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https://github.com/ivanizag/izapple2.git
synced 2025-01-02 20:29:44 +00:00
Improved CRT sumulation. P1 phosphor green and vertical line separation.
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parent
fc3754159f
commit
9fcd499241
@ -19,7 +19,8 @@ func Snapshot(a *Apple2) *image.RGBA {
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}
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if isTextMode {
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return snapshotTextMode(a, pageIndex)
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//return snapshotTextMode(a, pageIndex)
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return linesSeparatedFilter(snapshotTextMode(a, pageIndex))
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} else {
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if isHiResMode {
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//return snapshotHiResModeReferenceMono(a, pageIndex)
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@ -52,6 +53,22 @@ func saveSnapshot(a *Apple2) {
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png.Encode(f, img)
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}
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func linesSeparatedFilter(in *image.RGBA) *image.RGBA {
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b := in.Bounds()
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size := image.Rect(0, 0, b.Dx(), 4*b.Dy())
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out := image.NewRGBA(size)
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for y := b.Min.Y; y < b.Max.Y; y++ {
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for x := b.Min.X; x < b.Max.X; x++ {
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c := in.At(x, y)
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out.Set(x, 4*y, c)
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out.Set(x, 4*y+1, c)
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out.Set(x, 4*y+2, c)
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out.Set(x, 4*y+3, color.Black)
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}
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}
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return out
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}
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const (
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charWidth = 7
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charHeight = 8
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@ -86,6 +103,10 @@ func getTextChar(a *Apple2, col int, line int, page int) uint8 {
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func snapshotTextMode(a *Apple2, page int) *image.RGBA {
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// TODO: Missing inverse and flash modes
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// Color for typical Apple ][ period green phosphor monitors
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// See: https://superuser.com/questions/361297/what-colour-is-the-dark-green-on-old-fashioned-green-screen-computer-displays
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p1GreenPhosphorColor := color.RGBA{65, 255, 0, 255}
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width := textColumns * charWidth
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height := textLines * charHeight
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size := image.Rect(0, 0, width, height)
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@ -99,9 +120,11 @@ func snapshotTextMode(a *Apple2, page int) *image.RGBA {
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colInChar := x % charWidth
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char := getTextChar(a, col, line, page)
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pixel := a.cg.getPixel(char, rowInChar, colInChar)
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colour := color.Black
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var colour color.Color
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if pixel {
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colour = color.White
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colour = p1GreenPhosphorColor
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} else {
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colour = color.Black
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}
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img.Set(x, y, colour)
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}
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@ -44,7 +44,8 @@ func SDLRun(a *apple2.Apple2) {
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img := apple2.Snapshot(a)
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if img != nil {
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surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]), 40*7, 24*8, 32, 40*7*4,
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surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]),
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int32(img.Bounds().Dx()), int32(img.Bounds().Dy()), 32, 40*7*4,
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0x0000ff, 0x0000ff00, 0x00ff0000, 0xff000000)
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// Valid for little endian. Should we reverse for big endian?
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// 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)
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