jace/src/main/java/jace/core/Device.java

172 lines
4.8 KiB
Java

/*
* Copyright (C) 2012 Brendan Robert (BLuRry) brendan.robert@gmail.com.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*/
package jace.core;
import jace.state.Stateful;
import jace.config.Reconfigurable;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
/**
* Device is a very simple abstraction of any emulation component. A device
* performs some sort of action on every clock tick, unless it is waiting for a
* number of cycles to elapse (waitCycles > 0). A device might also be paused or
* suspended.
*
* Depending on the type of device, some special work might be required to
* attach or detach it to the active emulation (such as what should happen when
* a card is inserted or removed from a slot?)
* Created on May 10, 2007, 5:46 PM
*
* @author Brendan Robert (BLuRry) brendan.robert@gmail.com
*/
@Stateful
public abstract class Device implements Reconfigurable {
protected Computer computer;
private List<Device> children;
private Device() {
children = Collections.synchronizedList(new ArrayList<>());
}
public Device(Computer computer) {
this();
this.computer = computer;
}
// Number of cycles to do nothing (for cpu/video cycle accuracy)
@Stateful
private int waitCycles = 0;
@Stateful
private final BooleanProperty run = new SimpleBooleanProperty(true);
@Stateful
public boolean isPaused = false;
@Stateful
public boolean isAttached = false;
public void addChildDevice(Device d) {
children.add(d);
if (isAttached) {
d.attach();
}
}
public void removeChildDevice(Device d) {
children.remove(d);
d.suspend();
if (isAttached) {
d.detach();
}
}
public void addAllDevices(Collection<Device> devices) {
devices.forEach(this::addChildDevice);
}
public List<Device> getChildren() {
return Collections.unmodifiableList(children);
}
public BooleanProperty getRunningProperty() {
return run;
}
public void addWaitCycles(int wait) {
waitCycles += wait;
}
public void setWaitCycles(int wait) {
waitCycles = wait;
}
public void doTick() {
/*
if (waitCycles <= 0)
tick();
else
waitCycles--;
*/
if (!run.get()) {
// System.out.println("Device stopped: " + getName());
isPaused = true;
return;
}
// The following might be as much as 7% faster than the above
// My guess is that the above results in a GOTO
// whereas the following pre-emptive return avoids that
if (waitCycles > 0) {
waitCycles--;
return;
}
// Implicit else...
children.forEach(Device::doTick);
tick();
}
public boolean isRunning() {
return run.get();
}
public synchronized void setRun(boolean run) {
// System.out.println(Thread.currentThread().getName() + (run ? " resuming " : " suspending ")+ getDeviceName());
isPaused = false;
this.run.set(run);
}
protected abstract String getDeviceName();
@Override
public String getName() {
return getDeviceName();
}
public abstract void tick();
public boolean suspend() {
if (isRunning()) {
setRun(false);
return true;
}
children.forEach(Device::suspend);
return false;
}
public void resume() {
setRun(true);
waitCycles = 0;
children.forEach(Device::resume);
}
public void attach() {
isAttached = true;
children.forEach(Device::attach);
}
public void detach() {
Keyboard.unregisterAllHandlers(this);
children.forEach(Device::suspend);
children.forEach(Device::detach);
}
}