AppleWin/source/Debugger
tomcw bc45812f4e Simplified and moved main-loop video update logic into Video.cpp.
Removed complex case below for:
. VideoHasRefreshed(), 'anyupdates'
. VideoCheckPage()

Detailed notes below.

---

Video updates in ContinueExecution() loop:

'anyupdates' gets set if there were any page-flip(s) in last ~17030 cycles:
	anyupdates |= VideoHasRefreshed();
ie. VideoRefreshScreen() was called outside of this loop.

If there's been a call to VideoRefreshScreen() outside of this loop,
  and then the video framebuffer gets written to, ie. VideoApparentlyDirty() returns TRUE,
then don't call VideoRefreshScreen() from this loop for 3 frames.
(If a VideoRefreshScreen() is called outside of this loop then restart the 3 frame count.)

So..
 if the game is flipping, the VideoApparentlyDirty() will return FALSE (since game writes to other framebuffer).
 if the game is not flipping, then VideoHasRefreshed() will return FALSE (since no flips occur).

Therefore this complex case above probably only arises at a boundary eg. when the game is transitioning between these 2 modes,
and so if the emulator does the very occasional screen update in this main loop, it is of no consequence.

(I guess this extra logic was to throttle video updates on very old slow machines)

---

VideoCheckPage(BOOL bForce) was called twice in main-loop:

UnexpectedPage if g_bVideoDisplayPage2 != SW_PAGE2

Once each time through the loop (ie. every 1ms), with bForce=0
	if UnexpectedPage && >500ms since last flip then VideoRefreshScreen()

Once each video frame (ie. ~17030 cycles) when not flipping, with bForce=1
	if UnexpectedPage then VideoRefreshScreen()

Basically this was all about supporting FullSpeed mode, and limiting the calls to VideoRefreshScreen().
2014-09-13 22:22:27 +01:00
..
Debug.cpp Simplified and moved main-loop video update logic into Video.cpp. 2014-09-13 22:22:27 +01:00
Debug.h Added: Ctrl-PrintScreen will copy the text screen (auto detect 40/80 columns) to the clipboard. 2014-08-25 08:35:43 -07:00
DebugDefs.h Created new DebugDefs.h for memory defs 2014-08-14 18:14:39 +01:00
Debugger_Assembler.cpp Debugger: Fix ASC overflowing _sOpCodes in FormatOpcodeBytes() 2014-08-28 16:52:41 -07:00
Debugger_Assembler.h Debugger: Fix ASC overflowing _sOpCodes in FormatOpcodeBytes() 2014-08-28 16:52:41 -07:00
Debugger_Color.cpp PCH refactor: remove non-system headers from stdafx.h 2014-08-13 21:30:35 +01:00
Debugger_Color.h Remove the top-level AppleWin folder 2014-05-23 22:59:02 +01:00
Debugger_Commands.cpp Debugger 2.7.0.29 -- Renamed DS to ASC, fixed disassembly for ASC 2014-08-28 11:13:02 -07:00
Debugger_Console.cpp Qualified all STL refs with std:: to get rid of the 'using namespace std' mismatch between the main code & debugger code 2014-08-14 20:29:01 +01:00
Debugger_Console.h Qualified all STL refs with std:: to get rid of the 'using namespace std' mismatch between the main code & debugger code 2014-08-14 20:29:01 +01:00
Debugger_DisassemblerData.cpp Debugger 2.7.0.35 2014-09-01 09:49:55 -07:00
Debugger_DisassemblerData.h Qualified all STL refs with std:: to get rid of the 'using namespace std' mismatch between the main code & debugger code 2014-08-14 20:29:01 +01:00
Debugger_Display.cpp Simplified and moved main-loop video update logic into Video.cpp. 2014-09-13 22:22:27 +01:00
Debugger_Display.h Remove the top-level AppleWin folder 2014-05-23 22:59:02 +01:00
Debugger_Help.cpp Debugger 2.7.0.29 -- Renamed DS to ASC, fixed disassembly for ASC 2014-08-28 11:13:02 -07:00
Debugger_Help.h Remove the top-level AppleWin folder 2014-05-23 22:59:02 +01:00
Debugger_Parser.cpp Cleanup: remove dead comments in debugger_parser.cpp 2014-09-08 12:15:37 -07:00
Debugger_Parser.h Move Util_* files into Debugger subfolder & update all vcproj files 2014-08-13 22:25:22 +01:00
Debugger_Range.cpp PCH refactor: remove non-system headers from stdafx.h 2014-08-13 21:30:35 +01:00
Debugger_Range.h Remove the top-level AppleWin folder 2014-05-23 22:59:02 +01:00
Debugger_Symbols.cpp Debugger 2.7.0.29 -- Renamed DS to ASC, fixed disassembly for ASC 2014-08-28 11:13:02 -07:00
Debugger_Symbols.h Remove the top-level AppleWin folder 2014-05-23 22:59:02 +01:00
Debugger_Types.h Debugger 2.8.0.1 Fix #227 (Debugger)[1.25] AppleSoft symbol: COPY.FAC.TO.ARG.ROUNDED overflows into registers 2014-09-08 09:19:12 -07:00
Util_MemoryTextFile.cpp Qualified all STL refs with std:: to get rid of the 'using namespace std' mismatch between the main code & debugger code 2014-08-14 20:29:01 +01:00
Util_MemoryTextFile.h Qualified all STL refs with std:: to get rid of the 'using namespace std' mismatch between the main code & debugger code 2014-08-14 20:29:01 +01:00
Util_Text.h Move Util_* files into Debugger subfolder & update all vcproj files 2014-08-13 22:25:22 +01:00