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Took care of the bigger issue with joystick emulation breaking (still testing to see if the emulator starts with it correctly)
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@ -91,8 +91,8 @@ public class Joystick extends Device {
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private void readJoystick() {
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if (useKeyboard) {
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joyX = leftPressed ? (rightPressed ? 128 : 0) : (rightPressed ? 255 : 128);
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joyY = upPressed ? (downPressed ? 128 : 0) : (downPressed ? 255 : 128);
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joyX = (leftPressed ? -128 : 0) + (rightPressed ? 255:128);
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joyY = (upPressed ? -128 : 0) + (downPressed ? 255:128);
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} else {
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Point l = MouseInfo.getPointerInfo().getLocation();
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if (l.x < lastMouseLocation.x) {
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@ -209,6 +209,7 @@ public class Joystick extends Device {
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@InvokableAction(name = "Left", category = "joystick", defaultKeyMapping = "left", notifyOnRelease = true)
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public boolean joystickLeft(boolean pressed) {
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if (!useKeyboard) return false;
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leftPressed = pressed;
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if (pressed) {
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rightPressed = false;
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@ -219,6 +220,7 @@ public class Joystick extends Device {
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;
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@InvokableAction(name = "Right", category = "joystick", defaultKeyMapping = "right", notifyOnRelease = true)
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public boolean joystickRight(boolean pressed) {
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if (!useKeyboard) return false;
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rightPressed = pressed;
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if (pressed) {
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leftPressed = false;
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@ -229,6 +231,7 @@ public class Joystick extends Device {
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;
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@InvokableAction(name = "Up", category = "joystick", defaultKeyMapping = "up", notifyOnRelease = true)
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public boolean joystickUp(boolean pressed) {
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if (!useKeyboard) return false;
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upPressed = pressed;
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if (pressed) {
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downPressed = false;
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@ -239,6 +242,7 @@ public class Joystick extends Device {
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;
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@InvokableAction(name = "Down", category = "joystick", defaultKeyMapping = "down", notifyOnRelease = true)
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public boolean joystickDown(boolean pressed) {
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if (!useKeyboard) return false;
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downPressed = pressed;
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if (pressed) {
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upPressed = false;
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@ -252,6 +256,6 @@ public class Joystick extends Device {
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private void removeListeners() {
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computer.getMemory().removeListener(listener);
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Keyboard.unregisterAllHandlers(this);
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// Keyboard.unregisterAllHandlers(this);
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}
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}
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