Jace is a mature cycle-accurate emulation of an Apple //e computer. The full library of software for that series is 100% compatible with this emulator, as well as many popular hardware add-ons such as:
- Joysticks (emulated by mouse or using real gamepads)
The Gluon instructions have more details about where to find and download these components. Once you have them installed you can test the Java version via `mvn gluonfx:run` and if that is working correctly, then you can use `mvn gluonfx:build` to create a native binary in the target/gluonfx folder for your local platform. Gluon is only able to build for the OS you are running it on, so building for multiple platforms requires separate windows, mac and linux machines.
The Gluon documentation provides a compatibility matrix for each OS platform and the prerequisites needed to create native applications on each. See here for more details: https://docs.gluonhq.com/#_platforms
All other native dependencies are automatically downloaded as needed by Maven for the various LWJGL libraries.
### First time build note:
Because Jace provides an annotation processor for compilation, there is a chicken-and-egg problem when building the first time. In the pom.xml, comment out lines 35-42 dealing with annotation processors. Run `mvn install` and once that completes, un-comment those lines and compile a second time. After you compile the first time you don't have to do this step again as long as Maven is able to find a previously build version of Jace to provide this annotation processor.
JACE will always be free, but it does take considerable time to refine and add new features. If you would like to show your support and encourage the author to keep maintaining this emulator, why not throw him some change to buy him a drink? (The emulator was named for the Jack and Cokes consumed during its inception.)