reinette-IIe/gui.h

92 lines
2.5 KiB
C++

/*
* reinette, a french Apple II emulator, using SDL2
* and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author
* Last modified 1st of July 2021
* Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef _GUI_H
#define _GUI_H
#include <cstdio>
#include <cstdlib>
#include "imgui.h"
#include "imgui_impl_sdl.h"
#include "imgui_impl_opengl2.h"
#include "imfilebrowser.h"
#include "imgui_memory_editor.h"
#include "TextEditor.h"
#include <SDL2/SDL.h>
#include <SDL_opengl.h>
#include <fstream>
class Gui {
public:
int fps;
unsigned int frameNumber;
private:
bool show_about_window;
bool show_help_window;
bool CRT_is_focused;
bool show_crt_window;
bool show_control_window;
bool show_disks_window;
bool show_info_window;
bool show_cpu_window;
bool show_code_window;
bool show_pageZero_window;
bool show_stack_window;
bool show_ram_window;
bool show_aux_window;
bool show_rom_window;
bool show_editor_window;
bool show_ramHeatmap_window;
bool show_auxHeatmap_window;
ImVec4 clear_color;
uint32_t screenTexture;
uint32_t ramHeatmapTexture;
uint32_t auxHeatmapTexture;
SDL_Window* wdo;
float screenScale;
SDL_GLContext gl_context;
TextEditor editor;
std::string fileToEdit;
ImGui::FileBrowser fileDialog1;
ImGui::FileBrowser fileDialog2;
public:
Gui();
~Gui();
void getInputs();
int update();
int newFrame();
int render();
int release();
};
#endif