mirror of
https://github.com/ArthurFerreira2/reinette-IIe.git
synced 2024-11-09 09:13:08 +00:00
4c8b396e53
first public release
54 lines
2.7 KiB
C++
54 lines
2.7 KiB
C++
/*
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* reinette, a french Apple II emulator, using SDL2
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* and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author
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* Last modified 1st of July 2021
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* Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef __PADDLES_H__
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#define __PADDLES_H__
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class Paddles {
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public:
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uint8_t PB0; // $C061 Push Button 0 (bit 7) / Open Apple
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uint8_t PB1; // $C062 Push Button 1 (bit 7) / Solid Apple
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uint8_t PB2; // $C063 Push Button 2 (bit 7) / shift mod !!!
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float GCP[4] = { 127.0f, 127.0f, 127.0f, 127.0f }; // GC Position ranging from 0 (left) to 255 right
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float GCC[4] = { 0.0f }; // $C064 (GC0) and $C065 (GC1) Countdowns
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int GCD[4] = { 0 }; // GC0 and GC1 Directions (left/down or right/up)
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int GCA[4] = { 0 }; // GC0 and GC1 Action (push or release)
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int GCActionSpeed; // Game Controller speed at which it goes to the edges
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int GCReleaseSpeed; // Game Controller speed at which it returns to center
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long long int GCCrigger; // $C070 the tick at which the GCs were reseted
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Paddles();
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~Paddles();
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void reset();
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void update();
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uint8_t read(int pdl);
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};
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#endif
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