Apple //e
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Brad Grantham cabfe5191e Mostly rewrite graphics to use shaders
Move to GL 3.2
Draw a quad with shaders depending on the mode in that part of the screen
    HIRES shader reads from hires texture
    TEXTPORT shader reads from textpor texture and indirects through a font
      to get pixel values
MIXED now supported
Still to do: BLINK text, INVERSE text, LORES, gang up HGR memory updates
Why doesn't cursor flash the checkerboard?
2016-11-18 20:54:19 -08:00
apple2e.font A free Apple //e font - use PrintChar21.ttf 2016-11-13 13:51:19 -08:00
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apple2.rom Add BVC, another ROR, CLV, apple2.rom runs further 2016-11-07 11:39:25 -08:00
apple2e.cpp Mostly rewrite graphics to use shaders 2016-11-18 20:54:19 -08:00
apple2e.rom Add Apple 2e ROM from elsewhere. 2016-11-06 14:03:08 -08:00
apple2font.ppm utility to extract C from font image 2016-11-18 11:33:50 -08:00
d6502.c use strcmp instead of == 2016-11-15 10:34:12 -08:00
dis6502.cpp compile on Linux; clean up on exit 2016-11-09 03:46:26 -08:00
dis6502.h disassembler in function 2016-11-07 21:22:08 -08:00
emulator.h Incomplete Apple //e emulator 2016-11-06 00:53:43 -07:00
extractglyphs.cpp update to large-vertical-array format 2016-11-18 20:53:40 -08:00
fake6502.c Fix CX00 ROMs, implement alternate 6502 2016-11-11 15:18:08 -08:00
fake6502.h Fix CX00 ROMs, implement alternate 6502 2016-11-11 15:18:08 -08:00
genkeys.py Rudimentary GL window with keyboard support 2016-11-16 16:16:10 -08:00
interface.cpp Mostly rewrite graphics to use shaders 2016-11-18 20:54:19 -08:00
interface.h Mostly rewrite graphics to use shaders 2016-11-18 20:54:19 -08:00
keyboard.cpp Modified for interactivity 2016-11-07 21:22:49 -08:00
keyboard.h Modified for interactivity 2016-11-07 21:22:49 -08:00
switches.txt soft switch and IO descriptions 2016-11-06 12:36:54 -08:00

README.md

Apple2e

Yet another Apple //e emulator.

I wrote this not because the world needed another //e emulator, but because I wanted to have the fun of building a thing from scratch to run my old Apple //e software.

At the time of writing, the emulator handles only 40-column text mode and no floppy.

Thanks to Lawrence Kesteloot for keyboard code, and Bart Grantham for extracting all our old floppy disk images!

Thanks to Mike Chambers (miker00lz@gmail.com) for his 6502 CPU emulator, which I used as a reference when mine hung on "PRINT 5".

Usage:

apple2e [-debugger] <romfile>

Useful debugger commands:

reset # Press CTRL-RESET
reboot # Press CTRL-OpenApple-RESET
debug N # Set debug flags to N (decimal). See apple2e.cpp for flags
go # Exit debugging, free-run.  Press CTRL-B to break back into the debugger
# Enter a blank line to step one instruction