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Added rudimentary UI to Silverlight and WPF platforms to enable disk selection at runtime. --HG-- extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4024459
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.GamerServices;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Jellyfish.Library
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{
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public class GameBase : Game
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{
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public GameBase(string name)
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{
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Name = name;
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GraphicsDeviceManager = new GraphicsDeviceManager(this);
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GraphicsDeviceService = (IGraphicsDeviceService)Services.GetService(typeof(IGraphicsDeviceService));
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Components.Add(new GamerServicesComponent(this));
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Content.RootDirectory = "Content";
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if (!string.IsNullOrEmpty(Name))
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{
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Window.Title = Name;
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}
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}
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protected override void Update(GameTime gameTime)
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{
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GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);
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if (gamePadState.Buttons.Back == ButtonState.Pressed)
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{
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Exit();
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}
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base.Update(gameTime);
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}
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public string Name { get; private set; }
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public GraphicsDeviceManager GraphicsDeviceManager { get; private set; }
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public IGraphicsDeviceService GraphicsDeviceService { get; private set; }
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}
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}
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