Aaron Culliney
29006f9c5c
path handling cleanups
2015-06-01 22:25:29 -07:00
Aaron Culliney
064070be7c
Kill a magic number and ensure file_name is nul-terminated
2015-06-01 22:08:58 -07:00
Aaron Culliney
3f38467c93
Silence Valgrind complaint about gzread()
2015-06-01 22:04:01 -07:00
Aaron Culliney
adb09dc84e
Avoid buffer overflow +1, thank you Valgrind
2015-06-01 21:17:48 -07:00
Aaron Culliney
9d26e2c6f0
Tweak comments
2015-05-31 16:33:39 -07:00
Aaron Culliney
4c8856fb04
Comment unused/untested codepaths
2015-05-31 16:31:57 -07:00
Aaron Culliney
3b13fc29a4
Don't leak stuff-n-things, thank you Valgrind =)
...
- Major : Previously leaking interface threads
- Major : Leak of FILE* resources in inflate routine
- Minor : previous leak-on-exit of enumerated sound devices
2015-05-31 14:11:57 -07:00
Aaron Culliney
80b880550f
Fix shutdown codepaths
...
- Ensures various shutdown codepaths (interface, cpu/audio, main/video, ...) run on proper thread(s)
- Actually now runs the CloseAL() code
- Try to ensure all detached threads exit ... seems to help keep Valgrind happy =)
2015-05-31 13:43:51 -07:00
Aaron Culliney
a796a9f14c
c_mygetch is strictly INTERFACE_CLASSIC
2015-05-31 12:57:33 -07:00
Aaron Culliney
6a453c3973
Don't exit in video_shutdown()
2015-05-31 11:25:23 -07:00
Aaron Culliney
a4f185d197
Bugfix: allow unsigned indexing
2015-05-31 11:23:49 -07:00
Aaron Culliney
debd0370b3
Only choose 8888 color for now
2015-05-30 23:19:20 -07:00
Aaron Culliney
5816962f32
Make RGBA_4444 codepaths available to HUD models
2015-05-30 23:18:08 -07:00
Aaron Culliney
bcb36a4801
add codepath for RGBA_4444 textures
2015-05-30 18:58:34 -07:00
Aaron Culliney
a3b2afe18f
Adds a semi-opaque halo effect around keyboard and menu glyphs for better contrast
2015-05-30 12:18:42 -07:00
Aaron Culliney
31cef9eb58
Avoid overflowing when rerendering character.
2015-05-29 22:14:53 -07:00
Aaron Culliney
e6ec58a8ba
Fix Android build break
2015-05-29 21:48:39 -07:00
Aaron Culliney
cb72d483c0
Refactor INTERPOLATED_PIXEL_ADJUSTMENT calculations just to codepaths actually touching the internal framebuffers
2015-05-29 21:47:49 -07:00
Aaron Culliney
aee1111cb0
Better derivation of framebuffer macros
2015-05-29 21:46:37 -07:00
Aaron Culliney
1ca1e7d2cc
Use parens around SCANSTEP macro
2015-05-29 21:46:14 -07:00
Aaron Culliney
1506aba551
Refactor: rename to video_reset() for clarity
2015-05-29 21:46:07 -07:00
Aaron Culliney
27ade69757
Refactor various display initialization routines to CTOR
2015-05-29 21:46:01 -07:00
Aaron Culliney
5abcea5f8d
Fix Linux desktop build break
2015-05-28 21:16:13 -07:00
Aaron Culliney
73306047c1
interface.c is part of the main sources
...
...although most of it is deprecated on Mac and mobile
2015-05-25 13:38:53 -07:00
Aaron Culliney
966ba0a2d8
No disk in drive (or invalid track) should return 0xFF
...
- Bug introduced in e01e437
- Bugfix allows U5 Journey Onward to work =P
2015-05-25 13:36:17 -07:00
Aaron Culliney
0cb3086622
gltouchjoy and keyboard are now toggle options
2015-05-23 23:30:18 -07:00
Aaron Culliney
692a6793cb
Default enable touch joystick instead of keyboard
2015-05-23 23:25:32 -07:00
Aaron Culliney
9e9939a3a6
Only allow explicit main menu requests to bubble up
...
- Works around existing bugs in various gltouchwidget's logic
2015-05-23 23:17:33 -07:00
Aaron Culliney
da0b4c51cf
Changes Android Studio made when upgraded
2015-05-23 22:49:03 -07:00
Aaron Culliney
4d3de200d9
Extra/configurable defaults to uppercase for U4 keys...
2015-05-21 22:32:38 -07:00
Aaron Culliney
13a7dbfbb0
defensive coding
2015-05-21 22:31:06 -07:00
Aaron Culliney
df218fed05
Improved keyboard with semi-inline arrows
2015-05-17 22:05:15 -07:00
Aaron Culliney
8e73b70f95
Touch keyboard now supports special keys
2015-05-10 15:25:50 -07:00
Aaron Culliney
fe8aa03360
Updates for Android build
2015-05-10 14:06:20 -07:00
Aaron Culliney
5ec12f2e08
Remove unused configuration settings
2015-05-10 14:04:58 -07:00
Aaron Culliney
68011fa8f2
First cut at touch menu HUD
...
- Enables choosing touch keyboard or touch joystick
- Enables increasing/decreasing speed
- Enables opening main popup menu
- Also migrates all gesture responsibility away from Java side of things
2015-05-09 19:23:52 -07:00
Aaron Culliney
1126a319ec
Misc tweaks to various GL interface objects
2015-04-26 18:12:56 -07:00
Aaron Culliney
e7c0d8fe48
Comments, and avoid NULL deref on app resume
2015-04-22 23:40:48 -07:00
Aaron Culliney
4e23795cfd
First cut at GL touch keyboard
2015-04-22 23:32:36 -07:00
Aaron Culliney
725cf68011
Move common function to base class
2015-04-19 14:28:47 -07:00
Aaron Culliney
142f0181bc
support showing hourglass pause animation
2015-04-19 14:28:09 -07:00
Aaron Culliney
eee0dd45e3
zero-initialize buffers
2015-04-19 14:26:40 -07:00
Aaron Culliney
2b658954f9
Various additions/changes to interface glyphs
2015-04-19 14:25:53 -07:00
Aaron Culliney
629e44b210
Slightly more idiomatic way to upload texture pixels
2015-04-18 15:29:55 -07:00
Aaron Culliney
fc531ea8dd
Disk selection now just returns to emulation
2015-04-18 15:29:04 -07:00
Aaron Culliney
c2bd14f9b5
REFACTOR : glcpuanim now manages all generic alert messages
2015-04-18 15:15:09 -07:00
Aaron Culliney
592c80344f
Add new custom bitmap glyphs, and change load positions
2015-04-18 14:50:02 -07:00
Aaron Culliney
dcd0207525
Fix ctor load priorities
2015-04-17 22:12:13 -07:00
Aaron Culliney
c48e72c27f
Keep native side paused on "system" onResume()
2015-04-17 21:43:02 -07:00
Aaron Culliney
883403e6e8
Avoid android.view.WindowLeaked issue with lingering popups
...
- Was seeing android.view.WindowLeaked issue on certain devices if the main popup menu was left lingering (which was
previously by design ... bad design apparently)
- Simplifies lifecycle pause/resume (should be no Android UI showing now)
- Emulation resumes automatically, will handle pausing-CPU-on-resume on native side in subsequent commit
2015-04-17 21:42:45 -07:00