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https://github.com/datajerk/c2d.git
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added emulated tests
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parent
aea92e1415
commit
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3
Makefile
3
Makefile
@ -1,4 +1,5 @@
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EMUTEST = 1
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WIN32GCC = /usr/local/gcc-4.8.0-qt-4.8.4-for-mingw32/win32-gcc/bin/i586-mingw32-gcc
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all: bin/c2d bin/text2page bin/page2text
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@ -36,5 +37,5 @@ gameserverclient.text: Makefile
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figlet -c -w 40 -f slant "Game Server Online Client" >$@
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test: gameserverclient gameserverclient.mon gameserverclient.text dist
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./test.sh
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EMU=$(EMUTEST) ./test.sh
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BIN
gameserverclient.tiff
Normal file
BIN
gameserverclient.tiff
Normal file
Binary file not shown.
BIN
gameserverclientsplash.tiff
Normal file
BIN
gameserverclientsplash.tiff
Normal file
Binary file not shown.
51
test.scrp
Normal file
51
test.scrp
Normal file
@ -0,0 +1,51 @@
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on run argv
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set my_path to (system attribute "PWD") & "/"
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set my_disk to item 1 of argv
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set my_done1 to item 2 of argv
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set my_done2 to item 3 of argv
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set my_timeout1 to item 4 of argv
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set my_timeout2 to item 5 of argv
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tell application "Virtual ]["
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activate
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delay 1.5
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-- Close all open machines
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close every machine saving no
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-- Create a new (AppleIIe)
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set theMachine to (make new AppleIIe)
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tell theMachine
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-- Change to a color screen
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-- set monochrome screen to false
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set scanlines to true
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set speaker volume to 0.25
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insert my_path & my_disk into device "S6D1"
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-- Now wait for the startup screen
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-- delay 0.5
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try
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with timeout of my_timeout1 seconds
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waiting until screen equals imagefile POSIX path of (my_path & my_done1)
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end timeout
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on error
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return "ERROR: TIMEOUT: Virtual ][ screen != " & my_done1
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end try
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try
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with timeout of my_timeout2 seconds
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waiting until screen equals imagefile POSIX path of (my_path & my_done2)
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end timeout
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on error
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return "ERROR: TIMEOUT: Virtual ][ screen != " & my_done2
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end try
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-- short test of image, not necessary, next 3 lines can be removed
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-- delay 1
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end tell
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-- delay 1.5
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close every machine saving no
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quit
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end tell
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end run
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38
test.sh
38
test.sh
@ -22,6 +22,25 @@ else
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exit 1
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fi
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if ((EMU == 1))
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then
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echo
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echo -n "Emulator Test..."
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if ! OUTPUT=$(osascript test.scrp gameserverclient.dsk gameserverclient.tiff gameserverclient.tiff 15 15)
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then
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echo FAILED
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exit 1
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fi
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if echo $OUTPUT | grep ERROR >/dev/null 2>&1
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then
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echo FAILED
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echo $OUTPUT
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echo
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exit 1
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fi
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echo PASSED
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fi
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rm -f ${BIN}.dsk
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echo
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echo "Testing Windows c2d..."
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@ -57,6 +76,25 @@ else
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exit 1
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fi
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if ((EMU == 1))
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then
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echo
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echo -n "Emulator Test..."
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if ! OUTPUT=$(osascript test.scrp gameserverclient.dsk gameserverclientsplash.tiff gameserverclient.tiff 15 15)
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then
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echo FAILED
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exit 1
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fi
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if echo $OUTPUT | grep ERROR >/dev/null 2>&1
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then
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echo FAILED
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echo $OUTPUT
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echo
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exit 1
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fi
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echo PASSED
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fi
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rm -f ${BIN}.dsk
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echo
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echo "Testing Windows c2d textpage..."
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