Commit Graph

9 Commits

Author SHA1 Message Date
Aaron Culliney
e5b3099b04 Improved clamping of Mac joystick/gamepad axes 2016-04-23 14:56:05 -07:00
Aaron Culliney
747a469241 Fixes to get Mac build working again
- TODO : various settings appear to be broken, but basic emulator functionality appears to be working ;-)
2016-04-23 14:54:46 -07:00
Aaron Culliney
3ed159dd0b Lightly refactor joystick and button handling during reset
- Remove unused button2 variable
    - Remake little-used backend joystick reset function as function pointer
    - Allow soft reset and self-test on Android (although there is still a race condition due to code that directly sets
      joy_button[12] values
2016-04-17 11:42:13 -07:00
Aaron Culliney
0dbcfbc9a2 Various fixes to get Mac and iOS building 2016-02-15 21:10:16 -08:00
Aaron Culliney
829291feba Refactor all drawing to run on video thread in one scanner pass
- Moves extra work off CPU/audio thread
    - Prepares the way to possibly remove the vestigal intermediate indexed framebuffer and do direct RGBA_8888 writes
      to XImage or OpenGL texture
    - Prepares the ground for possible better emulation of video scanner hardware

Conflicts:
	src/display.c
	src/video/glvideo.c
	src/video/video.h
2016-02-15 13:29:58 -08:00
Aaron Culliney
261ae2efae Refactor to not use video_backend in so many places 2016-02-07 14:42:32 -08:00
jvernet
3cea55cc40 Est ce que je vais terminer un jour ? 2016-01-04 21:25:26 -08:00
jvernet
746dcb2e3d Suite 2016-01-04 21:25:25 -08:00
Aaron Culliney
6af1309e2d Various project changes to prepare for iOS target 2016-01-04 20:33:35 -08:00