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#41: Treat mouse clicks as joystick buttons
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41310b43e7
commit
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@ -41,6 +41,7 @@ import jace.core.Utility;
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import jace.core.Utility.OS;
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import jace.state.Stateful;
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import javafx.application.Platform;
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import javafx.scene.input.MouseButton;
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import javafx.scene.input.MouseEvent;
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import javafx.stage.Stage;
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@ -279,6 +280,38 @@ public class Joystick extends Device {
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joyX = (int) (event.getX() / stage.getWidth() * 255);
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joyY = (int) (event.getY() / stage.getHeight() * 255);
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}
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});
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stage.addEventHandler(MouseEvent.MOUSE_PRESSED, event -> {
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if (!useKeyboard && !selectedPhysicalController()) {
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if (event.getButton() == MouseButton.PRIMARY) {
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if (port == 0) {
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SoftSwitches.PB0.getSwitch().setState(true);
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Keyboard.isOpenApplePressed = true;
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} else {
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SoftSwitches.PB2.getSwitch().setState(true);
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}
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}
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if (event.getButton() == MouseButton.SECONDARY) {
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Keyboard.isClosedApplePressed = true;
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SoftSwitches.PB1.getSwitch().setState(true);
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}
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}
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});
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stage.addEventHandler(MouseEvent.MOUSE_RELEASED, event -> {
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if (event.getButton() == MouseButton.PRIMARY) {
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if (port == 0) {
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SoftSwitches.PB0.getSwitch().setState(false);
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Keyboard.isOpenApplePressed = false;
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} else {
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SoftSwitches.PB2.getSwitch().setState(false);
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}
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}
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if (event.getButton() == MouseButton.SECONDARY) {
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Keyboard.isClosedApplePressed = false;
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SoftSwitches.PB1.getSwitch().setState(false);
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}
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});
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this.port = port;
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if (port == 0) {
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