Steve2/A2Mac/ToolBarController.swift

219 lines
6.3 KiB
Swift

//
// ToolBarController.swift
// Steve ][
//
// Created by Tamas Rudnai on 6/30/20.
// Copyright © 2019, 2020 Tamas Rudnai. All rights reserved.
//
// This file is part of Steve ][ -- The Apple ][ Emulator.
//
// Steve ][ is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Steve ][ is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Steve ][. If not, see <https://www.gnu.org/licenses/>.
//
import Cocoa
import AVFoundation
class ToolBarController: NSWindowController {
@IBAction func PowerOn(_ sender: Any) {
switch cpuState {
case cpuState_inited, cpuState_unknown:
ViewController.current?.PowerOn(sender)
default:
ViewController.current?.PowerOff(sender)
}
}
@IBAction func Pause(_ sender: Any) {
ViewController.current?.Pause(sender)
}
@IBAction func Reset(_ sender: Any) {
ViewController.current?.Reset(sender)
}
@IBAction func SelectAll(_ sender: Any) {
// ViewController.current?.displayField.currentEditor()?.selectAll(nil)
ViewController.current?.displayField.selectText(nil)
}
@IBAction func Copy(_ sender: Any) {
ViewController.current?.Copy()
}
@IBAction func Paste(_ sender: Any) {
ViewController.current?.Paste()
}
@IBAction func Green(_ sender: Any) {
// print("NSToolbarItem:", sender.tag)
ViewController.current?.MonoMonitorChange(color: "Green")
}
@IBAction func Amber(_ sender: Any) {
// print("NSToolbarItem:", sender.tag)
ViewController.current?.MonoMonitorChange(color: "Amber")
}
@IBAction func White(_ sender: Any) {
// print("NSToolbarItem:", sender.tag)
ViewController.current?.MonoMonitorChange(color: "White")
}
@IBAction func Color(_ sender: Any) {
ViewController.current?.ColorMonitorSelector(color: true)
}
@IBOutlet weak var SpeedSelector: NSToolbarItem!
@IBAction func SpeedSelect(_ slider: NSSlider) {
switch slider.intValue {
case 2:
ViewController.current?.setCPUClockSpeed(freq: 2)
SpeedSelector.label = "2 MHz"
case 3:
ViewController.current?.setCPUClockSpeed(freq: 4)
SpeedSelector.label = "4 MHz"
case 4:
ViewController.current?.setCPUClockSpeed(freq: 10)
SpeedSelector.label = "10 MHz"
case 5:
ViewController.current?.setCPUClockSpeed(freq: 100)
SpeedSelector.label = "100 MHz"
case 6:
ViewController.current?.setCPUClockSpeed(freq: 1600)
SpeedSelector.label = "MAX Speed"
default:
ViewController.current?.setCPUClockSpeed(freq: 1.023)
SpeedSelector.label = "1.023 MHz"
}
}
@IBAction func Mute(_ sender: Any) {
spkr_mute()
}
@IBAction func VolDn(_ sender: Any) {
spkr_vol_dn()
}
@IBAction func VolUp(_ sender: Any) {
spkr_vol_up()
}
@IBAction func GamePort(_ sender: NSPopUpButton) {
switch sender.selectedItem?.tag {
case 1: // "Keyboard -> Joystick"
if let state = ViewController.current?.Keyboard2Joystick {
ViewController.current?.Keyboard2Joystick = !state
sender.selectedItem?.state = state ? .off : .on
}
break
case 2: // "Mouse -> Joystick"
if let state = ViewController.current?.Mouse2Joystick {
ViewController.current?.Mouse2Joystick = !state
sender.selectedItem?.state = state ? .off : .on
}
break
case 3: // "Mouse Enabled"
if let state = ViewController.current?.MouseInterface {
ViewController.current?.MouseInterface = !state
sender.selectedItem?.state = state ? .off : .on
}
break
default:
break
}
}
@IBAction func DiskOptions(_ sender: NSPopUpButton) {
switch sender.selectedItem?.tag {
case 1: // "Quick Disk"
if diskAccelerator_enabled == 0 {
diskAccelerator_enabled = 1;
}
else {
diskAccelerator_enabled = 0;
}
sender.selectedItem?.state = diskAccelerator_enabled == 1 ? .on : .off
break
case 2: // "Disk Sound"
if disk_sfx_enabled == 0 {
disk_sfx_enabled = 1;
}
else {
disk_sfx_enabled = 0;
}
sender.selectedItem?.state = disk_sfx_enabled == 1 ? .on : .off
break
case 3: // "Write Enabled"
break
default:
break
}
}
@IBAction func CPUMode(_ sender: NSPopUpButton) {
switch sender.selectedItem?.tag {
case 1: // "Normal Mode"
ViewController.current?.setSimulationMode( mode: "Normal" )
for i in sender.itemArray {
i.state = .off
}
sender.selectedItem?.state = .on
break
case 2: // "Eco Mode"
ViewController.current?.setSimulationMode( mode: "Eco" )
for i in sender.itemArray {
i.state = .off
}
sender.selectedItem?.state = .on
break
case 3: // "Write Enabled"
ViewController.current?.setSimulationMode( mode: "Game" )
for i in sender.itemArray {
i.state = .off
}
sender.selectedItem?.state = .on
break
default:
break
}
}
@IBAction func CRTModeOnOff(_ sender: NSButton) {
ViewController.current?.CRTMonitorOnOff(sender)
}
}