Commit Graph

95 Commits

Author SHA1 Message Date
tudnai
3f38d61bf6 Named values for the OpenAL arrays 2020-06-11 23:37:18 -07:00
tudnai
b5b555a04b Renamed Disk SFX files 2020-06-11 23:19:03 -07:00
tudnai
6f78b92344 Disk Sound Effect enable button 2020-06-11 23:16:26 -07:00
tudnai
3ef337771b Disk Accelerator enable soft switch 2020-06-11 22:44:53 -07:00
tudnai
ccf53fa6a6 Default speed acceleration was accidentally turned off 2020-06-11 22:39:14 -07:00
tudnai
96ae85ec71 - Fixed disk sfx buffer initialization error
- disk sfx only allowed at lower speed
2020-06-11 22:38:03 -07:00
tudnai
2dc3040dc5 Sample Rate adjusted back to original, so pitch is a bit more realistic 2020-06-11 22:08:48 -07:00
tudnai
f09a78c0c8 All SFX moved to one queue buffer array 2020-06-11 21:53:53 -07:00
tudnai
9e6aebeaa8 Floppy Disk Drive Sound Effects 2020-06-11 18:29:26 -07:00
tudnai
3d8f8f3faf Do not generate debug output file by default 2020-06-11 14:50:51 -07:00
tudnai
25d4ca31fd Disk read optimization 2020-06-11 14:50:07 -07:00
tudnai
bc2ab8512d - Moved to SRGB color space so colors will actually match with one used by StoryBoard and GIMP
- Render function from Update
2020-06-10 17:48:37 -07:00
tudnai
93fce5e51c load sfx function 2020-06-09 00:54:36 -07:00
tudnai
55bb6b5fd5 Few bugfixes 2020-06-09 00:54:06 -07:00
tudnai
145ee55a4d Faster disk io 2020-06-09 00:22:33 -07:00
tudnai
a73fb79792 - Adjusted disk accelerator (back to 2 frames)
- Removed some debug prints
- Adjusted speaker extra buffer
2020-06-08 21:12:40 -07:00
tudnai
f2f725b8c5 - Speed up disk read
- Less overshot with accelerated disk read
- woz_LoadTrack to see where are the sectors
- Removed some unused code
2020-06-08 20:52:10 -07:00
tudnai
23bc243a1b Disk magnet management moved from mmio.h to disk.c 2020-06-06 21:09:00 -07:00
tudnai
bfc010901c KIL instruction renamed to HLT 2020-06-06 20:19:44 -07:00
tudnai
68a57a4e67 Removed old test code, no longer needed 2020-06-06 13:26:16 -07:00
tudnai
81a929a889 Undocumented instructions 2020-06-06 13:19:29 -07:00
tudnai
16aa7a8d69 Added few undocumented instructions 2020-06-05 23:20:32 -07:00
tudnai
71348d606d - Removed some debug prints
- Renamed an addressing function
2020-06-05 23:18:39 -07:00
tudnai
b6873a3136 Added a comment 2020-06-05 23:17:12 -07:00
tudnai
469da345f4 6502_pure renamed to 6502_vanilla 2020-06-05 17:12:15 -07:00
tudnai
0aa6098846 - Default ROM is //e, instead of Enhanced version
- WOZ file load error handling
- Only place filename to recents when load was successful
2020-06-04 11:37:35 -07:00
tudnai
697fc3171d - Joystick On / Off from UI
- Aux Memory switches
- Open any files using Open File Dialog
2020-06-02 10:10:18 -07:00
tudnai
b9efc3e009 - True Virtual ][ style logging so we can compare logs easier
- Fix: RAM Expansion Card now works
2020-05-28 12:37:32 -07:00
tudnai
f79be51bb1 - Mouse Button / Paddle 3 is inverted
- Reset Paddle / Joystick / Mouse buttons
2020-05-28 09:35:17 -07:00
tudnai
add26cffc0 - Added UI Control over Disk Acceleration
- Effort to make sound smoother on higher frequencies
2020-05-27 19:12:28 -07:00
tudnai
17927f4ab0 Turn off disk acceleration immediately when there is a sound 2020-05-27 17:27:11 -07:00
tudnai
d008094078 - Fixed RAM expansion handling w/Bank switching 2020-05-27 17:16:49 -07:00
tudnai
e18173605b - Fixed 80 col rendering issue
- Interestingly speed bumped up a bit too
2020-05-26 21:13:31 -07:00
tudnai
0e1fc3e44b Adjusted edge curves, it gives us better sound, closer to original... 2020-05-25 20:53:42 -07:00
tudnai
5a0a23f048 Added Merlin Assembler versions for testing 2020-05-25 19:34:33 -07:00
tudnai
c5f16cd15a Display Text Page 2 2020-05-24 21:04:34 -07:00
tudnai
7758fe3c33 - Adjustable edge curve
- Better speaker flip-flop simulation
2020-05-24 13:07:34 -07:00
tudnai
ab120dc459 - Keyboard 2 Mouse
- FPS set back to 30
- 16 bit PCM
- Smoother speaker level fade out
- Faster keyboard poll query -- This is for checking only, should be either removed or the entire ioRead should based on binary search, whatever is faster
2020-05-24 12:14:09 -07:00
tudnai
4773c534f1 - foundation for the predictive input controller
- 60 FPS for better joystick reposne
2020-05-21 22:09:57 -07:00
tudnai
26341faff2 Mouse 2 JoyStick 2020-05-20 22:22:44 -07:00
tudnai
1b4985d3c8 First implementation of Game Controller (Joystick / Paddle) 2020-05-20 09:56:35 -07:00
tudnai
9871cb3886 Adjusted Audio Play 2020-05-17 22:08:23 -07:00
tudnai
bde4c4d941 - spkr_switch renamed to spkr_toggle and moved to speaker.c
- Also some minor tweaks and cosmetics
2020-05-17 19:32:45 -07:00
tudnai
ae5d8211fb Fixed hang when Power On pressed multiple times 2020-05-17 18:31:41 -07:00
tudnai
c8f09f878d - Reducing Clicks and Humps on the Speaker 2020-05-17 16:01:15 -07:00
tudnai
846df28a07 Code cleanup and unsuccessfully trying to fix alSourcePlay issues 2020-05-17 13:48:35 -07:00
tudnai
cf23cc7983 Sound works 2020-05-17 07:49:05 -07:00
tudnai
aaf7c0ca83 Exponential signal edges for speaker 2020-05-13 20:40:54 -07:00
tudnai
82e07b5652 Make sound louder and cleaner 2020-05-10 15:38:42 -07:00
tudnai
ca2f023c8c - Improved sound quality
- Eliminating sound playing when there was no speaker toggling in a frame
2020-05-10 15:30:29 -07:00