* Add `spawn` as a way of calling promise-returning blocks
This change adds `spawn` which takes a no-argument, promise-returning
function, calls it, and returns `void`. This makes it easy to call
async blocks from `useEffect` and other places that don't take async
functions, but also makes such calls explicit.
* Adds interruptability to `spawn`
Now, the task function passed to `spawn` can take an `Interrupted`
argument, which is merely a method that returns `true` if the task
should stop doing work. Likewise, `spawn` returns an `Interrupt`
function that causes the `Interrupted` function to return `true`.
* Change to using `AbortController` and `AbortSignal`
Before, `spawn` used functions to interrupt and determine interruption
state. Now, based on feedback from @whscullin, it uses
`AbortController` and `AbortSignal`.
Tests now show how the controller can be used to abort long-running
tasks and API calls in the `spawn`. The also show how signals can be
chained using `addEventListener`.
* Fix `Apple2.tsx`
Forgot to change it to use `AbortController` and `AbortSignal`.
Co-authored-by: Will Scullin <scullin@scullin.com>
This change adds `spawn` which takes a no-argument, promise-returning
function, calls it, and returns `void`. This makes it easy to call
async blocks from `useEffect` and other places that don't take async
functions, but also makes such calls explicit.
Before, the offset for `FLAGS` in `2mg.ts` was `0x0A`, which is
incorrect according to the spec at:
https://apple2.org.za/gswv/a2zine/Docs/DiskImage_2MG_Info.txt
Now, all of the fields in the 2mg header are described, including
their lengths and any constraints. These constraints are enforced by
`read2MGHeader` and tested by new tests.
This removes the `FileSystemFileHandleLike` interface in preference to
just implementing the correct interface. The advantage of the
`FileSystemFileHandle` interface is that it can be passed to the
worker directly to load the file.
This adds both the recommended TypeScript checks, plus the recommended
TypeScript checks that require type checking. This latter addition
means that eslint essentially has to compile all of the TypeScript in
the project, causing it to be slower. This isn't much of a problem in
VS Code because there's a lot of caching being done, but it's clearly
slower when run on the commandline.
All of the errors are either fixed or suppressed. Some errors are
suppressed because fixing them would be too laborious for the little
value gained.
The eslint config is also slightly refactored to separate the strictly
TypeScript checks from the JavaScript checks.
* Create a FileChooser component using showOpenFilePicker
Before, `FileModal` always used a file input control for selecting
local files. This allowed the emulator to read from the file, but
precluded writing back to the file.
With this change, the `FileModal` delegates to the new `FileChooser`
component. The `FileChooser` will use `showOpenFilePicker` if it is
available and a regular file input if it's not.
Using `showOpenFilePicker` has the advantage of allowing the emulator
to write back to the file (if the user grants permission). While the
emulator does not yet take advantage of this write capability, that
will come.
* Addressed comments
* useState() instead of direct DOM manipulation
* backed out eslint changes in favor of suppressing the warning
A test data set was published at https://github.com/TomHarte/ProcessorTests which contain cycle traces of instructions for various versions of the 6502.
This adds a test harness that reads those data files, and adjusts the CPU6502 behavior to match the behavior of the vanilla and WDC 65C02 test data.
Also converts the existing CPU tests to Typescript, and fixes any inconsistencies that came up from the new behaviors.
Disk side information was being dropped and thus not displayable in the UI. This plumbs the value through various formats and adds some light testing.
Also fixes an issue where URL encoded hashes were not properly interpreted.
* Refactor disk handling to allow disk processing to happen in a worker
* Type cleanup
* Convert format handlers to TypeScript
* Convert CFFA to TypeScript
* Switch modules to `esnext` to allow `webpack` to see import statements
* Pass rom names into Apple2 class
* Move ROMs into `system` and `character` directories to allow webpack bundle appropriate ROMs.
* Wait for ROMs to load before completing initialization.
This is mostly a mechanical change; there are still lots of things
about `ui/apple2` that could be improved. The change also converts a
few dependencies of `ui/apple2`, like `applesoft/compiler`.
Besides the straight conversions, some other packages have changes to
make all of the typing work out.
Lastly, `@types/micromodal` has been added as a development
dependency.
* Typescriptify all of the UI peripherals
This converts the audio, gamepad, keyboard, printer, and tape
peripherals into Typescript. This is a pretty mechanical change.
It does fix issue #72, though.
* Add and that were missing
When using the old webpack-dev-server with webpack 5+, we get bitten
by webpack/webpack-dev-server#2692. This upgrades to 4.0.0-beta1 which
also (unhelpfully) changes the config options. The `watchContentBase`
and `watchOptions` don't seem to have analogs in the new versions, but
I left them commented out for future reference.
Also, this does not update `package-lock.json` because even just
updating locally gave different output since I'm on a different
version of node, I'm guessing.
* Add green screen support for the GL renderer
This adds a configuration that is equivalent to a Monitor II monitor
(at least according to the Open Emulator Project) to GL renderer.
This does not need a restart to take effect.
* Update `package.json` to latest `apple2shader` version
During the typescriptification of `disk2.js`
(9d0ec5489c), `drive`, a parameter
reference, was changed into `this.drive`, the current active disk, by
mistake. This change fixes that error.
Stop stringifying opcodes during runtime and only do so upon inspection. Moves all the debugging logic to a common place to allow building an interface.
* Convert `cards/disk2.js` to Typescript
This is mostly a straightforward conversion of `cards/disk2.js` to
Typescript, with the following exceptions:
* `setState()` did not restore the drive light state correctly
because the callback was called with the old `on` value.
* `setPhase()` did not work for WOZ images.
* `getBinary()` did not work for `nib` files.
* `getBase64()` did not work for `nib` files and maybe didn't work
right at all.
Even with these fixes, local storage still doesn't work correctly.
I have also added several TODOs where methods don't support WOZ disks.
* Convert most uses of `memory` to `Uint8Array`
There are many places in the existing code where we use `Uint8Array`
directly. This change merely makes the `memory` type equivalent to
`Uint8Array`.
This change also changes most ROM data to be read-only in Typescript
to ensure that it is not modified by mistake. This can't be done just
by applying `as const` to the declaration because `Uint8Array`s are
can not be expressed as literals. Instead, we create a new type,
`ReadonlyUint8Array` that drops the mutation methods and makes indexed
access read-only.
See
https://www.growingwiththeweb.com/2020/10/typescript-readonly-typed-arrays.html
for details.
* Tighten types and document `disk2.ts`
While trying to understand the Disk ][ emulation, I tighted the types
and documented the parts that I could, including references to other
sources, like _Understanding the Apple //e_ by Jim Sather.
The one functional change is the addition of the P6 ROM of DOS 3.2 and
earlier. This is automatically selected if the card is initialized for
13 sector disks.
Like the DOS 3.3 and ProDOS sector order issues, this change fixes the
physical order of the sectors on 13-sector disks when nibblized.
This change also adds tests for the 13-sector format to verify the
sector order.
One of the crazy things is that _Beneath Apple DOS_ failed me in this
instance because it doesn't discuss what happens to the last byte in
"5 and 3" encoding anywhere (AFAICT). I went back to the DOS 3.1
source released by the Computer History Museum here:
https://computerhistory.org/blog/apple-ii-dos-source-code/
The code is in `appdos31.lst` in the `POSTNIB` routine on line 4777.