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Fix hires color shader
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@ -1400,7 +1400,7 @@ void initialize_gl(void)
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hirescolor_program = GenerateProgram("hirescolor", hires_vertex_shader, hirescolor_fragment_shader);
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hirescolor_texture_location = glGetUniformLocation(hirescolor_program, "hires_texture");
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hirescolor_texture_coord_scale_location = glGetUniformLocation(hirescolor_program, "hirescolor_texture_coord_scale");
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hirescolor_texture_coord_scale_location = glGetUniformLocation(hirescolor_program, "hires_texture_coord_scale");
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hirescolor_to_screen_location = glGetUniformLocation(hirescolor_program, "to_screen");
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hirescolor_x_offset_location = glGetUniformLocation(hirescolor_program, "x_offset");
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hirescolor_y_offset_location = glGetUniformLocation(hirescolor_program, "y_offset");
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