ewm/src/scr.c

337 lines
11 KiB
C

// The MIT License (MIT)
//
// Copyright (c) 2015 Stefan Arentz - http://github.com/st3fan/ewm
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include "mem.h"
#include "cpu.h"
#include "two.h"
#include "chr.h"
#include "scr.h"
// Text rendering
static int txt_line_offsets[24] = {
0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380, 0x028, 0x0a8, 0x128, 0x1a8,
0x228, 0x2a8, 0x328, 0x3a8, 0x050, 0x0d0, 0x150, 0x1d0, 0x250, 0x2d0, 0x350, 0x3d0
};
static inline void scr_render_character(struct scr_t *scr, int row, int column, bool flash) {
uint16_t base = (scr->two->screen_page == EWM_A2P_SCREEN_PAGE1) ? 0x0400 : 0x0800;
uint8_t c = scr->two->cpu->ram[((txt_line_offsets[row] + base) + column)];
if (scr->chr->textures[c] != NULL) {
SDL_Rect dst;
dst.x = column * 21;
dst.y = row * 24;
dst.w = 21;
dst.h = 24;
if (c >= 0x40 && c <= 0x7f) {
if (flash) {
c -= 0x40;
} else {
if (c <= 0x5f) {
c += 0x80;
} else {
c += 0x40;
}
}
}
if (scr->color_scheme == EWM_SCR_COLOR_SCHEME_MONOCHROME) {
SDL_SetTextureColorMod(scr->chr->textures[c], 0, 255, 0);
} else {
SDL_SetTextureColorMod(scr->chr->textures[c], 255, 255, 255);
}
SDL_RenderCopy(scr->renderer, scr->chr->textures[c], NULL, &dst);
}
}
static inline void scr_render_txt_screen(struct scr_t *scr, bool flash) {
for (int row = 0; row < 24; row++) {
for (int column = 0; column < 40; column++) {
scr_render_character(scr, row, column, flash);
}
}
}
// Lores Rendering
static SDL_Color lores_colors[16] = {
{ 0, 0, 0, 0 }, // 0 Black
{ 255, 0, 255, 0 }, // 1 Magenta
{ 0, 0, 204, 0 }, // 2 Dark Blue
{ 128, 0, 128, 0 }, // 3 Purple
{ 0, 100, 0, 0 }, // 4 Dark Green
{ 128, 128, 128, 0 }, // 5 Grey 1
{ 0, 0, 205, 0 }, // 6 Medium Blue
{ 173, 216, 230, 0 }, // 7 Light Blue
{ 165, 42, 42, 0 }, // 8 Brown
{ 255, 165, 0, 0 }, // 9 Orange
{ 211, 211, 211, 0 }, // 10 Grey 2
{ 255, 192, 203, 0 }, // 11 Pink
{ 144, 238, 144, 0 }, // 12 Light Green
{ 255, 255, 0, 0 }, // 13 Yellow
{ 127, 255, 212, 0 }, // 14 Aquamarine
{ 255, 255, 255, 0 }, // 15 White
};
static inline void scr_render_lores_block(struct scr_t *scr, int row, int column) {
uint16_t base = (scr->two->screen_page == EWM_A2P_SCREEN_PAGE1) ? 0x0400 : 0x0800;
uint8_t block = scr->two->cpu->ram[((txt_line_offsets[row] + base) + column)];
if (block != 0) {
SDL_Rect dst;
dst.x = column * 21;
dst.y = row * 24;
dst.w = 21;
dst.h = 12;
uint8_t c = block & 0x0f;
if (c != 0) {
SDL_SetRenderDrawColor(scr->renderer, lores_colors[c].r, lores_colors[c].g, lores_colors[c].b, lores_colors[c].a);
SDL_RenderFillRect(scr->renderer, &dst);
}
c = (block & 0xf0) >> 4;
if (c != 0) {
dst.y += 12;
SDL_SetRenderDrawColor(scr->renderer, lores_colors[c].r, lores_colors[c].g, lores_colors[c].b, lores_colors[c].a);
SDL_RenderFillRect(scr->renderer, &dst);
}
}
}
static inline void scr_render_lgr_screen(struct scr_t *scr, bool flash) {
bool mixed = (scr->two->screen_graphics_style == EWM_A2P_SCREEN_GRAPHICS_STYLE_MIXED);
// Render graphics
int rows = mixed ? 20 : 24;
for (int row = 0; row < rows; row++) {
for (int column = 0; column < 40; column++) {
scr_render_lores_block(scr, row, column);
}
}
// Render bottom 4 lines
if (mixed) {
for (int row = 20; row < 24; row++) {
for (int column = 0; column < 40; column++) {
scr_render_character(scr, row, column, flash);
}
}
}
}
// Hires rendering
static uint16_t hgr_page_offsets[2] = {
0x2000, // $0000 in our buffer, $2000 in emulator
0x4000 // $2000 in our buffer, $4000 in emulator
};
static uint16_t hgr_line_offsets[192] = {
0x0000, 0x0400, 0x0800, 0x0c00, 0x1000, 0x1400, 0x1800, 0x1c00,
0x0080, 0x0480, 0x0880, 0x0c80, 0x1080, 0x1480, 0x1880, 0x1c80,
0x0100, 0x0500, 0x0900, 0x0d00, 0x1100, 0x1500, 0x1900, 0x1d00,
0x0180, 0x0580, 0x0980, 0x0d80, 0x1180, 0x1580, 0x1980, 0x1d80,
0x0200, 0x0600, 0x0a00, 0x0e00, 0x1200, 0x1600, 0x1a00, 0x1e00,
0x0280, 0x0680, 0x0a80, 0x0e80, 0x1280, 0x1680, 0x1a80, 0x1e80,
0x0300, 0x0700, 0x0b00, 0x0f00, 0x1300, 0x1700, 0x1b00, 0x1f00,
0x0380, 0x0780, 0x0b80, 0x0f80, 0x1380, 0x1780, 0x1b80, 0x1f80,
0x0028, 0x0428, 0x0828, 0x0c28, 0x1028, 0x1428, 0x1828, 0x1c28,
0x00a8, 0x04a8, 0x08a8, 0x0ca8, 0x10a8, 0x14a8, 0x18a8, 0x1ca8,
0x0128, 0x0528, 0x0928, 0x0d28, 0x1128, 0x1528, 0x1928, 0x1d28,
0x01a8, 0x05a8, 0x09a8, 0x0da8, 0x11a8, 0x15a8, 0x19a8, 0x1da8,
0x0228, 0x0628, 0x0a28, 0x0e28, 0x1228, 0x1628, 0x1a28, 0x1e28,
0x02a8, 0x06a8, 0x0aa8, 0x0ea8, 0x12a8, 0x16a8, 0x1aa8, 0x1ea8,
0x0328, 0x0728, 0x0b28, 0x0f28, 0x1328, 0x1728, 0x1b28, 0x1f28,
0x03a8, 0x07a8, 0x0ba8, 0x0fa8, 0x13a8, 0x17a8, 0x1ba8, 0x1fa8,
0x0050, 0x0450, 0x0850, 0x0c50, 0x1050, 0x1450, 0x1850, 0x1c50,
0x00d0, 0x04d0, 0x08d0, 0x0cd0, 0x10d0, 0x14d0, 0x18d0, 0x1cd0,
0x0150, 0x0550, 0x0950, 0x0d50, 0x1150, 0x1550, 0x1950, 0x1d50,
0x01d0, 0x05d0, 0x09d0, 0x0dd0, 0x11d0, 0x15d0, 0x19d0, 0x1dd0,
0x0250, 0x0650, 0x0a50, 0x0e50, 0x1250, 0x1650, 0x1a50, 0x1e50,
0x02d0, 0x06d0, 0x0ad0, 0x0ed0, 0x12d0, 0x16d0, 0x1ad0, 0x1ed0,
0x0350, 0x0750, 0x0b50, 0x0f50, 0x1350, 0x1750, 0x1b50, 0x1f50,
0x03d0, 0x07d0, 0x0bd0, 0x0fd0, 0x13d0, 0x17d0, 0x1bd0, 0x1fd0
};
// CBBBBBBB
static SDL_Color hgr_colors[16] = {
{ 0, 0, 0, 0 }, // 0 Black
{ 0, 0, 204, 0 }, // 1 Blue
{ 128, 0, 128, 0 }, // 2 Purple
{ 0, 100, 0, 0 }, // 3 Green
{ 0, 100, 0, 0 }, // 4 Red
{ 255, 255, 255, 0 } // 5 White
};
inline static void scr_render_hgr_line_green(struct scr_t *scr, int line, uint16_t line_base) {
int x = 0;
for (int i = 0; i < 40; i++) {
uint8_t c = scr->two->cpu->ram[line_base + i];
for (int j = 0; j < 7; j++) {
SDL_Rect dst;
dst.x = x * 3;
dst.y = line * 3;
dst.w = 3;
dst.h = 3;
if (c & (1 << j)) {
SDL_SetRenderDrawColor(scr->renderer, 0, 255, 0, 0);
} else {
SDL_SetRenderDrawColor(scr->renderer, 0, 0, 0, 0);
}
SDL_RenderFillRect(scr->renderer, &dst);
x++;
}
}
}
inline static void scr_render_hgr_line_color(struct scr_t *scr, int line, uint16_t line_base) {
// Pre process the line. We put the color index in bytes to make it easier to handle them
int pixels[280], x = 0;
for (int i = 0; i < 40; i++) {
uint8_t c = scr->two->cpu->ram[line_base + i];
for (int j = 0; j < 7; j++) {
if (c & (1 << j)) {
if (x % 2 == 0) {
if (c & 0x80) {
pixels[x] = 1; // Blue
} else {
pixels[x] = 2; // Purple
}
} else {
if (c & 0x80) {
pixels[x] = 4; // Red
} else {
pixels[x] = 3; // Green
}
}
} else {
pixels[x] = 0; // Black
}
x++;
}
}
// Flip adject pixels to white
for (int i = 0; i < (280-1); i++) {
if (pixels[i] && pixels[i+1]) {
pixels[i] = 5; // White
}
}
// Now draw them
for (x = 0; x < 280; x++) {
SDL_Rect dst;
dst.x = x * 3;
dst.y = line * 3;
dst.w = 3;
dst.h = 3;
int c = pixels[x];
SDL_SetRenderDrawColor(scr->renderer, hgr_colors[c].r, hgr_colors[c].g, hgr_colors[c].b, hgr_colors[c].a);
SDL_RenderFillRect(scr->renderer, &dst);
}
}
inline static void scr_render_hgr_screen(struct scr_t *scr, bool flash) {
// Render graphics
int lines = (scr->two->screen_graphics_style == EWM_A2P_SCREEN_GRAPHICS_STYLE_MIXED) ? 160 : 192;
uint16_t hgr_base = hgr_page_offsets[scr->two->screen_page];
for (int line = 0; line < lines; line++) {
uint16_t line_base = hgr_base + hgr_line_offsets[line];
if (scr->color_scheme == EWM_SCR_COLOR_SCHEME_COLOR) {
scr_render_hgr_line_color(scr, line, line_base);
} else {
scr_render_hgr_line_green(scr, line, line_base);
}
}
// Render bottom 4 lines of text
if (scr->two->screen_graphics_style == EWM_A2P_SCREEN_GRAPHICS_STYLE_MIXED) {
for (int row = 20; row < 24; row++) {
for (int column = 0; column < 40; column++) {
scr_render_character(scr, row, column, flash);
}
}
}
}
static int ewm_scr_init(struct scr_t *scr, struct ewm_two_t *two, SDL_Renderer *renderer) {
memset(scr, 0x00, sizeof(struct scr_t));
scr->two = two;
scr->renderer = renderer;
scr->chr = ewm_chr_create("rom/3410036.bin", EWM_CHR_ROM_TYPE_2716, renderer);
if (scr->chr == NULL) {
fprintf(stderr, "[SCR] Failed to initialize character generator\n");
return -1;
}
return 0;
}
struct scr_t *ewm_scr_create(struct ewm_two_t *two, SDL_Renderer *renderer) {
struct scr_t *scr = malloc(sizeof(struct scr_t));
if (ewm_scr_init(scr, two, renderer) != 0) {
free(scr);
scr = NULL;
}
return scr;
}
void ewm_scr_destroy(struct scr_t *scr) {
// TODO
}
void ewm_scr_update(struct scr_t *scr, int phase, int fps) {
SDL_SetRenderDrawColor(scr->renderer, 0, 0, 0, 255);
SDL_RenderClear(scr->renderer);
switch (scr->two->screen_mode) {
case EWM_A2P_SCREEN_MODE_TEXT:
scr_render_txt_screen(scr, phase >= (fps / 2));
break;
case EWM_A2P_SCREEN_MODE_GRAPHICS:
switch (scr->two->screen_graphics_mode) {
case EWM_A2P_SCREEN_GRAPHICS_MODE_LGR:
scr_render_lgr_screen(scr, phase >= (fps / 2));
break;
case EWM_A2P_SCREEN_GRAPHICS_MODE_HGR:
scr_render_hgr_screen(scr, phase >= (fps / 2));
break;
}
break;
}
}
void ewm_scr_set_color_scheme(struct scr_t *scr, int color_scheme) {
scr->color_scheme = color_scheme;
}