Commit Graph

22 Commits

Author SHA1 Message Date
Aaron Culliney
51a5f5fcf7 Excise ERRLOG() in favor of LOG() 2017-07-15 14:39:15 -10:00
Aaron Culliney
bea9e1ee31 Added new iOS testing targets and misc project changes 2016-10-16 21:30:47 -07:00
Aaron Culliney
e479a861d7 First cut at testing save/restore of emulation state 2016-09-11 11:53:59 -07:00
Aaron Culliney
721ea2c172 Also copy external-disks and use them if available 2016-09-02 12:39:09 -07:00
Aaron Culliney
06f8015959 Misc fixes for test stubs 2016-07-23 17:23:36 -07:00
Aaron Culliney
b4925292e1 iOS improvements
- Recursively copy disks directory out of bundle to a R/W location in Documents directory
    - Allow background audio to play
2016-07-22 20:43:38 -07:00
Aaron Culliney
7af88b3568 Tests are starting to run in iOS simulator 2016-06-30 21:03:58 -07:00
Aaron Culliney
3b6b568fc2 Ensure we use the correct device bounds 2016-06-26 17:17:28 -07:00
Aaron Culliney
ca73750c44 Various tests works again on Mac 2016-06-26 09:31:56 -07:00
Aaron Culliney
0eb4dad0da More fixes to get iOS build unstuck 2016-05-15 18:22:58 -07:00
Aaron Culliney
e5b3099b04 Improved clamping of Mac joystick/gamepad axes 2016-04-23 14:56:05 -07:00
Aaron Culliney
747a469241 Fixes to get Mac build working again
- TODO : various settings appear to be broken, but basic emulator functionality appears to be working ;-)
2016-04-23 14:54:46 -07:00
Aaron Culliney
3ed159dd0b Lightly refactor joystick and button handling during reset
- Remove unused button2 variable
    - Remake little-used backend joystick reset function as function pointer
    - Allow soft reset and self-test on Android (although there is still a race condition due to code that directly sets
      joy_button[12] values
2016-04-17 11:42:13 -07:00
Aaron Culliney
0dbcfbc9a2 Various fixes to get Mac and iOS building 2016-02-15 21:10:16 -08:00
Aaron Culliney
829291feba Refactor all drawing to run on video thread in one scanner pass
- Moves extra work off CPU/audio thread
    - Prepares the way to possibly remove the vestigal intermediate indexed framebuffer and do direct RGBA_8888 writes
      to XImage or OpenGL texture
    - Prepares the ground for possible better emulation of video scanner hardware

Conflicts:
	src/display.c
	src/video/glvideo.c
	src/video/video.h
2016-02-15 13:29:58 -08:00
Aaron Culliney
261ae2efae Refactor to not use video_backend in so many places 2016-02-07 14:42:32 -08:00
jvernet
3cea55cc40 Est ce que je vais terminer un jour ? 2016-01-04 21:25:26 -08:00
jvernet
bf341731f0 Separate View/controller 2016-01-04 21:25:26 -08:00
jvernet
746dcb2e3d Suite 2016-01-04 21:25:25 -08:00
Aaron Culliney
e7e6af1335 WIP : first cut at MainMenu popup 2016-01-04 20:34:27 -08:00
Aaron Culliney
5737e89150 Initial iOS target compiles, links, and appears to run in simulator and on device =) 2016-01-04 20:34:27 -08:00
Aaron Culliney
6af1309e2d Various project changes to prepare for iOS target 2016-01-04 20:33:35 -08:00