mirror of https://github.com/badvision/jace.git
220 lines
8.0 KiB
Java
220 lines
8.0 KiB
Java
/*
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* Copyright 2018 org.badvision.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package jace.cheat;
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import jace.EmulatorUILogic;
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import jace.config.ConfigurableField;
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import jace.core.Computer;
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import jace.core.RAMEvent;
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import javafx.event.EventHandler;
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import javafx.scene.Node;
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import javafx.scene.input.MouseButton;
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import javafx.scene.input.MouseEvent;
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/**
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* Cheats for the Wolfenstein series games
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*/
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public class WolfensteinCheats extends Cheats {
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public WolfensteinCheats(Computer computer) {
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super(computer);
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}
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private EventHandler<MouseEvent> mouseListener = this::processMouseEvent;
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@ConfigurableField(category = "Hack", name = "Mouse", defaultValue = "false", description = "Left click kills/opens, Right click teleports")
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public static boolean mouseMode = true;
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@ConfigurableField(category = "Hack", name = "Ammo", defaultValue = "false", description = "All the bullets and grenades you'll need")
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public static boolean ammo = true;
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@ConfigurableField(category = "Hack", name = "Uniform", defaultValue = "false", description = "PUT SOME CLOTHES ON!")
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public static boolean uniform = true;
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@ConfigurableField(category = "Hack", name = "Protection", defaultValue = "false", description = "Bulletproof")
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public static boolean vest = true;
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@ConfigurableField(category = "Hack", name = "Skeleton Key", defaultValue = "false", description = "Open all things")
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public static boolean skeletonKey = true;
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@ConfigurableField(category = "Hack", name = "Fast Open", defaultValue = "false", description = "Open all things quickly")
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public static boolean fastOpen = true;
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@ConfigurableField(category = "Hack", name = "All dead", defaultValue = "false", description = "Everything is dead")
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public static boolean allDead = false;
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@ConfigurableField(category = "Hack", name = "Sleepy Time", defaultValue = "false", description = "Nobody move, nobody get hurt")
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public static boolean sleepyTime = false;
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@ConfigurableField(category = "Hack", name = "Legendary", defaultValue = "false", description = "All of them are SS guards!")
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public static boolean legendary = false;
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@Override
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public void registerListeners() {
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if (ammo) {
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forceValue(10, 0x04347);
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forceValue(9, 0x04348);
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}
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if (uniform) {
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forceValue(255, 0x04349);
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}
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if (vest) {
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forceValue(255, 0x0434A);
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}
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if (skeletonKey) {
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forceValue(255, 0x04359);
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}
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if (fastOpen) {
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addCheat(RAMEvent.TYPE.WRITE, this::fastOpenHandler, 0x04351);
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addCheat(RAMEvent.TYPE.WRITE, this::fastOpenHandler, 0x0587B);
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}
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if (allDead) {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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addCheat(RAMEvent.TYPE.READ, this::allDead, i);
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}
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}
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if (sleepyTime) {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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forceValue(0, i+2);
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forceValue(0, i+3);
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// This makes them shout ACHTUNG over and over again... so don't do that.
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// forceValue(144, i+12);
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forceValue(0, i+12);
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}
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}
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if (legendary) {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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addCheat(RAMEvent.TYPE.READ, this::legendaryMode, i);
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}
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}
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if (mouseMode) {
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EmulatorUILogic.addMouseListener(mouseListener);
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} else {
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EmulatorUILogic.removeMouseListener(mouseListener);
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}
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}
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private void fastOpenHandler(RAMEvent evt) {
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int newVal = evt.getNewValue() & 0x0ff;
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if (newVal > 1) {
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evt.setNewValue(1);
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}
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}
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private void allDead(RAMEvent evt) {
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int type = evt.getNewValue();
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if (type == 16 || type == 32) {
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evt.setNewValue(64);
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}
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}
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private void legendaryMode(RAMEvent evt) {
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int type = evt.getNewValue();
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if (type == 16) {
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evt.setNewValue(32);
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}
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}
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private void processMouseEvent(MouseEvent evt) {
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if (evt.isPrimaryButtonDown() || evt.isSecondaryButtonDown()) {
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Node source = (Node) evt.getSource();
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double mouseX = evt.getSceneX() / source.getBoundsInLocal().getWidth();
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double mouseY = evt.getSceneY() / source.getBoundsInLocal().getHeight();
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int x = Math.max(0, Math.min(7, (int) ((mouseX - 0.148) * 11)));
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int y = Math.max(0, Math.min(7, (int) ((mouseY - 0.101) * 11)));
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int location = x + (y << 3);
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if (evt.getButton() == MouseButton.PRIMARY) {
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killEnemyAt(location);
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} else {
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teleportTo(location);
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}
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}
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}
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private void killEnemyAt(int location) {
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System.out.println("Looking for bad guy at " + location);
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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int enemyLocation = computer.getMemory().readRaw(i + 1) & 0x0ff;
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System.out.print("Location " + enemyLocation);
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String type = "";
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boolean isAlive = false;
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switch (computer.getMemory().readRaw(i) & 0x0ff) {
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case 16:
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type = "soldier";
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isAlive = true;
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break;
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case 32:
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type = "SS";
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isAlive = true;
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break;
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case 48:
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type = "chest";
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break;
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case 64:
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type = "corpse";
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break;
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case 80:
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type = "door";
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break;
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default:
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type = "unknown type " + (computer.getMemory().readRaw(i) & 0x0ff);
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}
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System.out.println(" is a " + type);
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if (isAlive && location == enemyLocation) {
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computer.getMemory().write(i, (byte) 64, false, true);
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System.out.println("*BLAM*");
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}
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}
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}
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private void teleportTo(int location) {
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computer.getMemory().write(0x04343, (byte) location, false, true);
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}
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@Override
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public void unregisterListeners() {
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super.unregisterListeners();
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EmulatorUILogic.removeMouseListener(mouseListener);
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}
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public static int BlueType = 0x0b700;
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@Override
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protected String getDeviceName() {
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return "Wolfenstein Cheats";
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}
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@Override
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public void tick() {
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}
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/**
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* 4147-4247: Room map?
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*
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* 4080-40ff : Enemies and chests 4090-409f : Enemy 2 40a0-40af : Enemy 1 0: State/Type (0-15 = Nothing?, 16 =
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* soldier, 32 = SS, 48 = Chest, 64 = dead) 1: Location 2: Direction (0 = still) 3: Aim (0 = no gun) C: Caution?
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* (144 = stickup)
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*
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* 4341 : Player walking direction (0 = still, 1=D, 2=U, 4=L, 8=R) 4342 : Player gun direction 4343 : Real Player
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* location (4 high bits = vertical, 4 low bits = horizontal) .. use this for teleport 4344 : Player Drawing X
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* location 4345 : Player Drawing Y location 4347 : Bullets 4348 : Grenades 4349 : Uniform (0 = none, 1+ = yes) 434A
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* : Vest (0 = none, 1+ = yes) 434C : Wall collision animation timer 434D/E : Game timer (lo/high) -- no immediate
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* effect 4351 : Search / Use timer 4352 : 0 normally, 144/176 opening chest, 160 when searching body, 176 opening
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* door 4359 : Keys (8-bit flags, 255=skeleton key) 587B : Search timer
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*/
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}
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