Updated README.md

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Aaron Culliney 2013-12-14 10:49:15 -08:00
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apple2
======
Apple //ix
==========
WIP : a salvaged Apple ][+ //e emulator
A salvaged Apple //e emulator, originally written in the mid-90's in C and x86 assembly and currently suffering from
quite a bit of rot...
Important TODO in no particular order:
* synching to the normal 1MHz speed
* Separate audio and render threads
* Build to different frontends: improve X11, SDL, OpenGL?, etc...
* A proper build system
* Convert x86/32 assembly routines to C
* Generate ARM assembly if needed
* Improved interfaces/menus
Project Goals
-------------
* Approach 100% emulation fidelity with Apple //e machine
* POSIX portability
* A tech playground for me :-) ... This is actually an important point... I'm doing this because it's fun and allows me
to play with a wide swath of fundamental tech : virtual CPU, virtual machines, assembly language programming, video
and audio programming to name a few... So you might say that the process and practice is as important as the goals.
Status Update
-------------
20131214 ...
* It builds and works for me :-) as a 32bit binary on GNU/Linux with X11 and OpenAL
* Ideally I'd like to maintain the CPU thread tightloop in assembly, and so will need to write new x86-64, ARM, (and
also a generic C target) in addition to maintaining existing x86 assembly routines
* Before any significant platform/architecture porting is started, need to develop unit tests!!! :-)
Semi-Ordered TODO
-----------------
* GNU/Linux x86 alpha-test binaries
* Unit tests
* POSIX x64 target (Linux, \*BSD, ...)
* MacOS port
* ARM tablets (iOS, Android, ...)
* General refactoring for modularity, clarity, and portability as I go (and have tests to double-check stuff :-)