asm | ||
bin | ||
bargrloader.textpage | ||
barloader.text | ||
barloader.textpage | ||
c2d.c | ||
c2d.h.0 | ||
Dockerfile.wine32 | ||
dwine | ||
gameserverclient | ||
gameserverclient.mon | ||
gameserverclient.text | ||
gameserverclient.textpage | ||
gameserverclient.tiff | ||
gameserverclientsplash.tiff | ||
Makefile | ||
makeheader | ||
mandelbrotgr.c | ||
page2text.c | ||
README.md | ||
test.scrp | ||
test.sh | ||
text2page.c |
Description
c2d
is a small utility that will read Apple II binary and monitor text files and output a DOS ordered diskette image that will boot your code quickly.
Based on work by:
Weishaar, Tom. Running without filenames. Open-Apple Jan. 1985 Vol. 1, No. 0: p. 7 (https://web.archive.org/web/20150325102420/http://apple2online.com/web_documents/Open%20Apple%20Vol1No00.pdf)
c2d
early history: http://macgui.com/usenet/?group=1&id=254902#msg
Features
$800-$B6FF
available for binary code.$B700-$BFFF
free after load.
- Platforms tested:
- 32-bit/64-bit x86 MacOS|OS/X.
- 32-bit x86 Windows/MinGW.
Download
git clone https://github.com/datajerk/c2d.git
or
Download https://github.com/datajerk/c2d/archive/master.zip and extract.
No Build Notes
Just get the files from bin
. 32-bit Windows and MacOS (universal x86_64/arm64) included.
Build Notes
Unix/Linux:
make
or
MacOS|OS/X, Linux, Cygwin:
gcc -Wall -Wno-missing-braces -I. -O3 -o c2d c2d.c -lm
gcc -Wall -O3 -o bin/text2page text2page.c -lm
gcc -Wall -O3 -o bin/page2text page2text.c -lm
Windows/MinGW:
PATH=C:\MinGW\bin;%PATH%
gcc -Wall -Wno-missing-braces -static -I. -O3 -o c2d c2d.c -lm
gcc -Wall -O3 --static -o bin/text2page text2page.c -lm
gcc -Wall -O3 --static -o bin/page2text page2text.c -lm
c2d Usage/Examples
usage: c2d [-vh?]
c2d [-bgm] [-r row] [-t filename] [-s start address override] input[.mon],[load_address] output.dsk
-h|? this help
-m jump to monitor after booting
-s XXXX jump to XXXX after booting
-t filename, where filename is a 1K $400-$7FF text page splash screen
The splash screen will display while the binary is loading
-b animated loading bar
-g splash page is mixed mode GR
-r override row default of 19 with 'row'
-v print version number and exit
Input without a .mon extension is assumed to be a binary with a 4 byte header.
If the header is missing then you must append ,load_address to the binary input
filename, e.g. filename,800. The load address will be read as hex.
input with a .mon extension expected input format:
0800: A2 FF 9A 20 8C 02 20 4F
0808: 03 4C 00 FF 20 9E 02 A9
Examples:
c2d hello hello.dsk
c2d hello.mon hello.dsk
c2d hello,800 hello.dsk
c2d -m test,300 test.dsk
c2d -s 7300 alpha4,400 alpha4.dsk
c2d -t gameserverclient.textpage gameserverclient,800 gameserverclient.dsk
Splash Page Examples
Click on image to see video.
Splash pages are the exact bytes the Apple II expects in memory range $400-$7FF. Your splash screen should be exactly 1024 bytes (do not worry, the
c2d
loader will not overwrite the Peripheral Slot Scratchpad RAM).
c2d -t gameserverclient.textpage gameserverclient,800 gameserverclient.dsk
-t gameserverclient.textpage
instructs c2d
to put up a text splash page while the binary is loading.
c2d -b -t barloader.textpage gameserverclient,800 gameserverclientbar.dsk
-b
adds an animated bar on line 19.
c2d -b -g -r 23 -t bargrloader.textpage gameserverclient,800 gameserverclientbargr.dsk
-r 23
moves the animated bar to line 23, and -g
indicates the splash page is mixed mode text/gr.
text2page Example
Input is expected to be ASCII text (LF or CRLF line terminated). Only the first 40 characters/line and the first 24 lines are read. See gameserverclient.text
and barloader.text
examples.
text2page <gameserverclient.text >gameserverclient.textpage
page2text Example
Input is expected to be an Apple II binary from $400-$7FF. Exactly 1024 bytes. See gameserverclient.textpage
example.
Text output lines are newline (LF) terminated. Windows users may need to convert LF to CRLF (editor dependent).
page2text <gameserverclient.textpage >gameserverclient.text
Testing
Automated testing is only supported on MacOS|OS/X and requires the following:
- Virtual ][ (http://http://www.virtualii.com/)
- Windows cross-compiling tools https://web.archive.org/web/20151009134313/http://crossgcc.rts-software.org/download/gcc-4.8.0-qt-4.8.4-win32/gcc-4.8.0-qt-4.8.4-for-mingw32.dmg
- Docker required for Windows binary testing; run this once first
docker build --no-cache -t wine32 -f Dockerfile.wine32 .
NOTE: Windows binary testing only supported on MacOS x86_64 machines.
To test, type:
make test # MacOS|OS/X only
make disttest # MacOS|OS/X and Windows
make fulltest # MacOS|OS/X, Windows, and Virtual ][
Bugs
Yes. No input checking. Big Endian untested.
The Ugly Stuff
c2d, Code to Disk, Version 0.57
(c) 2012,2017 All Rights Reserved, Egan Ford (egan@sense.net)
THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
License: Do what you like, remember to credit all sources when using.