AppleWin/help/cfg-input.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<title>Input Settings</title>
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<h2 style="color: rgb(0, 128, 0);">Input Settings</h2>
<hr size="4"><img style="width: 344px; height: 460px; float: right;" src="img/input.png" alt="Input settings" hspace="5" vspace="5">
<strong>Joystick Control:</strong><br>
These options allow you to configure up to two joysticks attached to
the emulated Apple //e system.<br>
<ul>
<li>Joystick 1/2: Choose the emulation method for joysticks 1 and 2.</li>
<li>X/Y-trim: &nbsp;These controls&nbsp;add a trim value to the
joystick X/Y offsets when the joystick is centered. Normally central
position is X=127, Y=127 so this adds the trim value for PC joysticks
&amp; keyboard (centering). If you are using an analog PC joystick,
then you should leave these values at 0.</li>
<li>Allow cursor keys to be read from keyboard: Applicable only in 'Keyboard (cursors)' mode.</li>
<li>NB.</li>
<ul>
<li>Be aware that 'cursor-up' = CTRL+K, and 'cursor-down' = CTRL+J.</li>
<li>When cursor keys are used for joystick emulation <strong>and</strong> are allowed to be read from the keyboard, then some games won't work correctly (eg. Lode Runner).</li>
<li>When cursor keys are blocked from being read from the keyboard, then simple command-line cursor editing in AppleSoft won't work.</li>
</ul>
<li>Swap 0/1: Swap buttons 0 and 1.</li>
<li>Auto-fire (all 3 buttons): For each button pressed, the button's state will be toggled when read.</li>
<li>Keyboard auto-centering: When keys used for joystick emulation are released then the joystick will return to the central position.</li>
</ul>
<strong>Scroll Lock acts as toggle for full-speed CPU:</strong><br>
<ul>
<li>When checked, you can permanently enable full-speed CPU when Scroll Lock is on.</li>
<li>When unchecked, only when Scroll Lock is depressed will you get full-speed CPU.</li>
</ul>
<strong>Mouse interface in slot 4:</strong><br>
<ul>
<li>Disables joystick emulation with mouse.</li>
<li>Disables Mockingboard/Phasor in slot 4.</li>
<li>Show crosshairs in window's frame:</li>
<ul>
<li>Configure whether you want crosshairs or not</li>
</ul>
<li>Restrict mouse to Apple window:</li>
<ul>
<li>Resticting is useful for paint applications</li>
<li>When unrestricted, the emulated mouse is fully integrated with the Window desktop:
moving in and out of the AppleWin window will switch between Windows' and the Apple's mouse cursor.</li>
<li>NB. Even when unrestricted, you won't be able to move the mouse outside the Apple window for GEOS. This is not a bug.</li>
<li>Tip: Use Ctrl+Left Mouse Button to show the Windows mouse cursor (eg. essential for GEOS).</li>
</ul>
</ul>
<strong>Microsoft CP/M SoftCard interface in slot 4 or 5:</strong><br>
<ul>
<li>Emulates a CP/M card, complete with full Z80 emulation.</li>
<li>Available when Mockingboard or Phasor isn't in slot 4 or 5.</li>
</ul>
<strong>Paste from clipboard:</strong><br>
Pressing this button will allow you to paste text from the
Windows' clipboard into the emulated Apple //e.<br>
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