robmcmullen-apple2/src/mmu.cpp

864 lines
20 KiB
C++

//
// mmu.cpp: Memory management
//
// by James Hammons
// (C) 2013 Underground Software
//
// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
// JLH 09/27/2013 Created this file
#include "mmu.h"
#include "apple2.h"
#include "applevideo.h"
#include "firmware.h"
#include "log.h"
#include "sound.h"
// Debug defines
//#define LC_DEBUG
// Address Map enumeration
enum { AM_RAM, AM_ROM, AM_BANKED, AM_READ, AM_WRITE, AM_READ_WRITE, AM_END_OF_LIST };
// Macros for function pointers
// The typedef would be something like:
//typedef ReadFunc (uint8_t (*)(uint16_t));
//typedef WriteFunc (void (*)(uint16_t, uint8_t));
#define READFUNC(x) uint8_t (* x)(uint16_t)
#define WRITEFUNC(x) void (* x)(uint16_t, uint8_t)
// Internal vars
uint8_t ** addrPtrRead[0x10000];
uint8_t ** addrPtrWrite[0x10000];
uint16_t addrOffset[0x10000];
READFUNC(funcMapRead[0x10000]);
WRITEFUNC(funcMapWrite[0x10000]);
// Language card state (ROM read, no write)
uint8_t lcState = 0x02;
struct AddressMap
{
uint16_t start;
uint16_t end;
int type;
uint8_t ** memory;
uint8_t ** altMemory;
READFUNC(read);
WRITEFUNC(write);
};
// Dunno if I like this approach or not...
//ADDRESS_MAP_START()
// AM_RANGE(0x0000, 0xBFFF) AM_RAM AM_BASE(ram) AM_SHARE(1)
// AM_RANGE(0xC000, 0xC001) AM_READWRITE(readFunc, writeFunc)
//ADDRESS_MAP_END
// Would need a pointer for 80STORE as well...
uint8_t * pageZeroMemory = &ram[0x0000]; // $0000 - $01FF
uint8_t * mainMemoryR = &ram[0x0200]; // $0200 - $BFFF (read)
uint8_t * mainMemoryW = &ram[0x0200]; // $0200 - $BFFF (write)
uint8_t * mainMemoryTextR = &ram[0x0400]; // $0400 - $07FF (read)
uint8_t * mainMemoryTextW = &ram[0x0400]; // $0400 - $07FF (write)
uint8_t * mainMemoryHGRR = &ram[0x2000]; // $2000 - $3FFF (read)
uint8_t * mainMemoryHGRW = &ram[0x2000]; // $2000 - $3FFF (write)
uint8_t * slotMemory = &rom[0xC100]; // $C100 - $CFFF
uint8_t * slot3Memory = &rom[0xC300]; // $C300 - $C3FF
uint8_t * slot6Memory = &diskROM[0]; // $C600 - $C6FF
uint8_t * lcBankMemoryR = &ram[0xD000]; // $D000 - $DFFF (read)
uint8_t * lcBankMemoryW = &ram[0xD000]; // $D000 - $DFFF (write)
uint8_t * upperMemoryR = &ram[0xE000]; // $E000 - $FFFF (read)
uint8_t * upperMemoryW = &ram[0xE000]; // $E000 - $FFFF (write)
// Function prototypes
uint8_t ReadNOP(uint16_t);
void WriteNOP(uint16_t, uint8_t);
uint8_t ReadMemory(uint16_t);
void WriteMemory(uint16_t, uint8_t);
uint8_t ReadKeyboard(uint16_t);
void Switch80STORE(uint16_t, uint8_t);
void SwitchRAMRD(uint16_t, uint8_t);
void SwitchRAMWRT(uint16_t, uint8_t);
void SwitchSLOTCXROM(uint16_t, uint8_t);
void SwitchALTZP(uint16_t, uint8_t);
void SwitchSLOTC3ROM(uint16_t, uint8_t);
void Switch80COL(uint16_t, uint8_t);
void SwitchALTCHARSET(uint16_t, uint8_t);
uint8_t ReadKeyStrobe(uint16_t);
uint8_t ReadBANK2(uint16_t);
uint8_t ReadLCRAM(uint16_t);
uint8_t ReadRAMRD(uint16_t);
uint8_t ReadRAMWRT(uint16_t);
uint8_t ReadSLOTCXROM(uint16_t);
uint8_t ReadALTZP(uint16_t);
uint8_t ReadSLOTC3ROM(uint16_t);
uint8_t Read80STORE(uint16_t);
uint8_t ReadVBL(uint16_t);
uint8_t ReadTEXT(uint16_t);
uint8_t ReadMIXED(uint16_t);
uint8_t ReadPAGE2(uint16_t);
uint8_t ReadHIRES(uint16_t);
uint8_t ReadALTCHARSET(uint16_t);
uint8_t Read80COL(uint16_t);
void WriteKeyStrobe(uint16_t, uint8_t);
uint8_t ReadSpeaker(uint16_t);
void WriteSpeaker(uint16_t, uint8_t);
uint8_t SwitchLCR(uint16_t);
void SwitchLCW(uint16_t, uint8_t);
void SwitchLC(void);
uint8_t SwitchTEXTR(uint16_t);
void SwitchTEXTW(uint16_t, uint8_t);
uint8_t SwitchMIXEDR(uint16_t);
void SwitchMIXEDW(uint16_t, uint8_t);
uint8_t SwitchPAGE2R(uint16_t);
void SwitchPAGE2W(uint16_t, uint8_t);
uint8_t SwitchHIRESR(uint16_t);
void SwitchHIRESW(uint16_t, uint8_t);
uint8_t SwitchDHIRESR(uint16_t);
void SwitchDHIRESW(uint16_t, uint8_t);
void SwitchIOUDIS(uint16_t, uint8_t);
uint8_t Slot6R(uint16_t);
void Slot6W(uint16_t, uint8_t);
void HandleSlot6(uint16_t, uint8_t);
uint8_t ReadButton0(uint16_t);
uint8_t ReadButton1(uint16_t);
uint8_t ReadPaddle0(uint16_t);
uint8_t ReadIOUDIS(uint16_t);
uint8_t ReadDHIRES(uint16_t);
//uint8_t SwitchR(uint16_t);
//void SwitchW(uint16_t, uint8_t);
// The main Apple //e memory map
AddressMap memoryMap[] = {
{ 0x0000, 0x01FF, AM_RAM, &pageZeroMemory, 0, 0, 0 },
{ 0x0200, 0xBFFF, AM_BANKED, &mainMemoryR, &mainMemoryW, 0, 0 },
// These will overlay over the previously written memory accessors
{ 0x0400, 0x07FF, AM_BANKED, &mainMemoryTextR, &mainMemoryTextW, 0, 0 },
{ 0x2000, 0x3FFF, AM_BANKED, &mainMemoryHGRR, &mainMemoryHGRW, 0, 0 },
{ 0xC000, 0xC001, AM_READ_WRITE, 0, 0, ReadKeyboard, Switch80STORE },
{ 0xC002, 0xC003, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchRAMRD },
{ 0xC004, 0xC005, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchRAMWRT },
{ 0xC006, 0xC007, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchSLOTCXROM },
{ 0xC008, 0xC009, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchALTZP },
{ 0xC00A, 0xC00B, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchSLOTC3ROM },
{ 0xC00C, 0xC00D, AM_READ_WRITE, 0, 0, ReadKeyboard, Switch80COL },
{ 0xC00E, 0xC00F, AM_READ_WRITE, 0, 0, ReadKeyboard, SwitchALTCHARSET },
{ 0xC010, 0xC010, AM_READ_WRITE, 0, 0, ReadKeyStrobe, WriteKeyStrobe },
{ 0xC011, 0xC011, AM_READ_WRITE, 0, 0, ReadBANK2, WriteKeyStrobe },
{ 0xC012, 0xC012, AM_READ_WRITE, 0, 0, ReadLCRAM, WriteKeyStrobe },
{ 0xC013, 0xC013, AM_READ_WRITE, 0, 0, ReadRAMRD, WriteKeyStrobe },
{ 0xC014, 0xC014, AM_READ_WRITE, 0, 0, ReadRAMWRT, WriteKeyStrobe },
{ 0xC015, 0xC015, AM_READ_WRITE, 0, 0, ReadSLOTCXROM, WriteKeyStrobe },
{ 0xC016, 0xC016, AM_READ_WRITE, 0, 0, ReadALTZP, WriteKeyStrobe },
{ 0xC017, 0xC017, AM_READ_WRITE, 0, 0, ReadSLOTC3ROM, WriteKeyStrobe },
{ 0xC018, 0xC018, AM_READ_WRITE, 0, 0, Read80STORE, WriteKeyStrobe },
{ 0xC019, 0xC019, AM_READ_WRITE, 0, 0, ReadVBL, WriteKeyStrobe },
{ 0xC01A, 0xC01A, AM_READ_WRITE, 0, 0, ReadTEXT, WriteKeyStrobe },
{ 0xC01B, 0xC01B, AM_READ_WRITE, 0, 0, ReadMIXED, WriteKeyStrobe },
{ 0xC01C, 0xC01C, AM_READ_WRITE, 0, 0, ReadPAGE2, WriteKeyStrobe },
{ 0xC01D, 0xC01D, AM_READ_WRITE, 0, 0, ReadHIRES, WriteKeyStrobe },
{ 0xC01E, 0xC01E, AM_READ_WRITE, 0, 0, ReadALTCHARSET, WriteKeyStrobe },
{ 0xC01F, 0xC01F, AM_READ_WRITE, 0, 0, Read80COL, WriteKeyStrobe },
{ 0xC030, 0xC03F, AM_READ_WRITE, 0, 0, ReadSpeaker, WriteSpeaker },
{ 0xC050, 0xC051, AM_READ_WRITE, 0, 0, SwitchTEXTR, SwitchTEXTW },
{ 0xC052, 0xC053, AM_READ_WRITE, 0, 0, SwitchMIXEDR, SwitchMIXEDW },
{ 0xC054, 0xC055, AM_READ_WRITE, 0, 0, SwitchPAGE2R, SwitchPAGE2W },
{ 0xC056, 0xC057, AM_READ_WRITE, 0, 0, SwitchHIRESR, SwitchHIRESW },
{ 0xC05E, 0xC05F, AM_READ_WRITE, 0, 0, SwitchDHIRESR, SwitchDHIRESW },
{ 0xC061, 0xC061, AM_READ, 0, 0, ReadButton0, 0 },
{ 0xC062, 0xC062, AM_READ, 0, 0, ReadButton1, 0 },
{ 0xC064, 0xC067, AM_READ, 0, 0, ReadPaddle0, 0 },
// { 0xC07E, 0xC07F, AM_READ_WRITE, 0, 0, SwitchIOUDISR, SwitchIOUDISW },
{ 0xC07E, 0xC07E, AM_READ_WRITE, 0, 0, ReadIOUDIS, SwitchIOUDIS },
{ 0xC07F, 0xC07F, AM_READ_WRITE, 0, 0, ReadDHIRES, SwitchIOUDIS },
{ 0xC080, 0xC08F, AM_READ_WRITE, 0, 0, SwitchLCR, SwitchLCW },
{ 0xC0E0, 0xC0EF, AM_READ_WRITE, 0, 0, Slot6R, Slot6W },
{ 0xC100, 0xCFFF, AM_ROM, &slotMemory, 0, 0, 0 },
// This will overlay the slotMemory accessors for slot 6 ROM
{ 0xC300, 0xC3FF, AM_ROM, &slot3Memory, 0, 0, 0 },
{ 0xC600, 0xC6FF, AM_ROM, &slot6Memory, 0, 0, 0 },
{ 0xD000, 0xDFFF, AM_BANKED, &lcBankMemoryR, &lcBankMemoryW, 0, 0 },
{ 0xE000, 0xFFFF, AM_BANKED, &upperMemoryR, &upperMemoryW, 0, 0 },
{ 0x0000, 0x0000, AM_END_OF_LIST, 0, 0, 0, 0 }
};
void SetupAddressMap(void)
{
for(uint32_t i=0; i<0x10000; i++)
{
funcMapRead[i] = ReadNOP;
funcMapWrite[i] = WriteNOP;
addrPtrRead[i] = 0;
addrPtrWrite[i] = 0;
addrOffset[i] = 0;
}
uint32_t i=0;
while (memoryMap[i].type != AM_END_OF_LIST)
{
switch (memoryMap[i].type)
{
case AM_RAM:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
{
funcMapRead[j] = ReadMemory;
funcMapWrite[j] = WriteMemory;
addrPtrRead[j] = memoryMap[i].memory;
addrPtrWrite[j] = memoryMap[i].memory;
addrOffset[j] = j - memoryMap[i].start;
//WriteLog("SetupAddressMap: j=$%04X, addrOffset[j]=$%04X\n", j, addrOffset[j]);
}
break;
case AM_ROM:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
{
funcMapRead[j] = ReadMemory;
addrPtrRead[j] = memoryMap[i].memory;
addrOffset[j] = j - memoryMap[i].start;
}
break;
case AM_BANKED:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
{
funcMapRead[j] = ReadMemory;
funcMapWrite[j] = WriteMemory;
addrPtrRead[j] = memoryMap[i].memory;
addrPtrWrite[j] = memoryMap[i].altMemory;
addrOffset[j] = j - memoryMap[i].start;
}
break;
case AM_READ:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
funcMapRead[j] = memoryMap[i].read;
break;
case AM_WRITE:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
funcMapWrite[j] = memoryMap[i].write;
break;
case AM_READ_WRITE:
for(uint32_t j=memoryMap[i].start; j<=memoryMap[i].end; j++)
{
funcMapRead[j] = memoryMap[i].read;
funcMapWrite[j] = memoryMap[i].write;
}
break;
}
i++;
};
// This should correctly set up the LC pointers, but it doesn't
// for some reason... :-/
// It's because we were storing pointers directly, instead of pointers
// to the pointer... It's complicated. :-)
SwitchLC();
}
//
// Built-in functions
//
uint8_t ReadNOP(uint16_t)
{
return 0;
}
void WriteNOP(uint16_t, uint8_t)
{
}
uint8_t ReadMemory(uint16_t address)
{
//WriteLog("ReadMemory: addr=$%04X, addrPtrRead[addr]=$%X, addrOffset[addr]=$%X, val=$%02X\n", address, addrPtrRead[address], addrOffset[address], addrPtrRead[address][addrOffset[address]]);
// We are guaranteed a valid address here by the setup function, so there's
// no need to do any checking here.
return (*addrPtrRead[address])[addrOffset[address]];
}
void WriteMemory(uint16_t address, uint8_t byte)
{
// We can write protect memory this way, but it adds a branch to the mix. :-/
// (this can be avoided by setting up another bank of memory which we
// ignore... hmm...)
if ((*addrPtrWrite[address]) == 0)
return;
(*addrPtrWrite[address])[addrOffset[address]] = byte;
}
//
// The main memory access functions used by V65C02
//
uint8_t AppleReadMem(uint16_t address)
{
return (*(funcMapRead[address]))(address);
}
void AppleWriteMem(uint16_t address, uint8_t byte)
{
(*(funcMapWrite[address]))(address, byte);
}
//
// Actual emulated I/O functions follow
//
uint8_t ReadKeyboard(uint16_t /*addr*/)
{
return lastKeyPressed | ((uint8_t)keyDown << 7);
}
void Switch80STORE(uint16_t address, uint8_t)
{
store80Mode = (bool)(address & 0x01);
WriteLog("Setting 80STORE to %s...\n", (store80Mode ? "ON" : "off"));
if (store80Mode)
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryHGRR = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
mainMemoryHGRW = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
}
else
{
mainMemoryTextR = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryHGRR = (ramwrt ? &ram2[0x2000] : &ram[0x2000]);
mainMemoryHGRW = (ramwrt ? &ram2[0x2000] : &ram[0x2000]);
}
}
void SwitchRAMRD(uint16_t address, uint8_t)
{
ramrd = (bool)(address & 0x01);
mainMemoryR = (ramrd ? &ram2[0x0200] : &ram[0x0200]);
if (store80Mode)
return;
mainMemoryTextR = (ramrd ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryHGRR = (ramrd ? &ram2[0x2000] : &ram[0x2000]);
}
void SwitchRAMWRT(uint16_t address, uint8_t)
{
ramwrt = (bool)(address & 0x01);
mainMemoryW = (ramwrt ? &ram2[0x0200] : &ram[0x0200]);
if (store80Mode)
return;
mainMemoryTextW = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryHGRW = (ramwrt ? &ram2[0x2000] : &ram[0x2000]);
}
void SwitchSLOTCXROM(uint16_t address, uint8_t)
{
WriteLog("Setting SLOTCXROM to %s...\n", ((address & 0x01) ^ 0x01 ? "ON" : "off"));
// This is the only soft switch that breaks the usual convention.
slotCXROM = !((bool)(address & 0x01));
// slot3Memory = (slotCXROM ? &rom[0] : &rom[0xC300]);
slot6Memory = (slotCXROM ? &diskROM[0] : &rom[0xC600]);
}
void SwitchALTZP(uint16_t address, uint8_t)
{
altzp = (bool)(address & 0x01);
pageZeroMemory = (altzp ? &ram2[0x0000] : &ram[0x0000]);
SwitchLC();
}
//extern bool dumpDis;
void SwitchSLOTC3ROM(uint16_t address, uint8_t)
{
//dumpDis = true;
WriteLog("Setting SLOTC3ROM to %s...\n", (address & 0x01 ? "ON" : "off"));
slotC3ROM = (bool)(address & 0x01);
// slotC3ROM = false;
// Seems the h/w forces this with an 80 column card in slot 3...
slot3Memory = (slotC3ROM ? &rom[0] : &rom[0xC300]);
// slot3Memory = &rom[0xC300];
}
void Switch80COL(uint16_t address, uint8_t)
{
col80Mode = (bool)(address & 0x01);
}
void SwitchALTCHARSET(uint16_t address, uint8_t)
{
alternateCharset = (bool)(address & 0x01);
}
uint8_t ReadKeyStrobe(uint16_t)
{
uint8_t byte = lastKeyPressed | ((uint8_t)keyDown << 7);
keyDown = false;
return byte;
}
uint8_t ReadBANK2(uint16_t)
{
return (lcState < 0x04 ? 0x80 : 0x00);
}
uint8_t ReadLCRAM(uint16_t)
{
// If bits 0 & 1 are set, but not at the same time, then it's ROM
uint8_t lcROM = (lcState & 0x1) ^ ((lcState & 0x02) >> 1);
return (lcROM ? 0x00 : 0x80);
}
uint8_t ReadRAMRD(uint16_t)
{
return (uint8_t)ramrd << 7;
}
uint8_t ReadRAMWRT(uint16_t)
{
return (uint8_t)ramwrt << 7;
}
uint8_t ReadSLOTCXROM(uint16_t)
{
return (uint8_t)slotCXROM << 7;
}
uint8_t ReadALTZP(uint16_t)
{
return (uint8_t)altzp << 7;
}
uint8_t ReadSLOTC3ROM(uint16_t)
{
// return 0;
return (uint8_t)slotC3ROM << 7;
}
uint8_t Read80STORE(uint16_t)
{
return (uint8_t)store80Mode << 7;
}
uint8_t ReadVBL(uint16_t)
{
return (uint8_t)vbl << 7;
}
uint8_t ReadTEXT(uint16_t)
{
return (uint8_t)textMode << 7;
}
uint8_t ReadMIXED(uint16_t)
{
return (uint8_t)mixedMode << 7;
}
uint8_t ReadPAGE2(uint16_t)
{
return (uint8_t)displayPage2 << 7;
}
uint8_t ReadHIRES(uint16_t)
{
return (uint8_t)hiRes << 7;
}
uint8_t ReadALTCHARSET(uint16_t)
{
return (uint8_t)alternateCharset << 7;
}
uint8_t Read80COL(uint16_t)
{
return (uint8_t)col80Mode << 7;
}
void WriteKeyStrobe(uint16_t, uint8_t)
{
keyDown = false;
}
uint8_t ReadSpeaker(uint16_t)
{
ToggleSpeaker();
return 0;
}
void WriteSpeaker(uint16_t, uint8_t)
{
ToggleSpeaker();
}
uint8_t SwitchLCR(uint16_t address)
{
lcState = address & 0x0B;
SwitchLC();
return 0;
}
void SwitchLCW(uint16_t address, uint8_t)
{
lcState = address & 0x0B;
SwitchLC();
}
void SwitchLC(void)
{
switch (lcState)
{
case 0x00:
#ifdef LC_DEBUG
WriteLog("SwitchLC: Read RAM bank 2, no write\n");
#endif
// [R ] Read RAM bank 2; no write
lcBankMemoryR = (altzp ? &ram2[0xD000] : &ram[0xD000]);
lcBankMemoryW = 0;
upperMemoryR = (altzp ? &ram2[0xE000] : &ram[0xE000]);
upperMemoryW = 0;
break;
case 0x01:
#ifdef LC_DEBUG
WriteLog("SwitchLC: Read ROM, write bank 2\n");
#endif
// [RR] Read ROM; write RAM bank 2
lcBankMemoryR = &rom[0xD000];
lcBankMemoryW = (altzp ? &ram2[0xD000] : &ram[0xD000]);
upperMemoryR = &rom[0xE000];
upperMemoryW = (altzp ? &ram2[0xE000] : &ram[0xE000]);
break;
case 0x02:
#ifdef LC_DEBUG
WriteLog("SwitchLC: Read ROM, no write\n");
#endif
// [R ] Read ROM; no write
lcBankMemoryR = &rom[0xD000];
lcBankMemoryW = 0;
upperMemoryR = &rom[0xE000];
upperMemoryW = 0;
break;
case 0x03:
#ifdef LC_DEBUG
WriteLog("SwitchLC: Read/write bank 2\n");
#endif
// [RR] Read RAM bank 2; write RAM bank 2
lcBankMemoryR = (altzp ? &ram2[0xD000] : &ram[0xD000]);
lcBankMemoryW = (altzp ? &ram2[0xD000] : &ram[0xD000]);
upperMemoryR = (altzp ? &ram2[0xE000] : &ram[0xE000]);
upperMemoryW = (altzp ? &ram2[0xE000] : &ram[0xE000]);
break;
case 0x08:
// [R ] Read RAM bank 1; no write
lcBankMemoryR = (altzp ? &ram2[0xC000] : &ram[0xC000]);
lcBankMemoryW = 0;
upperMemoryR = (altzp ? &ram2[0xE000] : &ram[0xE000]);
upperMemoryW = 0;
break;
case 0x09:
// [RR] Read ROM; write RAM bank 1
lcBankMemoryR = &rom[0xD000];
lcBankMemoryW = (altzp ? &ram2[0xC000] : &ram[0xC000]);
upperMemoryR = &rom[0xE000];
upperMemoryW = (altzp ? &ram2[0xE000] : &ram[0xE000]);
break;
case 0x0A:
// [R ] Read ROM; no write
lcBankMemoryR = &rom[0xD000];
lcBankMemoryW = 0;
upperMemoryR = &rom[0xE000];
upperMemoryW = 0;
break;
case 0x0B:
// [RR] Read RAM bank 1; write RAM bank 1
lcBankMemoryR = (altzp ? &ram2[0xC000] : &ram[0xC000]);
lcBankMemoryW = (altzp ? &ram2[0xC000] : &ram[0xC000]);
upperMemoryR = (altzp ? &ram2[0xE000] : &ram[0xE000]);
upperMemoryW = (altzp ? &ram2[0xE000] : &ram[0xE000]);
break;
}
}
uint8_t SwitchTEXTR(uint16_t address)
{
textMode = (bool)(address & 0x01);
return 0;
}
void SwitchTEXTW(uint16_t address, uint8_t)
{
textMode = (bool)(address & 0x01);
}
uint8_t SwitchMIXEDR(uint16_t address)
{
mixedMode = (bool)(address & 0x01);
return 0;
}
void SwitchMIXEDW(uint16_t address, uint8_t)
{
mixedMode = (bool)(address & 0x01);
}
uint8_t SwitchPAGE2R(uint16_t address)
{
displayPage2 = (bool)(address & 0x01);
if (store80Mode)
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryHGRR = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
mainMemoryHGRW = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
}
return 0;
}
void SwitchPAGE2W(uint16_t address, uint8_t)
{
displayPage2 = (bool)(address & 0x01);
if (store80Mode)
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryHGRR = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
mainMemoryHGRW = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
}
}
uint8_t SwitchHIRESR(uint16_t address)
{
hiRes = (bool)(address & 0x01);
return 0;
}
void SwitchHIRESW(uint16_t address, uint8_t)
{
hiRes = (bool)(address & 0x01);
}
uint8_t SwitchDHIRESR(uint16_t address)
{
WriteLog("Setting DHIRES to %s (ioudis = %s)...\n", ((address & 0x01) ^ 0x01 ? "ON" : "off"), (ioudis ? "ON" : "off"));
// Hmm, this breaks convention too, like SLOTCXROM
if (ioudis)
dhires = !((bool)(address & 0x01));
return 0;
}
void SwitchDHIRESW(uint16_t address, uint8_t)
{
WriteLog("Setting DHIRES to %s (ioudis = %s)...\n", ((address & 0x01) ^ 0x01 ? "ON" : "off"), (ioudis ? "ON" : "off"));
if (ioudis)
dhires = !((bool)(address & 0x01));
}
void SwitchIOUDIS(uint16_t address, uint8_t)
{
ioudis = !((bool)(address & 0x01));
}
uint8_t Slot6R(uint16_t address)
{
//WriteLog("Slot6R: address = %X\n", address & 0x0F);
// HandleSlot6(address, 0);
// return 0;
uint8_t state = address & 0x0F;
switch (state)
{
case 0x00:
case 0x01:
case 0x02:
case 0x03:
case 0x04:
case 0x05:
case 0x06:
case 0x07:
floppyDrive.ControlStepper(state);
break;
case 0x08:
case 0x09:
floppyDrive.ControlMotor(state & 0x01);
break;
case 0x0A:
case 0x0B:
floppyDrive.DriveEnable(state & 0x01);
break;
case 0x0C:
return floppyDrive.ReadWrite();
break;
case 0x0D:
return floppyDrive.GetLatchValue();
break;
case 0x0E:
floppyDrive.SetReadMode();
break;
case 0x0F:
floppyDrive.SetWriteMode();
break;
}
return 0;
}
void Slot6W(uint16_t address, uint8_t byte)
{
//WriteLog("Slot6W: address = %X, byte= %X\n", address & 0x0F, byte);
// HandleSlot6(address, byte);
uint8_t state = address & 0x0F;
switch (state)
{
case 0x00:
case 0x01:
case 0x02:
case 0x03:
case 0x04:
case 0x05:
case 0x06:
case 0x07:
floppyDrive.ControlStepper(state);
break;
case 0x08:
case 0x09:
floppyDrive.ControlMotor(state & 0x01);
break;
case 0x0A:
case 0x0B:
floppyDrive.DriveEnable(state & 0x01);
break;
case 0x0C:
floppyDrive.ReadWrite();
break;
case 0x0D:
floppyDrive.SetLatchValue(byte);
break;
case 0x0E:
floppyDrive.SetReadMode();
break;
case 0x0F:
floppyDrive.SetWriteMode();
break;
}
}
void HandleSlot6(uint16_t address, uint8_t byte)
{
}
uint8_t ReadButton0(uint16_t)
{
return (uint8_t)openAppleDown << 7;
}
uint8_t ReadButton1(uint16_t)
{
return (uint8_t)closedAppleDown << 7;
}
// The way the paddles work is that a strobe is written (or read) to $C070,
// then software counts down the time that it takes for the paddle outputs
// to have bit 7 return to 0. If there are no paddles connected, bit 7
// stays at 1.
// NB: This is really paddles 0-3, not just 0 :-P
uint8_t ReadPaddle0(uint16_t)
{
return 0xFF;
}
uint8_t ReadIOUDIS(uint16_t)
{
return (uint8_t)ioudis << 7;
}
uint8_t ReadDHIRES(uint16_t)
{
return (uint8_t)dhires << 7;
}