & tests</a></li>
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<li>Mockingboard software (Sweet Micro Systems)</li>
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<li>Mockingboard Classic Adventure (Sweet Micro Systems) (SSI263 speech only)</li>
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<li>Music Construction Set</li>
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+13
-13
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<P style="FONT-WEIGHT: bold">Acknowledgment:
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</P>
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<P>Uthernet (TFE) support in AppleWin was made possible by implementing the GPL
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source written by Spiro Trikaliotis for the Vice emulator - <A href="http://vice-emu.sourceforge.net/index.html#developers">
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http://vice-emu.sourceforge.net/index.html#developers</A></P>
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<P><A href="https://a2retrosystems.com/">Uthernet II</A> support in AppleWin has been contributed by Andrea (audetto) Odetti.</P>
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source written by Spiro Trikaliotis for the Vice emulator - <a target="_blank" href="http://vice-emu.sourceforge.net/index.html#developers">
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http://vice-emu.sourceforge.net/index.html#developers</a></P>
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<P><a target="_blank" href="https://a2retrosystems.com/">Uthernet II</a> support in AppleWin has been contributed by Andrea (audetto) Odetti.</P>
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<P style="FONT-WEIGHT: bold">Details:
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</P>
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<P>To enable ethernet support in AppleWin you must first download and install
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@@ -29,9 +29,9 @@
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a switch. If you plan on doing any network programming Wireshark is a definite
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must have.
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</P>
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<P>Npcap: <A href="https://nmap.org/npcap/#download">https://nmap.org/npcap/#download</A>
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or Wireshark: <A href="https://www.wireshark.org">https://www.wireshark.org</A>
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(or WinPcap: <A href="https://www.winpcap.org/install/default.htm">https://www.winpcap.org/install/default.htm</A>)
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<P>Npcap: <A target="_blank" href="https://nmap.org/npcap/#download">https://nmap.org/npcap/#download</A>
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or Wireshark: <A target="_blank" href="https://www.wireshark.org">https://www.wireshark.org</A>
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(or WinPcap: <A target="_blank" href="https://www.winpcap.org/install/default.htm">https://www.winpcap.org/install/default.htm</A>)
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</P>
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<P>After AppleWin starts, select the settings icon and then select the ethernet
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settings button.
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@@ -50,11 +50,11 @@
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with WinPcap (but see <A href="uthernet-wifi-workaround.html">WiFi Workaround</A>).
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</P>
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<P>In order to test the ethernet emulation out you should grab a copy of Contiki
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for the Apple II here - <A href="http://www.a2retrosystems.com/downloads.htm">http://www.a2retrosystems.com/downloads.htm</A>
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for the Apple II here - <A target="_blank" href="http://www.a2retrosystems.com/downloads.htm">http://www.a2retrosystems.com/downloads.htm</A>
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</P>
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<P>Grab the 80 Col. Primary Disk and Supplementary Disk images if using Apple //e
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emulation or the 40 Col versions if running Apple II+ emulation. You should
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also grab a copy of the Uthernet/Contiki getting started guide <A href="http://www.a2retrosystems.com/a2UtherManual.pdf">
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also grab a copy of the Uthernet/Contiki getting started guide <A target="_blank" href="http://www.a2retrosystems.com/a2UtherManual.pdf">
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http://www.a2retrosystems.com/a2UtherManual.pdf</A>
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</P>
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<P>Select the contiki80pri.dsk image. Boot AppleWin.
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@@ -85,9 +85,9 @@
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<P style="FONT-WEIGHT: bold">Troubleshooting:
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</P>
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<P>If you have ZoneAlarm running then try disabling it inorder to access the web.
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if you are still having difficulty then you should refer to the VICE network
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support page for additional information - <A href="http://vicekb.trikaliotis.net/13-005.shtml">
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http://vicekb.trikaliotis.net/13-005.shtml</A></P>
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(If you are still having difficulty then you could try referring to the VICE network
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support page for additional information, now archived <A target="_blank" href="https://github.com/AppleWin/AppleWin/blob/master/docs/VICE%20Knowledge%20Base%20-%20Article%2013-005.htm">
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here</A>.)</P>
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<P style="FONT-WEIGHT: bold">Uthernet II:
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</P>
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<P>Most features of the Uthernet II are emulated, with the following caveats:
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@@ -97,10 +97,10 @@
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<li>after loading a save-state file, TCP and UDP sockets are closed</li>
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</ul>
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</P>
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<P>The card implements a <A href="https://github.com/a2retrosystems/uthernet2/wiki/Virtual-W5100-with-DNS">Virtual DNS</A>
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<P>The card implements a <A target="_blank" href="https://github.com/a2retrosystems/uthernet2/wiki/Virtual-W5100-with-DNS">Virtual DNS</A>
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interface (not found on real hardware) for Apple II software to run without raw sockets: this allows operation on any type of network.
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</P>
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<P>Note that the Apple II application must be virtual W5100-aware (currently as of early 2024 the only application that supports this is <A href="https://github.com/oliverschmidt/A2Stream">A2Stream</A>). AppleWin will utilise DNS offloading when both AppleWin is configured to use "Virtual DNS" and the Apple II application enables the W5100 for the "Virtual DNS" mode.
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<P>Note that the Apple II application must be virtual W5100-aware (currently as of early 2024 the only application that supports this is <A target="_blank" href="https://github.com/oliverschmidt/A2Stream">A2Stream</A>). AppleWin will utilise DNS offloading when both AppleWin is configured to use "Virtual DNS" and the Apple II application enables the W5100 for the "Virtual DNS" mode.
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</P>
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<P>Enabling AppleWin for "Virtual DNS" and using with Apple II applications that don't support this is harmless (but you won't get any benefit).
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</P>
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Reference in New Issue
Block a user