1. Registry functions
The set of functions are changed to consistently use bool arguments.
The macros are changed to inline functions to improve type checking.
RegSaveValue() are overloaded with help of templates to reduce
typecasting at call sites. For instance, bool value would be converted
consistently instead of relying on call sites to convert bool to int values.
2. Memory functions
BOOL usages were unnecessary. Mostly internal usages which can simply be bool.
3. FrameBase
Some member variables are changed to bool.
BOOL was used because of those Registry functions.
Additional changes:
- Some expressions are forced to be bool when assigning to bool variables.
. Add PropSheetPage: Slots (and include 'Reset to Default')
- include config options for some cards
. Remove PropSheetPages: Sound & Disk
. Config page: refactor and add 'Reset all to Default'
. Input page: refactor
. Advanced page: refactor
Move DSXXX function to a more specific location.
. DSAvailable() is not implemented in SoundCore.
. DSInit() & DSUninit(); are only meaningful in Windows.
SoundBuffer: use plain C++ to clean it up as opposed to COM interfaces.
. which are only relevant to the Win32 implementation.
Remove 2 obsolete FMT macros.
NTSC: load bitmaps by resource id.
SoundBuffer: make creation of a SoundBuffer an atomic operation.
Fix 2019 solution.
This replaces the LPDIRECTSOUNDBUFFER pointer with a pure virtual class and an implementation that wraps the LPDIRECTSOUNDBUFFER, allowing other sound implementations without having to simulate the exact alignment of a DIRECTSOUNDBUFFER object.
Additionally, moves the DSInit and DSUninit calls out of the SoundCore.cpp file (into a new DXSoundBuffer.cpp (for Windows)), allowing them to be appropriately reimplemented in a non-DirectSound environment.
. In 2x windowed mode: always show slot 5 Disk II LEDs.
. Add tooltips for slot 5/6 track/sector info (d1 & d2) - shows dec/hex & fractional track position.
- but this track/sector info is now on a UI toggle in the Config -> Disk tab.
. Debugger: add 'DISK SLOT n' - to set current slot of Disk II card
- ie. support 'DISK INFO' for slot 5
Uthernet II: add extended feature to virtualise DNS requests.
. This allows pure TCP/UDP sockets to run *without* MACRAW requests (and so without libpcap).
. Raw sockets will not work.
. Add configuration for Virtual DNS.
libpcap: ensure all functions check if the library is loaded before using it.
Uthernet 1: do NOT overwrite tfe_cannot_use as it should only reflect the availability of npcap on *this* system.
Add Copyright notice, and mention Virtual DNS in html.
. tfe.cpp renamed to Uthernet1.cpp.
. add class NetworkBackend: common to both U1 and U2 cards, and abstracts Windows/Linux backends.
. modernise error message if WPCAP.DLL is not installed.
Support VidHD in slot 3 (via Config GUI or '-s3 vidhd') for SHR video modes only.
- AppleWin window is slightly enlarged when VidHD card is inserted.
Support IIgs 320x200 (and fill mode) and 640x200 video modes.
Debugger: add 'shr' command to view video
CUI: Allow user to specify width & height (for full-screen); and allow separate x,y scaling in full-screen mode.
. simplify the interface FrameBase to make it easier to implement it for different cases (remove HDC and make parameters more explicit)
. remove functions which are only called on a Win32Frame (in which case a cast is guaranteed to succeed)
. otherwise there is the risk that every FrameBase implementation wants to add its own variants.
. FrameBase::FrameRefreshStatus() simplify implementation: pass all flags explicitly
* Video / FrameBase: move arch specific code to FrameBase.
* Video::Initialize & SetFrameBuffer.
Ensure initialization and SetBuffer can only happen in the right order.
* Video: move virtual functions to FrameBase.
With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device.
* Move a few more functions from Video to FrameBase (snapshot related)
Now, the inclusion is one way with Video *not* including FrameBase.
* FrameBase::VideoRefreshScreen move Video related code to Video.
And only leave management to FrameBase.
* WinVideo: move some generic functions back to Video.
Introduce a new virtual function (VideoPresentScreen) to draw the video buffer to video memory.
* Move Win32Frame::VideoRedrawScreen() to FrameBase as it is generic.