Fix hires color shader

This commit is contained in:
Brad Grantham 2017-01-07 15:13:30 -08:00
parent be750dfac4
commit 4460274b75

View File

@ -1400,7 +1400,7 @@ void initialize_gl(void)
hirescolor_program = GenerateProgram("hirescolor", hires_vertex_shader, hirescolor_fragment_shader);
hirescolor_texture_location = glGetUniformLocation(hirescolor_program, "hires_texture");
hirescolor_texture_coord_scale_location = glGetUniformLocation(hirescolor_program, "hirescolor_texture_coord_scale");
hirescolor_texture_coord_scale_location = glGetUniformLocation(hirescolor_program, "hires_texture_coord_scale");
hirescolor_to_screen_location = glGetUniformLocation(hirescolor_program, "to_screen");
hirescolor_x_offset_location = glGetUniformLocation(hirescolor_program, "x_offset");
hirescolor_y_offset_location = glGetUniformLocation(hirescolor_program, "y_offset");