Remove unused test files

This commit is contained in:
Aaron Culliney 2016-09-11 06:28:24 -07:00
parent 3ba0f43dc5
commit b37c94f404
7 changed files with 0 additions and 227 deletions

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REM Script can be loaded from apple2ix from debugger console with "LOAD path/to/thisfile"
REM
REM Tests program execution across the main/aux memory RAMRD boundary (C003 enables aux, C002 enables main)
REM * 1E00 is the test script that will place a $96 result at 1FFF (in main)
REM * 1E80 calls AUXMOVE (C311) to load the 1E00 page to auxmem
REM
CALL-151
!
1E00: NOP
STA $C003
LDA #$96
STA $1FFF
STA $C002
RTS
1E80: LDA #$00
STA $3C
LDA #$1E
STA $3D
LDA #$FF
STA $3E
LDA #$1E
STA $3F
LDA #$00
STA $42
LDA #$1E
STA $43
SEC
JSR $C311
RTS
1E80G
1E00G

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10 REM
20 REM SINEWAVE HIRES TEST
30 REM
35 REM FOR EMULATOR : DEADC0DE.ORG/apple2
40 HGR
50 IF PEEK(7986)<>127 THEN POKE -16302,0 : REM SET NOMIXED
60 FOR X = 0 TO 279
70 HCOLOR = 3
80 Y = 80 + SIN(15*(X-K)/279) * 40
90 HPLOT X,Y
100 NEXT X
110 POKE 7987,255

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10 REM
20 REM HIRES80 SINEWAVES
30 REM
40 REM BY JIM SATHER --- 6/21/84
50 REM
70 REM
80 REM FOR EMULATOR : DEADC0DE.ORG/apple2
90 REM
110 REM
120 REM INITIALIZE
130 REM
140 STR80 = -16383 : COL80 = -16371 : NOMIX = -16302 : MBD = -16300
150 AUX = -16299 : FRCTXT = -16290 : HCLEER = 768
170 HGR : POKE STR80,0 : POKE NOMIX,0 : POKE COL80,0
180 POKE FRCTXT,0 : HCOLOR=3
190 REM MOVE "LDA #$20, JMP $F3EA" TO HCLEER
200 POKE HCLEER,169 : POKE HCLEER+1,32 : POKE HCLEER+2,76
210 POKE HCLEER+3,234 : POKE HCLEER+4,243
220 POKE AUX,0 : CALL HCLEER : REM CLEAR AUX
230 HPLOT 140,0 TO 140,26 : HPLOT 140,167 TO 140,191 : REM DRAW VERT LINE
240 POKE MBD,0 : HPLOT 139,0 TO 139,26 : HPLOT 139,167 TO 139,191
260 REM
270 REM GENERATE 140 X 192 SINEWAVES
280 REM
290 FOR C = 1 TO 15 : CLR = C : GOSUB 600 : REM FOR COLOR = 1 TO 15; GET BINARY
300 FOR H0 = 0 TO 276 STEP 4 : REM LEFT SCREEN; 1 OF 4 POINTS
310 FOR HPART = 0 TO 2 : REM PLOT V FOR H, H+1.3, H+2.7 TO SMOOTH OUT
320 V=24.5 + C*9 - 32 * SIN((H0 + 1.333333 * HPART) * .0224399)
330 IF C(1) THEN H = H0 : GOSUB 500 : REM BLUE DOT
340 IF C(2) THEN H = H0+1 : GOSUB 500 : REM BLUE-GREEN DOT
350 IF C(3) THEN H = H0+2 : GOSUB 500 : REM BROWN DOT
360 IF C(0) THEN H = H0+3 : GOSUB 500 : REM MAGENTA DOT
370 NEXT HPART : NEXT H0
380 REM
390 REM GENERATE 560X192 SINEWAVES
400 REM
410 REM SIN(2*PI*H/280) ; RIGHT SIDE
420 FOR H0 = 280 TO 556 : V = 24.5 + C*9 - 32*SIN(H0 * .0224399)
430 PRT4% = (H0/4 - INT(H0/4)) * 4 + .5 : REM PRT4% = H0 MOD 4
440 IF PRT4%=0 AND C(1) OR PRT4%=1 AND C(2) OR PRT4%=2 AND C(3) OR PRT4%=3 AND C(0) THEN H = H0 : GOSUB 500 : REM PLOT POSITION+0
450 IF PRT4%=0 AND C(2) OR PRT4%=1 AND C(3) OR PRT4%=2 AND C(0) OR PRT4%=3 AND C(1) THEN H = H0+1 : GOSUB 500 : REM PLOT POSITION+0
460 IF PRT4%=0 AND C(3) OR PRT4%=1 AND C(0) OR PRT4%=2 AND C(1) OR PRT4%=3 AND C(2) THEN H = H0+2 : GOSUB 500 : REM PLOT POSITION+0
470 IF PRT4%=0 AND C(0) OR PRT4%=1 AND C(1) OR PRT4%=2 AND C(2) OR PRT4%=3 AND C(3) THEN H = H0+3 : GOSUB 500 : REM PLOT POSITION+0
480 NEXT H0 : NEXT C : END
500 REM
510 REM PLOT H,V (H=0-559, V=0-191)
520 REM
530 MOD14 = INT(H)/14 : MOD14% = MOD14
540 PART14% = 14 * (MOD14 - MOD14%) + .5
550 POKE AUX,0 : IF PART14% > 6 THEN POKE MBD,0 : PART14% = PART14% - 7
560 HPLOT MOD14% * 7 + PART14%,V
570 RETURN
590 REM
600 REM CONVERT CLR FROM DECIMAL TO HEX
610 REM
620 CLR% = CLR : FOR A = 0 TO 3
630 C(A) = 1 : CLR = CLR% / 2 : CLR% = CLR% /2
640 IF CLR=CLR% THEN C(A) = 0
650 NEXT : RETURN

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10 REM
20 REM HIRES80 Picture Test
30 REM
40 REM
50 REM FOR EMULATOR : DEADC0DE.ORG/apple2
70 REM
90 REM
100 REM INITIALIZE
110 REM
120 STR80 = -16383 : COL80 = -16371 : NOMIX = -16302 : MBD = -16300
130 AUX = -16299 : FRCTXT = -16290 : HCLEER = 768
150 HGR : POKE STR80,0 : POKE NOMIX,0 : POKE COL80,0
160 POKE FRCTXT,0 : HCOLOR=3
170 REM MOVE "LDA #$20, JMP $F3EA" TO HCLEER
180 POKE HCLEER,169 : POKE HCLEER+1,32 : POKE HCLEER+2,76
190 POKE HCLEER+3,234 : POKE HCLEER+4,243
200 POKE AUX,0 : CALL HCLEER : REM CLEAR AUX
220 HPLOT 140,0 TO 140,26 : HPLOT 140,167 TO 140,191 : REM DRAW VERT LINE
230 POKE MBD,0 : HPLOT 139,0 TO 139,26 : HPLOT 139,167 TO 139,191
250 REM
260 REM LOAD DHIRES PICTURE
270 REM
280 PRINT CHR$(4)"BLOAD MEMMOVE.OBJ,A$1E80"
290 PRINT CHR$(4)"BLOAD AH_1,A$2000"
300 CALL 7808
310 POKE 7987,255 : REM PING TEST
320 PRINT CHR$(4)"BLOAD AH_0,A$2000"
330 POKE 7987,255 : REM PING TEST

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10 REM
20 REM HGR MOIRE
30 REM
35 REM FOR EMULATOR : DEADC0DE.ORG/apple2
40 HGR
45 IF PEEK(7986)<>127 THEN POKE -16302,0 : REM SET NOMIXED
50 FOR Y = 0 TO 190 STEP 2
60 HCOLOR = 4 : REM BLACK
70 HPLOT 0,191-Y TO 279,Y
80 HCOLOR = 7 : REM WHITE
90 HPLOT 0,190-Y TO 279,Y+1
100 NEXT Y
110 FOR X = 0 TO 278 STEP 3
120 HCOLOR = 4
130 HPLOT 279-X,0 TO X,191
140 HCOLOR = 7
150 HPLOT 278-X,0 TO X+1,191
160 NEXT X
170 POKE 7987,255

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10 REM
20 REM SINEWAVE LORES TEST
30 REM
35 REM FOR EMULATOR : DEADC0DE.ORG/apple2
40 GR
50 IF PEEK(7986)<>127 THEN POKE -16302,0 : REM SET NOMIXED
60 FOR X = 0 TO 39
70 COLOR = 3
80 Y = 20 + SIN(45*(X-K)/279) * 18
90 PLOT X,Y
100 NEXT X
110 POKE 7987,255

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10 REM
20 REM LORES80 CONCENTRIC CIRCLES
30 REM
40 REM BY JIM SATHER --- 6/21/84
50 REM
70 REM
80 REM FOR EMULATOR : DEADC0DE.ORG/apple2
90 REM
110 REM
120 REM INITIALIZE
130 REM
140 STR80 = -16383 : COL80 = -16371 : NOMIX = -16302 : MBD = -16300
150 AUX = -16299 : FRCTXT = -16290 : LCLEER = -1998 : CLR = 48
170 GR : POKE STR80,0 : POKE NOMIX,0 : POKE COL80,0 : POKE FRCTXT,0
180 POKE AUX,0 : CALL LCLEER : POKE MBD,0 : CALL LCLEER : REM CLEAR SCREEN
200 REM
210 REM COLOR / CIRCLE COMPUTATIONS
220 REM
230 PTS = 208 : REM NUMBER OF ANGLES SAMPLED
240 FOR ANGLE = 0 TO PTS-1
250 A1 = 6.2831852 * ANGLE / PTS : SI = SIN(A1) : CO = COS(A1)
260 FOR C = 0 TO 7 : COLOR = C : IF ANGLE > PTS/2 THEN COLOR = C+8
270 IF C = 0 THEN COLOR = 15
280 R = 24 - C*3 : V = 24 - SI * R : H = 40 + CO * R * 1.36 : GOSUB 330
290 NEXT C : NEXT ANGLE
295 POKE 7987,255
300 GOTO 300
320 REM
330 REM PLOT H,V (H = 0-79, V = 0-47)
340 REM
350 H2 = INT(H) / 2
360 IF H2 - INT(H2) THEN POKE MBD,0 : PLOT H2,V : GOTO 400
370 POKE AUX,0 : CSAV = PEEK(CLR) : C2 = CSAV / 2 : C2% = C2
380 IF C2 - C2% THEN C2% = C2% + 128
390 POKE CLR,C2% : PLOT H2,V : POKE CLR,CSAV
400 RETURN