Aaron Culliney
53f0999f5a
Bugfix : use int64_t for onTouchEvent flags
2015-08-01 16:41:49 -07:00
Aaron Culliney
0d658932b6
Expose particular settings back to Android so we can persist the values
2015-07-30 23:12:00 -07:00
Aaron Culliney
0bc8869627
nativeOnTouch() now returns various state flags
...
- Allows playing of a key click sound if a keyboard item tapped
- Improves stovepiping the native request to show the Android main menu
2015-07-30 22:05:21 -07:00
Aaron Culliney
abfa6e743b
Bugfix : properly show icon for joystick or keyboard
2015-07-29 21:18:25 -07:00
Aaron Culliney
7067d10949
Android touch menu configurations
2015-07-28 22:22:25 -07:00
Aaron Culliney
25b9f3d3f3
Android lifecycle cleanups
...
- Differentiate between cpu_pause() when going to menu (and app is still foregrounded, and cpu_pauseBackground()
when a system backgrounding event has occurred.
- Destroy/free audio resources owned by CPU thread when background is requested, put CPU thread into waiting upon
pthread condition to resume.
- Mobile device now always signals pthread condition to force CPU thread resume from background
2015-07-27 22:36:39 -07:00
Aaron Culliney
a0cadc83c6
Refactor timing locking behavior
...
- Do not start CPU thread until after splash screen
- Insure that only CPU thread can actually create/destroy the audio interfaces
2015-07-26 13:48:24 -07:00
Aaron Culliney
fa1de4dee7
Silence some logging
2015-07-26 10:41:12 -07:00
Aaron Culliney
36baaa04d5
Allow dynamic configuration of audio latency
...
- This allows for user-configured device-specific tuning (which makes sense in the Android world with 10,000+
different devices out there ;-)
2015-07-25 12:57:16 -07:00
Aaron Culliney
bca223780c
Properly set speaker volume
2015-07-24 22:21:01 -07:00
Aaron Culliney
5291ee750d
Add MB_ISEnabled() function
2015-07-23 23:46:23 -07:00
Aaron Culliney
2ae8468b10
Fix desktop Linux build break
2015-07-12 14:29:47 -07:00
Aaron Culliney
7ca4a2646d
Optimize video drawing and API cleanup
...
- Enforces synchronized access to video dirty bit
2015-07-12 14:13:13 -07:00
Aaron Culliney
2a0a9c03b7
Misc speaker codepath tweaks
2015-07-12 13:01:25 -07:00
Aaron Culliney
432d2fb563
Renamed some speaker API methods
2015-07-12 13:00:39 -07:00
Aaron Culliney
5f4bf6b1a7
Use single buffer queue callback for OpenSLES/Android
...
- OpenSLES Callback now performs simple mix of 2 sources (speaker and mockingboard)
- Avoids multiple callbacks which was a performance penalty especially for low-end droids
2015-07-12 12:59:49 -07:00
Aaron Culliney
2381868c63
Enable speaker stereo output
2015-07-11 14:21:07 -07:00
Aaron Culliney
1b4962169a
Enabled backfilling quiet samples for stereo
...
- This is a bit of a hack that fixes mockingboard glitching
2015-07-08 20:14:16 -07:00
Aaron Culliney
60d32583ae
Gets mockingboard playing with OpenSLES backend
...
- At ring buffer boundaries, we submit first the beginning of the samples buffer and then the end
2015-07-07 21:36:42 -07:00
Aaron Culliney
0cefe60e06
Force OpenSLES to start playback immediately
...
- Without this, mockingboard will queue a few samples on U5 boot, but then it won't restart
2015-07-07 21:32:43 -07:00
Aaron Culliney
edaa7be34f
Avoid segfaults and deadlocks in backgrounding/foregrounding on Android
2015-07-05 13:40:50 -07:00
Aaron Culliney
38813bb2a1
Revert "Avoid segfault in render thread on mobile shutdown codepath"
...
This reverts commit ddefceaf08
.
- need an additional boolean instead
2015-07-05 13:29:35 -07:00
Aaron Culliney
4305909d67
Expose some timing constants
2015-07-05 13:17:41 -07:00
Aaron Culliney
dfbb13906a
Working buffer size should be around 0.1-0.3 sec of data
...
- This appears to work on a wide grange of older Gingerbread through to the latest Nexus class devices
- TODO : we really should write a dynamic calculation/adjustment routine to determine the best working buffer for
any device this code runs on =)
2015-07-05 13:16:20 -07:00
Aaron Culliney
8ecab7cf91
Eliminate using a local variable
2015-07-05 12:58:43 -07:00
Aaron Culliney
e04f5c046c
Just use the workingBytes for bytes_queued calculation
2015-07-05 12:57:24 -07:00
Aaron Culliney
ddefceaf08
Avoid segfault in render thread on mobile shutdown codepath
2015-07-04 18:18:06 -07:00
Aaron Culliney
ada6d7a0be
Pause/resume CPU/audio together
2015-07-04 18:17:04 -07:00
Aaron Culliney
c036c8dc84
Defensive coding around case where backend soundsystem is unavailable
2015-07-04 18:13:01 -07:00
Aaron Culliney
2910b6180e
Avoid speaker_going_silent codepath on Android
2015-07-04 18:11:58 -07:00
Aaron Culliney
43f6eff62e
Avoid segfaults if mockingboard not initialized
2015-07-04 18:11:12 -07:00
Aaron Culliney
b717e829a7
Override assert() to get messages
2015-07-04 18:08:43 -07:00
Aaron Culliney
2aba9a5ba1
Better OpenSLES backend implementation for Android
...
- Uses buffer values gleaned from Android system
- Removes completely unnecessary playq and uses ringBuffer instead with read/write heads
- ringBuffer includes a certain amount of "overflow" space for callback convenience
2015-07-04 18:01:44 -07:00
Aaron Culliney
0c6fe702e5
Simplify the going-silent logic
2015-07-02 20:37:06 -07:00
Aaron Culliney
a9307aa827
Remove hardcoded sample rate and buffer sizes
...
- Audio backend now specifies the sample rate and min/ideal buffer size for mono and stereo audio
- Increase maximum speaker amplitude
2015-07-02 20:24:59 -07:00
Aaron Culliney
d5b7b5263c
Misc tweaks
2015-06-30 22:10:30 -07:00
Aaron Culliney
951b4518c1
Expose device-preferred audio parameters to native
2015-06-28 12:49:26 -07:00
Aaron Culliney
d01b220b21
Remove spurious checkin
2015-06-28 10:56:11 -07:00
Aaron Culliney
afeffdab79
Tweak to avoid GCC complaint
2015-06-27 13:14:32 -07:00
Aaron Culliney
bb8d51817b
First cut at Android OpenSLES backend
2015-06-27 11:48:00 -07:00
Aaron Culliney
c4397123cb
Assert that there is only one backend renderer
2015-06-22 22:21:27 -07:00
Aaron Culliney
5b7afea0b4
Refactor : use the new common playqueue code
2015-06-22 22:21:09 -07:00
Aaron Culliney
7a2d1725c7
A simple audio buffer play queue implementation
2015-06-22 22:20:32 -07:00
Aaron Culliney
be7a6267e2
Refactor : call openal_systemShutdown from failed creation
2015-06-20 14:28:27 -07:00
Aaron Culliney
20054a9171
Refactor : avoid early return
2015-06-20 13:49:35 -07:00
Aaron Culliney
2839e92ce4
Refactor : simplify check for available buffers
2015-06-20 13:16:24 -07:00
Aaron Culliney
9a7090c3a4
Refactor : begin excising use of uthash
...
- While uthash is excellent, it is too heavyweight for a custom collection that has a maximum of 4 elements
2015-06-20 13:02:18 -07:00
Aaron Culliney
2824dfa752
Refactor : clarify buffer play list variable
2015-06-20 12:18:42 -07:00
Aaron Culliney
0aecc83744
Refactor : shuffle moar code around for clarity
2015-06-20 12:11:53 -07:00
Aaron Culliney
8ab4c18de5
Refactor : shuffled code locations to eliminate forward declarations
2015-06-20 11:51:15 -07:00
Aaron Culliney
7b0c5be7c8
Refactor : style and API cleanups
2015-06-20 11:39:23 -07:00
Aaron Culliney
b5ebec1939
Refactor : various style tweaks and optimizations
2015-06-20 11:19:29 -07:00
Aaron Culliney
81941295e6
Refactor : simplify audio buffer API
2015-06-20 00:01:17 -07:00
Aaron Culliney
3ed43fa43c
Refactor : remove enumerate devices and other API simplifications
2015-06-19 22:03:48 -07:00
Aaron Culliney
f353a11ec5
Refactor : clarify _this and _internal parameters
2015-06-17 20:54:51 -07:00
Aaron Culliney
5beb1ce476
Fix build break
2015-06-17 20:39:12 -07:00
Aaron Culliney
433f079610
Refactor : renamed methods and eliminated unused parameters
2015-06-16 23:32:19 -07:00
Aaron Culliney
060c95e873
Refactor : remove unnecessary DSGetLock()
2015-06-16 23:19:02 -07:00
Aaron Culliney
72389b941a
Refactor : clarify basic subsystem interface
2015-06-16 23:02:25 -07:00
Aaron Culliney
107db0dbde
Refactor : remove apparently unneeded call to GetStatus
2015-06-16 22:47:37 -07:00
Aaron Culliney
6059bf370b
Refactor : change API method to return error code instead of a success boolean
2015-06-16 22:43:50 -07:00
Aaron Culliney
17cfb8c3a3
Refactor : remove unused code and make constant code constant
2015-06-16 22:39:35 -07:00
Aaron Culliney
6a4fe7bfa1
Refactor : prettify get buffer lock function
2015-06-16 22:28:53 -07:00
Aaron Culliney
e0fe2e62f7
Refactor : remove moar deadcode!
2015-06-16 22:19:19 -07:00
Aaron Culliney
f41dc9b68a
Refactor : remove enumerated audio devices from file scope and eliminate \n from logs
2015-06-16 22:17:18 -07:00
Aaron Culliney
26d3cda215
Refactor : initialization and shutdown codepath cleanup
2015-06-16 21:45:45 -07:00
Aaron Culliney
43d98235fd
Refactor : cleaned up a bit of deadcode
2015-06-16 21:33:31 -07:00
Aaron Culliney
a2663298d1
Refactor : coalesce two structs into one for clarity
2015-06-16 21:18:52 -07:00
Aaron Culliney
ba42037473
Refactor : remove PVOICE typedef
2015-06-16 20:41:18 -07:00
Aaron Culliney
7552d64d74
Refactor : rename variable for clarity
2015-06-15 22:33:18 -07:00
Aaron Culliney
6a12ae4081
Refactor : simplify function-pointer assignment
2015-06-15 22:24:51 -07:00
Aaron Culliney
538b0aacd7
Refactor : rename some structures for clarity
2015-06-15 22:19:23 -07:00
Aaron Culliney
aedada03e9
Refactor : remove unused ivars
2015-06-15 22:07:09 -07:00
Aaron Culliney
d6b5c19584
Refactor : rename a number of structures and constify a few public API methods
2015-06-15 21:50:46 -07:00
Aaron Culliney
8dd82642d3
Refactor : rename audio subsystem initialization and shutdown functions
2015-06-14 15:05:44 -07:00
Aaron Culliney
59e95a19b1
Refactor : add annotations to a few more functions
2015-06-14 14:56:53 -07:00
Aaron Culliney
33a13abbc2
Refactor : Better segregation and modularization of the audio backend functions
2015-06-14 14:46:15 -07:00
Aaron Culliney
7fd1b350c2
Refactor : hide non-public OpenAL internal API
2015-06-14 14:07:33 -07:00
Aaron Culliney
ec4ff3de10
Refactor : shuffle moar macros into mockingboard.c
2015-06-14 14:07:33 -07:00
Aaron Culliney
af1c6bf159
Refactor : audio system functions return nonzero on failure
2015-06-14 14:07:33 -07:00
Aaron Culliney
c8834a91e3
Refactor: Rename and remove some macros and variables
2015-06-14 14:07:33 -07:00
Aaron Culliney
27a3fea005
Refactor : kill ds-shim.h
2015-06-14 14:07:33 -07:00
Aaron Culliney
93a578d40a
Refactor : remove and rename certain globals
2015-06-14 14:07:33 -07:00
Aaron Culliney
4d0ca2b6e3
Refactor : move another function to mockingboard module
2015-06-14 14:07:33 -07:00
Aaron Culliney
1679b8e76a
Refactor : excised more DS deadc0de
2015-06-14 14:07:33 -07:00
Aaron Culliney
3767f55846
Refactor : rename and coalesce audio buffer initialization structs
2015-06-14 14:07:33 -07:00
Aaron Culliney
49d2fe6e09
Refactor : excise deadc0de
2015-06-14 14:07:32 -07:00
Aaron Culliney
1707c60701
Refactor : completely excise win-shim
...
- Moves remaining shim code into mockingboard.c
- Breaks Mac builds for now =P
2015-06-14 14:07:32 -07:00
Aaron Culliney
994e1a4568
Refactor FALSE -> false
2015-06-14 14:07:32 -07:00
Aaron Culliney
f89c734996
Refactor : excise various macro defs
2015-06-14 14:07:32 -07:00
Aaron Culliney
b9371d3a38
Refactor : LPDWORD > unsigned long*
2015-06-14 14:07:32 -07:00
Aaron Culliney
7513f5e938
Refactor UINT -> unsigned int
2015-06-14 14:07:32 -07:00
Aaron Culliney
92f21a65ca
Refactor : LPVOID > void*
2015-06-14 14:07:32 -07:00
Aaron Culliney
e63afea069
Refactor : excise LPBYTE, LPLONG
2015-06-14 14:07:32 -07:00
Aaron Culliney
8cba7de872
Refactor : excise unused macro defs
2015-06-14 14:07:32 -07:00
Aaron Culliney
7263e161e4
Refactor : LONG -> long
2015-06-14 14:07:32 -07:00
Aaron Culliney
5312ddee00
Refactor : ULONG -> unsigned long
2015-06-14 14:07:32 -07:00
Aaron Culliney
109dfa855b
Refactor : DWORD -> unsigned long
2015-06-14 14:07:32 -07:00
Aaron Culliney
7051e6d906
Refactor : SHORT -> int16_t
2015-06-14 14:07:32 -07:00
Aaron Culliney
57cd12f1cc
Refactor : BYTE -> uint8_t
2015-06-14 14:07:32 -07:00
Aaron Culliney
6d252b0b3e
Refactor : WORD -> uint16_t
2015-06-14 14:07:32 -07:00
Aaron Culliney
4b28e33906
Refactor USHORT -> uint16_t
2015-06-14 14:07:32 -07:00
Aaron Culliney
a5d36c7dff
Refactor : remove unused macro defs
2015-06-14 14:07:32 -07:00
Aaron Culliney
a46a882a3d
Refactor length types
2015-06-14 14:07:32 -07:00
Aaron Culliney
c5fb837314
Refactor BOOL -> bool
2015-06-14 14:07:32 -07:00
Aaron Culliney
87e7ec24ff
Refactor HRESULT -> int
2015-06-14 14:07:32 -07:00
Aaron Culliney
20bbfcd286
Fixes for Tap Delay thread
...
- Now signals TD thread on each touch event that resulted in a change to the buttons.trackingIndex or a change to
the chosen button (buttons.touchDownButton, buttons.northButton, or buttons.southButton)
- Uses mutex (un)locking to avoid races around buttons.trackingIndex and chosen button
- Adds an equal delay on TD thread loop finish to ensure the touchDown/touchUp or touchDown/move/touchUp event
sequence is the same basic duration as received
2015-06-14 13:59:51 -07:00
Aaron Culliney
5e1d8552ef
Ensure file globals are in file scope
2015-06-14 13:59:29 -07:00
Aaron Culliney
c47afc4ccb
Bugfix disk selection on Linux desktop
2015-06-07 11:25:50 -07:00
Aaron Culliney
f28b708449
Delay joystick button touches FTW
...
- Previously a touch down event would trigger a joystick button, but now this slight delay in processing allows us
to discard this if the user really issued a tap-move combo
2015-06-06 21:44:11 -07:00
Aaron Culliney
1da7acbaba
Properly hook up Android shutdown paths
2015-06-06 21:18:27 -07:00
Aaron Culliney
26d7e7da3d
Reminder for a future rethink/refactor
2015-06-06 13:00:53 -07:00
Aaron Culliney
3108e035ed
Implement sticky-CTRL key for touch keyboard
2015-06-06 12:02:03 -07:00
Aaron Culliney
1cdbaa460a
Change joystick glyph
2015-06-03 22:21:33 -07:00
Aaron Culliney
5773ef2e8d
Simplify touch menu to just one model/texture
...
- Also seamlessly complements gltouchkbd layout
2015-06-03 22:13:19 -07:00
Aaron Culliney
f2abf4ce35
Fix emulator quit path on Android
2015-06-01 22:50:44 -07:00
Aaron Culliney
29006f9c5c
path handling cleanups
2015-06-01 22:25:29 -07:00
Aaron Culliney
064070be7c
Kill a magic number and ensure file_name is nul-terminated
2015-06-01 22:08:58 -07:00
Aaron Culliney
3f38467c93
Silence Valgrind complaint about gzread()
2015-06-01 22:04:01 -07:00
Aaron Culliney
adb09dc84e
Avoid buffer overflow +1, thank you Valgrind
2015-06-01 21:17:48 -07:00
Aaron Culliney
9d26e2c6f0
Tweak comments
2015-05-31 16:33:39 -07:00
Aaron Culliney
4c8856fb04
Comment unused/untested codepaths
2015-05-31 16:31:57 -07:00
Aaron Culliney
3b13fc29a4
Don't leak stuff-n-things, thank you Valgrind =)
...
- Major : Previously leaking interface threads
- Major : Leak of FILE* resources in inflate routine
- Minor : previous leak-on-exit of enumerated sound devices
2015-05-31 14:11:57 -07:00
Aaron Culliney
80b880550f
Fix shutdown codepaths
...
- Ensures various shutdown codepaths (interface, cpu/audio, main/video, ...) run on proper thread(s)
- Actually now runs the CloseAL() code
- Try to ensure all detached threads exit ... seems to help keep Valgrind happy =)
2015-05-31 13:43:51 -07:00
Aaron Culliney
a796a9f14c
c_mygetch is strictly INTERFACE_CLASSIC
2015-05-31 12:57:33 -07:00
Aaron Culliney
6a453c3973
Don't exit in video_shutdown()
2015-05-31 11:25:23 -07:00
Aaron Culliney
a4f185d197
Bugfix: allow unsigned indexing
2015-05-31 11:23:49 -07:00
Aaron Culliney
5816962f32
Make RGBA_4444 codepaths available to HUD models
2015-05-30 23:18:08 -07:00
Aaron Culliney
bcb36a4801
add codepath for RGBA_4444 textures
2015-05-30 18:58:34 -07:00
Aaron Culliney
a3b2afe18f
Adds a semi-opaque halo effect around keyboard and menu glyphs for better contrast
2015-05-30 12:18:42 -07:00
Aaron Culliney
31cef9eb58
Avoid overflowing when rerendering character.
2015-05-29 22:14:53 -07:00
Aaron Culliney
cb72d483c0
Refactor INTERPOLATED_PIXEL_ADJUSTMENT calculations just to codepaths actually touching the internal framebuffers
2015-05-29 21:47:49 -07:00
Aaron Culliney
aee1111cb0
Better derivation of framebuffer macros
2015-05-29 21:46:37 -07:00
Aaron Culliney
1ca1e7d2cc
Use parens around SCANSTEP macro
2015-05-29 21:46:14 -07:00
Aaron Culliney
1506aba551
Refactor: rename to video_reset() for clarity
2015-05-29 21:46:07 -07:00
Aaron Culliney
27ade69757
Refactor various display initialization routines to CTOR
2015-05-29 21:46:01 -07:00
Aaron Culliney
966ba0a2d8
No disk in drive (or invalid track) should return 0xFF
...
- Bug introduced in e01e437
- Bugfix allows U5 Journey Onward to work =P
2015-05-25 13:36:17 -07:00
Aaron Culliney
0cb3086622
gltouchjoy and keyboard are now toggle options
2015-05-23 23:30:18 -07:00
Aaron Culliney
692a6793cb
Default enable touch joystick instead of keyboard
2015-05-23 23:25:32 -07:00
Aaron Culliney
4d3de200d9
Extra/configurable defaults to uppercase for U4 keys...
2015-05-21 22:32:38 -07:00
Aaron Culliney
13a7dbfbb0
defensive coding
2015-05-21 22:31:06 -07:00
Aaron Culliney
df218fed05
Improved keyboard with semi-inline arrows
2015-05-17 22:05:15 -07:00
Aaron Culliney
8e73b70f95
Touch keyboard now supports special keys
2015-05-10 15:25:50 -07:00
Aaron Culliney
68011fa8f2
First cut at touch menu HUD
...
- Enables choosing touch keyboard or touch joystick
- Enables increasing/decreasing speed
- Enables opening main popup menu
- Also migrates all gesture responsibility away from Java side of things
2015-05-09 19:23:52 -07:00
Aaron Culliney
1126a319ec
Misc tweaks to various GL interface objects
2015-04-26 18:12:56 -07:00
Aaron Culliney
e7c0d8fe48
Comments, and avoid NULL deref on app resume
2015-04-22 23:40:48 -07:00
Aaron Culliney
4e23795cfd
First cut at GL touch keyboard
2015-04-22 23:32:36 -07:00
Aaron Culliney
725cf68011
Move common function to base class
2015-04-19 14:28:47 -07:00
Aaron Culliney
142f0181bc
support showing hourglass pause animation
2015-04-19 14:28:09 -07:00
Aaron Culliney
eee0dd45e3
zero-initialize buffers
2015-04-19 14:26:40 -07:00
Aaron Culliney
2b658954f9
Various additions/changes to interface glyphs
2015-04-19 14:25:53 -07:00
Aaron Culliney
629e44b210
Slightly more idiomatic way to upload texture pixels
2015-04-18 15:29:55 -07:00
Aaron Culliney
c2bd14f9b5
REFACTOR : glcpuanim now manages all generic alert messages
2015-04-18 15:15:09 -07:00
Aaron Culliney
592c80344f
Add new custom bitmap glyphs, and change load positions
2015-04-18 14:50:02 -07:00
Aaron Culliney
dcd0207525
Fix ctor load priorities
2015-04-17 22:12:13 -07:00
Aaron Culliney
2bc846d1fe
Revert "Fix non-deterministic ctor load issues and use singleton for video_backend module access"
...
This reverts commit af95212a19
.
TODO : make ctor loads deterministic
2015-04-17 21:40:56 -07:00
Aaron Culliney
e2272132c2
Do not destroy OpenGL needful things for VAO codepath
...
- Gets Mac build rendering again
2015-04-16 21:53:44 -07:00
Aaron Culliney
af95212a19
Fix non-deterministic ctor load issues and use singleton for video_backend module access
2015-04-16 21:53:12 -07:00
Aaron Culliney
e2794070dd
fix typos to allow gltouchjoy to build
2015-04-12 16:20:01 -07:00
Aaron Culliney
ca139ee94a
REFACTOR : glanimation rechristend, touch handling genericized
...
- 'animation' was too constrained a name to what these do, so switch to the overloaded term 'node' ;-)
- Touch handling is no longer the sole purview of the touchjoy, (in prep for touchable HUD elements)
2015-04-12 15:55:06 -07:00
Aaron Culliney
5b5c6fa533
REFACTOR : interface menus/HUDs
...
- menu/HUD creation functions moved to better location and renamed
- CPU change animation now default displays on desktop Linux (exercise common HUD codepaths with mobile)
2015-04-12 14:23:35 -07:00
Aaron Culliney
121e250c62
REFACTOR : GLModel render pass is common for HUD models
2015-04-12 11:27:33 -07:00
Aaron Culliney
06051e44e7
REFACTOR : CPU animation is now a HUD model
2015-04-12 00:41:41 -07:00
Aaron Culliney
19e1a8e3d8
REFACTOR : beginnings of object-oriented approach for HUD models
2015-04-12 00:40:43 -07:00
Aaron Culliney
60d7e2b305
touchjoy render pass optimizations : avoid OpenGL calls if alpha is zero
2015-04-11 12:18:36 -07:00
Aaron Culliney
e876cd03b6
REFACTOR : begin consolidating common code for OpenGL HUD interfaces
2015-04-11 11:42:18 -07:00
Aaron Culliney
5712850e84
REFACTOR : demoModel -> GLModel
2015-04-11 11:42:18 -07:00
Aaron Culliney
9bbb180feb
Bugfix touchjoy : make sure only the correct button is firing
2015-04-11 11:42:18 -07:00
Aaron Culliney
afc8c8bb24
Old Spamsung devices running Gingerbread cannot handle dangerous characters like backslash '\' in their OpenGL shader parsers
2015-04-07 23:17:13 -07:00
Aaron Culliney
985cec7725
Baseline GL touch joystick functionality (for AXIS_EMULATED_DEVICE type)
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- Also updates GL touch joystick to allow dynamic HUD re-positioning
2015-04-04 20:35:34 -07:00
Aaron Culliney
23171c65fc
unnecessary to send alpha parameter into function
2015-04-04 12:49:05 -07:00
Aaron Culliney
30236cb400
First cut at GL Touch Joystick
2015-04-01 19:59:38 -07:00
Aaron Culliney
d63bd7b412
macro defines for various mousetext characters
2015-04-01 19:57:12 -07:00
Aaron Culliney
c40f9f7487
X11 renderer : don't change XImage from different thread
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- Only allow the X11 renderer thread to change the XImage
2015-03-23 22:05:08 -07:00
Aaron Culliney
30c59bd43f
X11 renderer still works!
2015-03-23 21:45:46 -07:00
Aaron Culliney
5f210bfcf3
HACK around lingering issues with speed adjustment on mobile
2015-03-22 19:14:35 -07:00
Aaron Culliney
af42dc36b2
Squashed commit of the following:
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CPU speed animation touch-ups, and enable building for desktop
Rename/shuffle animation declarations and code
Refactor backend video system to be a dynamically initialized module
Basic CPU speed texture animation works on desktop Linux and Android
Use static pixel buffers to avoid malloc/free churn
Improve CPU animations
First cut at CPU speed message animation
Refactor some of the classic interface functions to be potentially reusable elsewhere
2015-03-22 18:53:13 -07:00
Aaron Culliney
358541b8cc
Simplify BranchXCycles
2015-03-22 15:46:58 -07:00
Aaron Culliney
8c66a91e14
REFACTOR : shuffle some code for improved legibility
2015-03-14 15:52:15 -07:00
Aaron Culliney
e5fde057c9
Don't create new cpu_thread on app resume
2015-03-12 14:45:17 -07:00
Aaron Culliney
2965afe12e
Two-finger-touch pops up softkeyboard and adjusts GL viewport
2015-03-11 12:54:50 -07:00
Aaron Culliney
e839baa931
Updates to prepare/support Android Studio / Gradle builds
2015-03-10 13:15:36 -07:00
Aaron Culliney
abe520d8b7
Remove unnecessary instructions in CPU tracing
2015-03-10 11:15:28 -07:00
Aaron Culliney
f12a4c7142
Bugfix : assure that ARM processor flags are cleared
2015-03-10 11:13:59 -07:00
Aaron Culliney
7e249745d8
Make disk loading faster on slow Android devices
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- So for now we are not "conformant" on Android, but it appears to be worth the disk image loading times
2015-03-10 10:23:52 -07:00
Aaron Culliney
09ff973016
Work around lack of GLSL version string in older Android device(s)
2015-03-10 10:23:52 -07:00
Aaron Culliney
8d6961c0cb
Callee is responsible for saving higher regs
2015-03-10 10:23:52 -07:00
Aaron Culliney
199300ba39
Bugfix bank maybewrite glue
2015-03-10 10:23:52 -07:00
Aaron Culliney
d30a7b8a38
Codepath is now similar to x86 variant
2015-03-10 10:23:52 -07:00
Aaron Culliney
ee73c5890b
base_c4rom is a flexible pointer
2015-03-10 10:23:52 -07:00
Aaron Culliney
347ed76034
Mark some VM tests as needing attention
2015-03-10 10:23:52 -07:00
Aaron Culliney
36b78f657f
Remove an uppity assert
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- Manifesting on Mac ... believed to be spurious and more fallout from auto-speed adjustment refactor
2015-03-10 10:22:47 -07:00
Aaron Culliney
2855d15f9b
Get graphics working again on Mac and add another snide Android compiler warning =P
2015-03-10 10:22:47 -07:00
Aaron Culliney
d657ab8c46
Unstick Mac builds and tests
2015-03-10 10:22:47 -07:00
Aaron Culliney
b329ac2bff
Remove some redundant code
2015-03-05 21:25:14 -08:00
Aaron Culliney
e7ad98535a
Correct order for CPU tracing arguments
2015-03-05 21:23:36 -08:00
Aaron Culliney
9cbceac80b
Fix bug in GetZPage_X and GetZPage_Y macros
2015-03-05 21:06:42 -08:00
Aaron Culliney
2ec4e46012
Expose a test failure on ARM
2015-03-05 20:59:51 -08:00
Aaron Culliney
c3969f9d1d
Fixes to get Android tests rendering
2015-02-24 20:53:19 -08:00
Aaron Culliney
fadb806c92
DSK image loading considered slow, Use NIB image for faster tests (not specifically exercising DSK codepaths)
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- There may be some wins in optimizing the DSK codepaths, but I think these are inherently slow now that we have
brought in Applewin's conformant code
- It's possible that the best option will be to bring back the non-conformant-but-faster DSK codepaths originally in
this emulator but ...
2015-02-24 20:42:30 -08:00