23 Commits

Author SHA1 Message Date
Sean Fausett
f16c1b0b90 Refactored XnaVideoService.
Redefined binary resources as EmbeddedResource type.
Miscellaneous cosmetic or otherwise minor changes.
2012-04-14 16:46:32 +12:00
Sean Fausett
b0d09b7fb7 Added touch input support to XNA build.
Tweaked keyboard services, including how game port generates keys.
2011-01-08 00:55:17 +13:00
Sean Fausett
0182641281 Merged machine settings into machine components.
Added save state support to all machine components.
Switched from xml serialization to binary serialization.
Refactored audio service for performance.
Bumped machine version to 0.9.0 for next release.
Miscellaneous cosmetic or minor changes.
2010-11-29 09:08:11 +13:00
Sean Fausett
18fa25759d Modified AudioService to check endianness; fixes Xbox 360 audio. 2010-09-23 22:09:34 +12:00
Sean Fausett
c3b65587f3 Upgraded to Windows Phone 7 & XNA Game Studio 4.0 RTW. 2010-09-18 00:36:42 +12:00
Sean Fausett
01a1c1b1f5 Cleaned up repository after conversion from Svn to Hg. 2010-09-08 20:28:28 +12:00
Sean Fausett
365e5723c1 Deleted all svn:eol-style properties on files.
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2010-08-28 11:34:14 +00:00
Sean Fausett
bf2c8e9b43 Modified DebugService to show TimeOfDay only.
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2010-08-14 02:13:44 +00:00
Sean Fausett
2167383a00 Upgraded to Windows Phone 7 Beta.
Upgraded to FxCop 10.0.
Dropped Silverlight Toolkit dependency (for now).
Modified AudioService to avoid deadlocks by using timeouts.
Refactored DebugService and implementations.
Modified SilverlightVideoService to handle browser zoom.
Split Wpf MainWindow into MainPage child control.

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2010-07-16 09:36:41 +00:00
Sean Fausett
2ba3146299 Replaced event handlers with direct delegates where appropriate.
Cosmetic changes including using C# 4 named and optional parameters.

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2010-05-28 10:48:08 +00:00
Sean Fausett
6700099803 Modified audio sample bit depth to use 16-bits per sample.
Sound emulation for XNA now uses DynamicSoundEffectInstance.

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2010-05-20 10:12:56 +00:00
Sean Fausett
bc4caaf2b1 Initial upgrade to VS 2010, .NET FW 4, SL 4, XNA 4, and Windows Phone 7 CTP.
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2010-05-19 23:42:10 +00:00
Sean Fausett
5f8c4ce9d8 Worked around lack of audio on XNA+XBox360 blocking machine thread.
Bumped version to 0.8.1 for next release.

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2010-04-04 04:25:28 +00:00
Sean Fausett
7b713e6aaa Cosmetic changes.
Set svn properties on files.

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2010-04-04 00:12:01 +00:00
Sean Fausett
21a9ba51dd Modified video services to preserve aspect ratio on XNA+Xbox360.
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2010-04-03 20:24:28 +00:00
Sean Fausett
26bd5e3aa9 Cosmetic changes.
Modified to clear audio buffer on reset.
Refactored keyboard services and unified key bindings where practical.

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2010-04-01 23:00:24 +00:00
Sean Fausett
51d9e8e5f2 Added sound emulation for Silverlight.
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2010-03-08 09:54:04 +00:00
Sean Fausett
0077d460f1 Cosmetic changes.
Reduced DirectSound volume to 50%.

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2010-03-03 08:04:43 +00:00
Sean Fausett
8382195feb Initial sound emulation for WPF and XNA+Windows platforms via COM interop to DirectSound.
Added rudimentary UI to Silverlight and WPF platforms to enable disk selection at runtime.

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2009-07-26 23:22:00 +00:00
Sean Fausett
b282a341e4 Upgraded to XNA Game Studio 3.1.
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2009-06-19 23:24:58 +00:00
Sean Fausett
18ac684607 1) Cosmetic changes. 2) Removed volume from disk settings to simplify *.dsk support - if volume matters use another disk format.
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2009-06-01 10:34:24 +00:00
Sean Fausett
91fb331fd7 Disabled signing of assemblies.
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2009-05-22 15:12:28 +00:00
Sean Fausett
eaaab47a6c Initial checkin.
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2009-05-22 14:37:50 +00:00