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Refactor to rename Basic.vert and Basic.frag
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@ -513,8 +513,8 @@ static void gldriver_init_common(void) {
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// ----------------------------
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// Load/setup shaders
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demoSource *vtxSource = _create_shader_source("Basic.vert");
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demoSource *frgSource = _create_shader_source("Basic.frag");
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demoSource *vtxSource = _create_shader_source("Basic.vsh");
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demoSource *frgSource = _create_shader_source("Basic.fsh");
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// Build Program
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program = _build_program(vtxSource, frgSource, /*withNormal:*/false, /*withTexcoord:*/true);
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