mirror of https://github.com/badvision/jace.git
333 lines
12 KiB
Java
333 lines
12 KiB
Java
/*
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* Copyright 2018 org.badvision.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package jace.cheat;
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import jace.EmulatorUILogic;
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import jace.apple2e.MOS65C02;
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import jace.config.ConfigurableField;
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import jace.core.Computer;
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import jace.core.RAMEvent;
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import javafx.event.EventHandler;
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import javafx.scene.Node;
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import javafx.scene.input.MouseButton;
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import javafx.scene.input.MouseEvent;
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/**
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* Cheats for the Wolfenstein series games
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*/
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public class WolfensteinCheats extends Cheats {
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// Specific to Wolfenstein
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static final int KEYS = 0x04359;
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static final int GRENADES = 0x04348;
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// Object types
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static final int CHEST = 48;
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static final int SS = 32;
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// Specific to Beyond Wolfenstein
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static final int MARKS = 0x0434b;
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static final int PASSES = 0x04360;
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static final int CLOSET_CONTENTS_CMP = 0x05FB9; // Only locks by type, so mess up the check
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// Object types
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static final int CLOSET = 32;
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static final int ALARM = 48;
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static final int SEATED_GUARD = 80;
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static final int BW_DOOR = 96;
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// Same in both Wolfenstein and Beyond Wolfenstein
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static final int PLAYER_LOCATION = 0x04343;
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static final int BULLETS = 0x04347;
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// Object types
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static final int CORPSE = 64;
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static final int GUARD = 16;
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static final int DOOR = 80;
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static final int NOTHING = 0;
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public WolfensteinCheats(Computer computer) {
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super(computer);
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}
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private EventHandler<MouseEvent> mouseListener = this::processMouseEvent;
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@ConfigurableField(category = "Hack", name = "Beyond Wolfenstein", defaultValue = "false", description = "Make sure cheats work with Beyond Wolfenstein")
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public static boolean _isBeyondWolfenstein = false;
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@ConfigurableField(category = "Hack", name = "Mouse (1+2)", defaultValue = "false", description = "Left click kills/opens, Right click teleports")
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public static boolean mouseMode = true;
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@ConfigurableField(category = "Hack", name = "Ammo (1+2)", defaultValue = "false", description = "All the bullets and grenades you'll need")
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public static boolean ammo = true;
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@ConfigurableField(category = "Hack", name = "Rich (2)", defaultValue = "false", description = "All the money")
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public static boolean rich = true;
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@ConfigurableField(category = "Hack", name = "Uniform (1)", defaultValue = "false", description = "PUT SOME CLOTHES ON!")
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public static boolean uniform = true;
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@ConfigurableField(category = "Hack", name = "Vest (1)", defaultValue = "false", description = "Bulletproof vest")
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public static boolean vest = true;
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@ConfigurableField(category = "Hack", name = "Skeleton Key (1+2)", defaultValue = "false", description = "Open all things")
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public static boolean skeletonKey = true;
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@ConfigurableField(category = "Hack", name = "Fast Open (1)", defaultValue = "false", description = "Open all things quickly")
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public static boolean fastOpen = true;
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@ConfigurableField(category = "Hack", name = "All dead (1+2)", defaultValue = "false", description = "Everything is dead")
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public static boolean allDead = true;
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@ConfigurableField(category = "Hack", name = "Sleepy Time (1+2)", defaultValue = "false", description = "Nobody move, nobody get hurt")
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public static boolean sleepyTime = false;
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@ConfigurableField(category = "Hack", name = "Legendary (1)", defaultValue = "false", description = "All of them are SS guards!")
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public static boolean legendary = false;
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@Override
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public void registerListeners() {
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if (_isBeyondWolfenstein) {
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// Only work in Beyond Wolfenstein
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if (rich) {
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forceValue(MARKS, 255);
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}
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} else {
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// Only work in the first Wolfenstein game
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if (uniform) {
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forceValue(255, 0x04349);
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}
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if (vest) {
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forceValue(255, 0x0434A);
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}
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if (fastOpen) {
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addCheat(RAMEvent.TYPE.WRITE, this::fastOpenHandler, 0x04351);
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addCheat(RAMEvent.TYPE.WRITE, this::fastOpenHandler, 0x0587B);
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}
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}
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if (ammo) {
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forceValue(10, BULLETS);
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if (!_isBeyondWolfenstein) {
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forceValue(9, GRENADES);
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}
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}
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if (skeletonKey) {
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if (_isBeyondWolfenstein) {
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forceValue(255, PASSES);
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forceValue(64, CLOSET_CONTENTS_CMP); // Fake it out so it thinks all doors are unlocked
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} else {
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forceValue(255, KEYS);
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}
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}
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if (allDead) {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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addCheat(RAMEvent.TYPE.READ, this::allDead, i);
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}
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}
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if (sleepyTime) {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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forceValue(0, i + 2);
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forceValue(0, i + 3);
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// This makes them shout ACHTUNG over and over again... so don't do that.
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// forceValue(144, i+12);
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forceValue(0, i + 12);
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}
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}
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if (legendary) {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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addCheat(RAMEvent.TYPE.READ, this::legendaryMode, i);
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}
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}
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if (mouseMode) {
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EmulatorUILogic.addMouseListener(mouseListener);
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} else {
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EmulatorUILogic.removeMouseListener(mouseListener);
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}
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}
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private void fastOpenHandler(RAMEvent evt) {
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int newVal = evt.getNewValue() & 0x0ff;
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if (newVal > 1) {
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evt.setNewValue(1);
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}
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}
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private boolean isFinalRoom() {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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int objectType = computer.getMemory().readRaw(i) & 0x0ff;
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if (objectType == BW_DOOR) {
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return true;
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}
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}
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return false;
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}
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private void allDead(RAMEvent evt) {
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int type = evt.getNewValue();
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if (_isBeyondWolfenstein) {
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if (type == GUARD) {
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evt.setNewValue(CORPSE);
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} else if (type == SEATED_GUARD && !isFinalRoom()) {
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computer.getMemory().write(evt.getAddress() + 4, (byte) 4, false, false);
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}
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} else {
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if (type == GUARD || type == SS) {
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evt.setNewValue(CORPSE);
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}
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}
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}
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private int debugTicks = 0;
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private void legendaryMode(RAMEvent evt) {
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int type = evt.getNewValue();
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if (type == 16) {
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evt.setNewValue(32);
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}
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}
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private void processMouseEvent(MouseEvent evt) {
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if (evt.isPrimaryButtonDown() || evt.isSecondaryButtonDown()) {
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Node source = (Node) evt.getSource();
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double mouseX = evt.getSceneX() / source.getBoundsInLocal().getWidth();
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double mouseY = evt.getSceneY() / source.getBoundsInLocal().getHeight();
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int x = Math.max(0, Math.min(7, (int) ((mouseX - 0.148) * 11)));
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int y = Math.max(0, Math.min(7, (int) ((mouseY - 0.101) * 11)));
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int location = x + (y << 3);
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if (evt.getButton() == MouseButton.PRIMARY) {
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killEnemyAt(location);
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} else {
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teleportTo(location);
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}
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}
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}
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private void killEnemyAt(int location) {
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System.out.println("Looking for bad guy at " + location);
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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int enemyLocation = computer.getMemory().readRaw(i + 1) & 0x0ff;
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System.out.print("Location " + enemyLocation);
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String type = "";
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boolean isAlive = false;
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boolean isSeatedGuard = false;
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if (_isBeyondWolfenstein) {
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switch (computer.getMemory().readRaw(i) & 0x0ff) {
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case GUARD:
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type = "guard";
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isAlive = true;
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break;
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case SEATED_GUARD:
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type = "seated guard";
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isAlive = true;
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isSeatedGuard = true;
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break;
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case CLOSET:
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type = "closet";
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break;
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case CORPSE:
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type = "corpse";
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break;
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case NOTHING:
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type = "nothing";
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break;
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default:
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type = "unknown type " + (computer.getMemory().readRaw(i) & 0x0ff);
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}
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} else {
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switch (computer.getMemory().readRaw(i) & 0x0ff) {
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case GUARD:
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type = "guard";
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isAlive = true;
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break;
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case SS:
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type = "SS";
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isAlive = true;
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break;
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case CHEST:
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type = "chest";
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break;
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case CORPSE:
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type = "corpse";
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break;
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case DOOR:
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type = "door";
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break;
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case NOTHING:
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type = "nothing";
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break;
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default:
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type = "unknown type " + (computer.getMemory().readRaw(i) & 0x0ff);
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}
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}
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System.out.println(" is a " + type);
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for (int j = 0x00; j < 0x0f; j++) {
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int val = computer.getMemory().readRaw(i + j) & 0x0ff;
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System.out.print(Integer.toHexString(val) + " ");
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}
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System.out.println();
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if (isAlive && location == enemyLocation) {
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if (isSeatedGuard) {
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computer.getMemory().write(i + 4, (byte) 4, false, false);
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} else {
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computer.getMemory().write(i, (byte) CORPSE, false, true);
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}
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System.out.println("*BLAM*");
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}
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}
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}
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private void teleportTo(int location) {
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computer.getMemory().write(0x04343, (byte) location, false, true);
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}
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@Override
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public void unregisterListeners() {
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super.unregisterListeners();
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EmulatorUILogic.removeMouseListener(mouseListener);
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}
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public static int BlueType = 0x0b700;
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@Override
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protected String getDeviceName() {
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return "Wolfenstein Cheats";
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}
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@Override
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public void tick() {
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if (debugTicks > 0) {
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debugTicks--;
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if (debugTicks == 0) {
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computer.getCpu().setTraceEnabled(false);
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}
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}
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}
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/**
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* 4147-4247: Room map?
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*
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* 4080-40ff : Enemies and chests 4090-409f : Enemy 2 40a0-40af : Enemy 1 0: State/Type (0-15 = Nothing?, 16 =
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* soldier, 32 = SS, 48 = Chest, 64 = dead) 1: Location 2: Direction (0 = still) 3: Aim (0 = no gun) C: Caution?
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* (144 = stickup)
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*
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* 4341 : Player walking direction (0 = still, 1=D, 2=U, 4=L, 8=R) 4342 : Player gun direction 4343 : Real Player
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* location (4 high bits = vertical, 4 low bits = horizontal) .. use this for teleport 4344 : Player Drawing X
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* location 4345 : Player Drawing Y location 4347 : Bullets 4348 : Grenades 4349 : Uniform (0 = none, 1+ = yes) 434A
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* : Vest (0 = none, 1+ = yes) 434C : Wall collision animation timer 434D/E : Game timer (lo/high) -- no immediate
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* effect 4351 : Search / Use timer 4352 : 0 normally, 144/176 opening chest, 160 when searching body, 176 opening
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* door 4359 : Keys (8-bit flags, 255=skeleton key) 587B : Search timer
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*/
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}
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