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Fixed HGR Half-Pixel edge cases:
2444:BB F7 // Elite 2176:2A AB // Ultima 4
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@ -1743,19 +1743,22 @@ Legend:
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}
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}
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#if HALF_PIXEL_SOLID
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// Test Patterns
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// 81 blue
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// 2000:D5 AA D5 AA
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// 2000:D5 AA D5 AA -> 2001:AA D5 should not have black gap, should be blue
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// 82 orange
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// 2800:AA D5 AA D5
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else if( aPixels[2] && aPixels[0] )
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// Game: Elite -- Loading Logo
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// 2444:BB F7 -> 2000:BB F7 // Should not have orange in-between gap // Elite "Firebird" Logo
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// -> 2400:0 BB F7 // Should not have blue in-between gap
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// 21D0:C0 00 -> HalfLumBlue
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// 25D0:C0 D0 88 -> Blue black orange black orange
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// 29D0:C0 90 08 -> Blue black orange
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// Game: Ultimra 4 -- Ultima 4 Logo - bottom half of screen has a "mini-game" / demo -- far right has tree and blue border
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// 2176:2A AB green black_gap white blue_border
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else if ( aPixels[0] ) // prev prev pixel on
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{
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// Test Pattern: Ultima 4 Logo - far right - grass and blue border
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if( aPixels[3] ) {
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SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+0 ,y , HGR_WHITE );
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SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+0 ,y+1, HGR_WHITE );
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SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16,y , HGR_WHITE );
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SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16,y+1, HGR_WHITE );
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} else {
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if( aPixels[2] && !aPixels[3]) { // this pixel on , and adjacent right pixel off
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SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+0 ,y , HGR_BLUE );
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SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+0 ,y+1, HGR_BLUE );
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SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16 ,y , HGR_RED );
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@ -1763,7 +1766,6 @@ Legend:
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}
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}
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#endif
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}
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x += hibit;
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