ciderpress/util/Modeless.h

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/*
* CiderPress
* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
* See the file LICENSE for distribution terms.
*/
/*
* Trivial implementation of a modeless dialog box.
*/
Large set of changes to restore CiderPress build. CiderPress and MDC now compile, and execute far enough to open their respective "about" boxes, but I doubt they'll do much more than that. * Switch from MBCS to UNICODE APIs Microsoft switched to UTF-16 (by way of UCS-2) a long time ago, and the support for MBCS seems to be getting phased out. So it's time to switch to wide strings. This is a bit awkward for CiderPress because it works with disk and file archives with 8-bit filenames, and I want NufxLib and DiskImgLib to continue to work on Linux (which has largely taken the UTF-8 approach to Unicode). The libraries will continue to work with 8-bit filenames, with CiderPress/MDC doing the conversion at the appropriate point. There were a couple of places where strings from a structure handed back by one of the libraries were used directly in the UI, or vice-versa, which is a problem because we have nowhere to store the result of the conversion. These currently have fixed place-holder "xyzzy" strings. All UI strings are now wide. Various format strings now use "%ls" and "%hs" to explicitly specify wide and narrow. This doesn't play well with gcc, so only the Windows-specific parts use those. * Various updates to vcxproj files The project-file conversion had some cruft that is now largely gone. The build now has a common output directory for the EXEs and libraries, avoiding the old post-build copy steps. * Added zlib 1.2.8 and nufxlib 2.2.2 source snapshots The old "prebuilts" directory is now gone. The libraries are now built as part of building the apps. I added a minimal set of files for zlib, and a full set for nufxlib. The Linux-specific nufxlib goodies are included for the benefit of the Linux utilities, which are currently broken (don't build). * Replace symbols used for include guards Symbols with a leading "__" are reserved.
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#ifndef UTIL_MODELESS_H
#define UTIL_MODELESS_H
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/*
* This class must be allocated on the heap, and destroyed by calling
* DestroyWindow(). Do not delete the object or call EndDialog().
*
* To use, call Create(dialogID, pParentWnd). Make sure "visible" is set to
* "true" in the dialog properties.
*
* For "progress" dialogs: immediately before creating the window with Create,
* disable the main window with EnableWindow(FALSE). That prevents it from
* getting user input. When you're done, re-enable it with
* EnableWindow(TRUE), and then DestroyWindow on this object. (If you do it
* the other way, some other window will get focus, and you have to use
* SetActiveWindow() to get it back... but that causes a UI flash.) This
* behavior is now implemented in ExclusiveModelessDialog.
*/
class ModelessDialog : public CDialog {
public:
ModelessDialog(void) : fOkayToDelete(false) {}
virtual ~ModelessDialog(void) { ASSERT(fOkayToDelete); }
/*
* OK button clicked. Must override to prevent standard EndDialog
* behavior.
*/
virtual void OnOK(void) override {
if (UpdateData() != FALSE) // try the DDX/DDV stuff, if any
DestroyWindow();
}
/*
* ESC key hit or Cancel button clicked. Must override to prevent
* standard EndDialog behavior.
*/
virtual void OnCancel(void) override {
DestroyWindow();
}
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protected:
void PostNcDestroy(void) override {
// this may not arrive immediately
fOkayToDelete = true;
delete this;
}
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private:
DECLARE_COPY_AND_OPEQ(ModelessDialog)
bool fOkayToDelete; // sanity check
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};
/*
* Variant of ModelessDialog that handles enabling and disabling the parent
* window.
*/
class ExclusiveModelessDialog : public ModelessDialog {
public:
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ExclusiveModelessDialog(void) : fpParentWnd(NULL) {}
virtual ~ExclusiveModelessDialog(void) {};
/* disable the parent window before we're created */
BOOL Create(int dialogID, CWnd* pParentWnd = NULL) {
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ASSERT(pParentWnd != NULL); // else what's the point?
if (pParentWnd != NULL) {
fpParentWnd = pParentWnd;
fpParentWnd->EnableWindow(FALSE);
}
return ModelessDialog::Create(dialogID, pParentWnd);
}
/* enable the parent window before we're destroyed */
virtual BOOL DestroyWindow(void) override {
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if (fpParentWnd != NULL)
fpParentWnd->EnableWindow(TRUE);
return ModelessDialog::DestroyWindow();
}
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private:
DECLARE_COPY_AND_OPEQ(ExclusiveModelessDialog)
CWnd* fpParentWnd;
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};
/*
From DLGCORE.CPP line 516:
// disable parent (before creating dialog)
HWND hWndParent = PreModal(); // ATM: finds parent of modal dlg
AfxUnhookWindowCreate();
BOOL bEnableParent = FALSE;
if (hWndParent != NULL && ::IsWindowEnabled(hWndParent))
{
::EnableWindow(hWndParent, FALSE);
bEnableParent = TRUE;
}
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[...]
if (bEnableParent)
::EnableWindow(hWndParent, TRUE);
if (hWndParent != NULL && ::GetActiveWindow() == m_hWnd)
::SetActiveWindow(hWndParent);
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// destroy modal window
DestroyWindow();
PostModal();
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*/
Large set of changes to restore CiderPress build. CiderPress and MDC now compile, and execute far enough to open their respective "about" boxes, but I doubt they'll do much more than that. * Switch from MBCS to UNICODE APIs Microsoft switched to UTF-16 (by way of UCS-2) a long time ago, and the support for MBCS seems to be getting phased out. So it's time to switch to wide strings. This is a bit awkward for CiderPress because it works with disk and file archives with 8-bit filenames, and I want NufxLib and DiskImgLib to continue to work on Linux (which has largely taken the UTF-8 approach to Unicode). The libraries will continue to work with 8-bit filenames, with CiderPress/MDC doing the conversion at the appropriate point. There were a couple of places where strings from a structure handed back by one of the libraries were used directly in the UI, or vice-versa, which is a problem because we have nowhere to store the result of the conversion. These currently have fixed place-holder "xyzzy" strings. All UI strings are now wide. Various format strings now use "%ls" and "%hs" to explicitly specify wide and narrow. This doesn't play well with gcc, so only the Windows-specific parts use those. * Various updates to vcxproj files The project-file conversion had some cruft that is now largely gone. The build now has a common output directory for the EXEs and libraries, avoiding the old post-build copy steps. * Added zlib 1.2.8 and nufxlib 2.2.2 source snapshots The old "prebuilts" directory is now gone. The libraries are now built as part of building the apps. I added a minimal set of files for zlib, and a full set for nufxlib. The Linux-specific nufxlib goodies are included for the benefit of the Linux utilities, which are currently broken (don't build). * Replace symbols used for include guards Symbols with a leading "__" are reserved.
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#endif /*UTIL_MODELESS_H*/