robmcmullen-apple2/src/apple2.cpp

1853 lines
43 KiB
C++

//
// Apple 2 SDL Portable Apple Emulator
//
// by James Hammons
// (C) 2005 Underground Software
//
// Loosely based on AppleWin by Tom Charlesworth which was based on AppleWin by
// Oliver Schmidt which was based on AppleWin by Michael O'Brien. :-) Parts are
// also derived from ApplePC. Too bad it was closed source--it could have been
// *the* premier Apple II emulator out there.
//
// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
// JLH 11/12/2005 Initial port to SDL
// JLH 11/18/2005 Wired up graphic soft switches
// JLH 12/02/2005 Setup timer subsystem for more accurate time keeping
// JLH 12/12/2005 Added preliminary state saving support
// JLH 09/24/2013 Added //e support
//
// STILL TO DO:
//
// - Port to SDL [DONE]
// - GUI goodies
// - Weed out unneeded functions [DONE]
// - Disk I/O [DONE]
// - 128K IIe related stuff [DONE]
// - State loading/saving
//
#include "apple2.h"
#include <SDL2/SDL.h>
#include <fstream>
#include <string>
#include <iomanip>
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "log.h"
#include "video.h"
#include "sound.h"
#include "settings.h"
#include "v65c02.h"
#include "applevideo.h"
#include "timing.h"
#include "floppy.h"
#include "firmware.h"
#include "mmu.h"
#include "gui/gui.h"
#include "gui/window.h"
#include "gui/draggablewindow2.h"
#include "gui/textedit.h"
// Debug and misc. defines
#define THREADED_65C02
#define CPU_THREAD_OVERFLOW_COMPENSATION
#define DEBUG_LC
//#define CPU_CLOCK_CHECKING
//#define THREAD_DEBUGGING
#define SOFT_SWITCH_DEBUGGING
// Global variables
uint8_t ram[0x10000], rom[0x10000]; // RAM & ROM spaces
uint8_t ram2[0x10000]; // Auxillary RAM
//uint8_t diskRom[0x100]; // Disk ROM space
V65C02REGS mainCPU; // v65C02 execution context
uint8_t appleType = APPLE_TYPE_IIE;
FloppyDrive floppyDrive;
// Local variables
uint8_t lastKeyPressed = 0;
bool keyDown = false;
bool openAppleDown = false;
bool closedAppleDown = false;
bool store80Mode = false;
bool vbl = false;
bool slotCXROM = false;
bool slotC3ROM = false;
bool ramrd = false;
bool ramwrt = false;
bool altzp = false;
bool ioudis = true;
bool dhires = false;
//static FloppyDrive floppyDrive;
enum { LC_BANK_1, LC_BANK_2 };
static uint8_t visibleBank = LC_BANK_1;
static bool readRAM = false;
static bool writeRAM = false;
static bool running = true; // Machine running state flag...
static uint32_t startTicks;
static bool pauseMode = false;
static GUI * gui = NULL;
// Local functions (technically, they're global...)
bool LoadImg(char * filename, uint8_t * ram, int size);
uint8_t RdMem(uint16_t addr);
void WrMem(uint16_t addr, uint8_t b);
static void SaveApple2State(const char * filename);
static bool LoadApple2State(const char * filename);
// Local timer callback functions
static void FrameCallback(void);
static void BlinkTimer(void);
#ifdef THREADED_65C02
// Test of threaded execution of 6502
static SDL_Thread * cpuThread = NULL;
//static SDL_mutex * cpuMutex = NULL;
static SDL_cond * cpuCond = NULL;
static SDL_sem * mainSem = NULL;
static bool cpuFinished = false;
static bool cpuSleep = false;
// NB: Apple //e Manual sez 6502 is running @ 1,022,727 Hz
// Let's try a thread...
/*
Here's how it works: Execute 1 frame's worth, then sleep.
Other stuff wakes it up
*/
int CPUThreadFunc(void * data)
{
// Mutex must be locked for conditional to work...
// Also, must be created in the thread that uses it...
SDL_mutex * cpuMutex = SDL_CreateMutex();
// decrement mainSem...
//SDL_SemWait(mainSem);
#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
float overflow = 0.0;
#endif
do
{
if (cpuSleep)
SDL_CondWait(cpuCond, cpuMutex);
// decrement mainSem...
#ifdef THREAD_DEBUGGING
WriteLog("CPU: SDL_SemWait(mainSem);\n");
#endif
SDL_SemWait(mainSem);
// There are exactly 800 slices of 21.333 cycles per frame, so it works out
// evenly.
#if 0
uint32_t cycles = 17066;
#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
// ODD! It's closer *without* this overflow compensation. ??? WHY ???
overflow += 0.666666667;
if (overflow > 1.0)
{
overflow -= 1.0;
cycles++;
}
#endif
#ifdef THREAD_DEBUGGING
WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
#endif
Execute65C02(&mainCPU, cycles); // how much? 1 frame (after 1 s, off by 40 cycles) not any more--it's off by as much as 240 now!
// Adjust the sound routine's last cycle toggled time base
// Also, since we're finished executing, .clock is now valid
#ifdef THREAD_DEBUGGING
WriteLog("CPU: AdjustLastToggleCycles(mainCPU.clock);\n");
#endif
AdjustLastToggleCycles(mainCPU.clock);
#else
#ifdef THREAD_DEBUGGING
WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
#endif
for(int i=0; i<800; i++)
{
uint32_t cycles = 21;
overflow += 0.333333334;
if (overflow > 1.0)
{
cycles++;
overflow -= 1.0;
}
Execute65C02(&mainCPU, cycles);
WriteSampleToBuffer();
// Dunno if this is correct (seems to be close enough)...
vbl = (i < 670 ? true : false);
}
#endif
#ifdef THREAD_DEBUGGING
WriteLog("CPU: SDL_mutexP(cpuMutex);\n");
#endif
SDL_mutexP(cpuMutex);
// increment mainSem...
#ifdef THREAD_DEBUGGING
WriteLog("CPU: SDL_SemPost(mainSem);\n");
#endif
SDL_SemPost(mainSem);
#ifdef THREAD_DEBUGGING
WriteLog("CPU: SDL_CondWait(cpuCond, cpuMutex);\n");
#endif
SDL_CondWait(cpuCond, cpuMutex);
#ifdef THREAD_DEBUGGING
WriteLog("CPU: SDL_mutexV(cpuMutex);\n");
#endif
SDL_mutexV(cpuMutex);
}
while (!cpuFinished);
SDL_DestroyMutex(cpuMutex);
return 0;
}
#endif
// Test GUI function
Element * TestWindow(void)
{
Element * win = new DraggableWindow2(10, 10, 128, 128);
// ((DraggableWindow *)win)->AddElement(new TextEdit(4, 16, 92, 0, "u2prog.dsk", win));
return win;
}
Element * QuitEmulator(void)
{
gui->Stop();
running = false;
return NULL;
}
/*
Small Apple II memory map:
$C010 - Clear bit 7 of keyboard data ($C000)
$C030 - Toggle speaker diaphragm
$C051 - Display text
$C054 - Select page 1
$C056 - Select lo-res
$C058 - Set annuciator-0 output to 0
$C05A - Set annuciator-0 output to 0
$C05D - Set annuciator-0 output to 1
$C05F - Set annuciator-0 output to 1
$C0E0 - Disk control stepper ($C0E0-7)
$C0E9 - Disk control motor (on)
$C0EA - Disk enable (drive 1)
$C0EC - Disk R/W
$C0EE - Disk set read mode
*/
//
// V65C02 read/write memory functions
//
uint8_t RdMem(uint16_t addr)
{
uint8_t b;
#if 0
if (addr >= 0xC000 && addr <= 0xC0FF)
WriteLog("\n*** Read at I/O address %04X\n", addr);
#endif
#if 0
if (addr >= 0xC080 && addr <= 0xC08F)
WriteLog("\n*** Read at I/O address %04X\n", addr);
#endif
if ((addr & 0xFFF0) == 0xC000) // Read $C000-$C00F
{
return lastKeyPressed | (keyDown ? 0x80 : 0x00);
}
// else if ((addr & 0xFFF8) == 0xC010) // Read $C010-$C01F
else if (addr == 0xC010)
{
//This is bogus: keyDown is set to false, so return val NEVER is set...
//Fixed...
//Also, this is IIe/IIc only...!
uint8_t retVal = lastKeyPressed | (keyDown ? 0x80 : 0x00);
keyDown = false;
return retVal;
}
// These are //e locations
else if (addr == 0xC011)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("RDBANK2 (read)\n");
#endif
return (visibleBank == LC_BANK_2 ? 0x80 : 0x00);
}
else if (addr == 0xC012)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("RDLCRAM (read)\n");
#endif
return (readRAM ? 0x80 : 0x00);
}
else if (addr == 0xC013)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("RAMRD (read)\n");
#endif
return (ramrd ? 0x80 : 0x00);
}
else if (addr == 0xC014)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("RAMWRT (read)\n");
#endif
return (ramwrt ? 0x80 : 0x00);
}
else if (addr == 0xC015)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("SLOTCXROM (read)\n");
#endif
return (slotCXROM ? 0x80 : 0x00);
}
else if (addr == 0xC016)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("ALTZP (read)\n");
#endif
return (altzp ? 0x80 : 0x00);
}
else if (addr == 0xC017)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("SLOTC3ROM (read)\n");
#endif
return (slotC3ROM ? 0x80 : 0x00);
}
else if (addr == 0xC018)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("80STORE (read)\n");
#endif
return (store80Mode ? 0x80 : 0x00);
}
else if (addr == 0xC019)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("VBL (read)\n");
#endif
// NB: The doco suggests that this signal goes LOW when in the VBI.
// Which means that we need to control this by counting lines somewhere.
return (vbl ? 0x80 : 0x00);
}
else if (addr == 0xC01A)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("TEXT (read)\n");
#endif
return (textMode ? 0x80 : 0x00);
}
else if (addr == 0xC01B)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("MIXED (read)\n");
#endif
return (mixedMode ? 0x80 : 0x00);
}
else if (addr == 0xC01C)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("PAGE2 (read)\n");
#endif
return (displayPage2 ? 0x80 : 0x00);
}
else if (addr == 0xC01D)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("HIRES (read)\n");
#endif
return (hiRes ? 0x80 : 0x00);
}
else if (addr == 0xC01E)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("ALTCHARSET (read)\n");
#endif
return (alternateCharset ? 0x80 : 0x00);
}
else if (addr == 0xC01F)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("80COL (read)\n");
#endif
return (col80Mode ? 0x80 : 0x00);
}
else if ((addr & 0xFFF0) == 0xC030) // Read $C030-$C03F
{
ToggleSpeaker();
//should it return something else here???
return 0x00;
}
else if (addr == 0xC050) // Read $C050
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("TEXT off (read)\n");
#endif
textMode = false;
}
else if (addr == 0xC051) // Read $C051
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("TEXT on (read)\n");
#endif
textMode = true;
}
else if (addr == 0xC052) // Read $C052
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("MIXED off (read)\n");
#endif
mixedMode = false;
}
else if (addr == 0xC053) // Read $C053
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("MIXED on (read)\n");
#endif
mixedMode = true;
}
else if (addr == 0xC054) // Read $C054
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("PAGE2 off (read)\n");
#endif
displayPage2 = false;
}
else if (addr == 0xC055) // Read $C055
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("PAGE2 on (read)\n");
#endif
displayPage2 = true;
}
else if (addr == 0xC056) // Read $C056
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("HIRES off (read)\n");
#endif
hiRes = false;
}
else if (addr == 0xC057) // Read $C057
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("HIRES on (read)\n");
#endif
hiRes = true;
}
else if (addr == 0xC05E)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("DHIRES on (read)\n");
#endif
if (ioudis)
dhires = true;
}
else if (addr == 0xC05F)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("DHIRES off (read)\n");
#endif
if (ioudis)
dhires = false;
}
else if (addr == 0xC061) // Read $C061
{
// Open Apple key (or push button 0)
return (openAppleDown ? 0x80 : 0x00);
}
else if (addr == 0xC062) // Read $C062
{
// Open Apple key (or push button 0)
return (closedAppleDown ? 0x80 : 0x00);
}
// The way the paddles work is that a strobe is written (or read) to $C070,
// then software counts down the time that it takes for the paddle outputs
// to have bit 7 return to 0. If there are no paddles connected, bit 7
// stays at 1.
else if (addr == 0xC064) // Paddles 0-3
{
return 0xFF;
}
else if (addr == 0xC065)
{
return 0xFF;
}
else if (addr == 0xC066)
{
return 0xFF;
}
else if (addr == 0xC067)
{
return 0xFF;
}
else if (addr == 0xC07E)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("IOUDIS (read)\n");
#endif
return (ioudis ? 0x80 : 0x00);
}
else if (addr == 0xC07F)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("DHIRES (read)\n");
#endif
return (dhires ? 0x80 : 0x00);
}
//Note that this is a kludge: The $D000-$DFFF 4K space is shared (since $C000-$CFFF is
//memory mapped) between TWO banks, and that that $E000-$FFFF RAM space is a single bank.
//[SHOULD BE FIXED NOW]
//OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it
//visible, two makes it R/W.
/*
301 LDA $E000
304 PHA
305 LDA $C081
308 PLA
309 PHA
30A CMP $E000
30D BNE $332
30F LDA $C083
312 LDA $C083
315 LDA #$A5
317 STA $D000
31A CMP $D000
31D BNE $332
31F LSR A
320 STA $D000
323 CMP $D000
326 BNE $332
328 LDA $C081
32B LDA $C081
32E LDA #$01
330 BNE $334
332 LDA #$00
334 STA $300
337 PLA
338 CMP $E000
33B BEQ $340
33D LDA $C080
340 RTS
A = PEEK($C082)
*/
else if ((addr & 0xFFFB) == 0xC080)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
#endif
//$C080 49280 OECG R Read RAM bank 2; no write
visibleBank = LC_BANK_2;
readRAM = true;
writeRAM = false;
}
else if ((addr & 0xFFFB) == 0xC081)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
#endif
//$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2
visibleBank = LC_BANK_2;
readRAM = false;
writeRAM = true;
}
else if ((addr & 0xFFFB) == 0xC082)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
#endif
//$C082 49282 OECG R Read ROM; no write
visibleBank = LC_BANK_2;
readRAM = false;
writeRAM = false;
}
else if ((addr & 0xFFFB) == 0xC083)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
#endif
//$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2
visibleBank = LC_BANK_2;
readRAM = true;
writeRAM = true;
}
else if ((addr & 0xFFFB) == 0xC088)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $%04X 49288 OECG R Read RAM bank 1; no write\n", addr);
#endif
//$C088 49288 OECG R Read RAM bank 1; no write
visibleBank = LC_BANK_1;
readRAM = true;
writeRAM = false;
//Hm. Some stuff seems to want this.
//nope, was looking at $C0E8... return 0xFF;
}
else if ((addr & 0xFFFB) == 0xC089)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
#endif
//$C089 49289 OECG RR Read ROM; write RAM bank 1
visibleBank = LC_BANK_1;
readRAM = false;
writeRAM = true;
}
else if ((addr & 0xFFFB) == 0xC08A)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
#endif
//$C08A 49290 OECG R Read ROM; no write
visibleBank = LC_BANK_1;
readRAM = false;
writeRAM = false;
}
else if ((addr & 0xFFFB) == 0xC08B)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
#endif
//$C08B 49291 OECG RR Read/write RAM bank 1
visibleBank = LC_BANK_1;
readRAM = true;
writeRAM = true;
}
else if ((addr & 0xFFF8) == 0xC0E0)
{
floppyDrive.ControlStepper(addr & 0x07);
}
else if ((addr & 0xFFFE) == 0xC0E8)
{
floppyDrive.ControlMotor(addr & 0x01);
}
else if ((addr & 0xFFFE) == 0xC0EA)
{
floppyDrive.DriveEnable(addr & 0x01);
}
else if (addr == 0xC0EC)
{
return floppyDrive.ReadWrite();
}
else if (addr == 0xC0ED)
{
return floppyDrive.GetLatchValue();
}
else if (addr == 0xC0EE)
{
floppyDrive.SetReadMode();
}
else if (addr == 0xC0EF)
{
floppyDrive.SetWriteMode();
}
//#define LC_DEBUGGING
#ifdef LC_DEBUGGING
bool showpath = false;
if (addr >= 0xD000 && addr <= 0xD00F)
showpath = true;
#endif
//This sux...
if (addr >= 0xC100 && addr <= 0xC7FF) // The $C000-$CFFF block is *never* RAM
{
// Looks like the ][e ref manual got this one wrong: slotCXROM set should mean
// use internal ROM, NOT slot ROM. :-/
// (fixed now, by setting the switch correctly in the write mem section :-P)
if (!slotCXROM)
// if (slotCXROM)
b = rom[addr];
else
{
if (addr >= 0xC100 && addr <= 0xC1FF)
b = parallelROM[addr & 0xFF];
else if (addr >= 0xC600 && addr <= 0xC6FF)
b = diskROM[addr & 0xFF];
else if (addr >= 0xC300 && addr <= 0xC3FF && !slotC3ROM)
b = rom[addr];
else
b = 0xFF;
// b = rom[addr];
}
#ifdef LC_DEBUGGING
if (showpath)
WriteLog("b is from $C100-$CFFF block...\n");
#endif
}
else if (addr >= 0xC800 && addr <= 0xCFFF) // 2K peripheral or OS ROM
{
b = rom[addr];
}
else if (addr >= 0xD000)
{
if (readRAM)
{
if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
#ifdef LC_DEBUGGING
{
#endif
// b = ram[addr - 0x1000];
b = (altzp ? ram2[addr - 0x1000] : ram[addr - 0x1000]);
#ifdef LC_DEBUGGING
if (showpath)
WriteLog("b is from LC bank #1 (ram[addr - 0x1000])...\n");
}
#endif
else
#ifdef LC_DEBUGGING
{
#endif
// b = ram[addr];
b = (altzp ? ram2[addr] : ram[addr]);
#ifdef LC_DEBUGGING
if (showpath)
WriteLog("b is from LC bank #2 (ram[addr])...\n");
}
#endif
}
else
#ifdef LC_DEBUGGING
{
#endif
b = rom[addr];
#ifdef LC_DEBUGGING
if (showpath)
WriteLog("b is from LC ROM (rom[addr])...\n");
}
#endif
}
else
{
// 80STORE only works for WRITING, not READING!
#if 0
// Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
{
if (displayPage2)
b = ram2[addr];
else
b = ram[addr];
return b;
}
#endif
// Finally, check for auxillary/altzp write switches
if (addr < 0x0200)
b = (altzp ? ram2[addr] : ram[addr]);
else
b = (ramrd ? ram2[addr] : ram[addr]);
#ifdef LC_DEBUGGING
if (showpath)
WriteLog("b is from ram[addr]...\n");
#endif
}
#ifdef LC_DEBUGGING
if (addr >= 0xD000 && addr <= 0xD00F)
{
WriteLog("*** Read from $%04X: $%02X (readRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (readRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
}
#endif
return b;
}
/*
A-9 (Mockingboard)
APPENDIX F Assembly Language Program Listings
1 *PRIMARY ROUTINES
2 *FOR SLOT 4
3 *
4 ORG $9000
5 * ;ADDRESSES FOR FIRST 6522
6 ORB EQU $C400 ;PORT B
7 ORA EQU $C401 ;PORT A
8 DDRB EQU $C402 ;DATA DIRECTION REGISTER (A)
9 DDRA EQU $C403 ;DATA DIRECTION REGISTER (B)
10 * ;ADDRESSES FOR SECOND 6522
11 ORB2 EQU $C480 ;PORT B
12 ORA2 EQU $C481 ;PORT A
13 DDRB2 EQU $C482 ;DATA DIRECTION REGISTER (B)
14 DDRA2 EQU $C483 ;DATA DIRECTION REGISTER (A)
*/
void WrMem(uint16_t addr, uint8_t b)
{
//temp...
//extern V6809REGS regs;
//if (addr >= 0xC800 && addr <= 0xCBFE)
//if (addr == 0xC80F || addr == 0xC80D)
// WriteLog("WrMem: Writing address %04X with %02X [PC=%04X, $CB00=%02X]\n", addr, b, regs.pc, gram[0xCB00]);//*/
#if 0
if (addr >= 0xC000 && addr <= 0xC0FF)
WriteLog("\n*** Write at I/O address %04X\n", addr);
#endif
/*
Check the BIKO version on Asimov to see if it's been cracked or not...
7F3D: 29 07 AND #$07 [PC=7F3F, SP=01EA, CC=---B-I--, A=01, X=4B, Y=00]
7F3F: C9 06 CMP #$06 [PC=7F41, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]
7F41: 90 03 BCC $7F46 [PC=7F46, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]
[7F43: 4C 83 7E JMP $7E83] <- Skipped over... (Prints "THANK YOU VERY MUCH!")
7F46: AA TAX [PC=7F47, SP=01EA, CC=---B-I--, A=01, X=01, Y=00]
; INX here *ensures* 1 - 6!!! BUG!!!
; Or is it? Could this be part of a braindead copy protection scheme? It's
; awfully close to NOP ($EA)...
; Nothing else touches it once it's been written... Hmm...
7F47: E8 INX [PC=7F48, SP=01EA, CC=---B-I--, A=01, X=02, Y=00]
7F48: F8 SED [PC=7F49, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]
7F49: 18 CLC [PC=7F4A, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]
7F4A: BD 15 4E LDA $4E15,X [PC=7F4D, SP=01EA, CC=---BDI--, A=15, X=02, Y=00]
; 4E13: 03 00
; 4E15: 25 25 15 15 10 20
; 4E1B: 03 41 99 99 01 00 12
; 4E22: 99 70
7F4D: 65 FC ADC $FC [PC=7F4F, SP=01EA, CC=---BDI--, A=16, X=02, Y=00]
7F4F: 65 FC ADC $FC [PC=7F51, SP=01EA, CC=---BDI--, A=17, X=02, Y=00]
7F51: 65 FC ADC $FC [PC=7F53, SP=01EA, CC=---BDI--, A=18, X=02, Y=00]
7F53: 65 FC ADC $FC [PC=7F55, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]
; NO checking is done on the raised stat! Aarrrgggghhhhh!
7F55: 9D 15 4E STA $4E15,X [PC=7F58, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]
7F58: D8 CLD [PC=7F59, SP=01EA, CC=---B-I--, A=19, X=02, Y=00]
; Print "ALAKAZAM!" and so on...
7F59: 20 2C 40 JSR $402C [PC=402C, SP=01E8, CC=---B-I--, A=19, X=02, Y=00]
*/
#if 0
if (addr == 0x7F47)
WriteLog("\n*** Byte %02X written at address %04X\n", b, addr);
#endif
/*
I think this is IIc/IIe only...
CLR80STORE=$C000 ;80STORE Off- disable 80-column memory mapping (Write)
SET80STORE=$C001 ;80STORE On- enable 80-column memory mapping (WR-only)
CLRAUXRD = $C002 ;read from main 48K (WR-only)
SETAUXRD = $C003 ;read from aux/alt 48K (WR-only)
CLRAUXWR = $C004 ;write to main 48K (WR-only)
SETAUXWR = $C005 ;write to aux/alt 48K (WR-only)
CLRCXROM = $C006 ;use ROM on cards (WR-only)
SETCXROM = $C007 ;use internal ROM (WR-only)
CLRAUXZP = $C008 ;use main zero page, stack, & LC (WR-only)
SETAUXZP = $C009 ;use alt zero page, stack, & LC (WR-only)
CLRC3ROM = $C00A ;use internal Slot 3 ROM (WR-only)
SETC3ROM = $C00B ;use external Slot 3 ROM (WR-only)
CLR80VID = $C00C ;disable 80-column display mode (WR-only)
SET80VID = $C00D ;enable 80-column display mode (WR-only)
CLRALTCH = $C00E ;use main char set- norm LC, Flash UC (WR-only)
SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
*/
if (addr == 0xC000)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("80STORE off (write)\n");
#endif
store80Mode = false;
}
else if (addr == 0xC001)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("80STORE on (write)\n");
#endif
store80Mode = true;
}
else if (addr == 0xC002)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("RAMRD off (write)\n");
#endif
ramrd = false;
}
else if (addr == 0xC003)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("RAMRD on (write)\n");
#endif
ramrd = true;
}
else if (addr == 0xC004)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("RAMWRT off (write)\n");
#endif
ramwrt = false;
}
else if (addr == 0xC005)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("RAMWRT on (write)\n");
#endif
ramwrt = true;
}
else if (addr == 0xC006)
{
// This is the only soft switch that breaks the usual convention.
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("SLOTCXROM on (write)\n");
#endif
slotCXROM = true;
}
else if (addr == 0xC007)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("SLOTCXROM off (write)\n");
#endif
slotCXROM = false;
}
else if (addr == 0xC008)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("ALTZP off (write)\n");
#endif
altzp = false;
}
else if (addr == 0xC009)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("ALTZP on (write)\n");
#endif
altzp = true;
}
else if (addr == 0xC00A)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("SLOTC3ROM off (write)\n");
#endif
slotC3ROM = false;
}
else if (addr == 0xC00B)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("SLOTC3ROM on (write)\n");
#endif
slotC3ROM = true;
}
else if (addr == 0xC00C)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("80COL off (write)\n");
#endif
col80Mode = false;
}
else if (addr == 0xC00D)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("80COL on (write)\n");
#endif
col80Mode = true;
}
else if (addr == 0xC00E)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("ALTCHARSET off (write)\n");
#endif
alternateCharset = false;
}
else if (addr == 0xC00F)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("ALTCHARSET on (write)\n");
#endif
alternateCharset = true;
}
else if ((addr & 0xFFF0) == 0xC010) // Keyboard strobe
{
//Actually, according to the A2 ref, this should do nothing since a write
//is immediately preceded by a read leaving it in the same state it was...
//But leaving this out seems to fuck up the key handling of some games...
keyDown = false;
}
else if ((addr & 0xFFF0) == 0xC030) // Read $C030-$C03F
{
//Likewise, the speaker is supposed to do nothing if you write to it, and
//for the same reason. But without this, you get no sound in David's
//Midnight Magic...
ToggleSpeaker();
}
else if (addr == 0xC050)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("TEXT off (write)\n");
#endif
textMode = false;
}
else if (addr == 0xC051)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("TEXT on (write)\n");
#endif
textMode = true;
}
else if (addr == 0xC052)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("MIXED off (write)\n");
#endif
mixedMode = false;
}
else if (addr == 0xC053)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("MIXED on (write)\n");
#endif
mixedMode = true;
}
else if (addr == 0xC054)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("PAGE2 off (write)\n");
#endif
displayPage2 = false;
}
else if (addr == 0xC055)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("PAGE2 on (write)\n");
#endif
displayPage2 = true;
}
else if (addr == 0xC056)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("HIRES off (write)\n");
#endif
hiRes = false;
}
else if (addr == 0xC057)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("HIRES on (write)\n");
#endif
hiRes = true;
}
else if (addr == 0xC05E)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("DHIRES on (write)\n");
#endif
if (ioudis)
dhires = true;
//static int goDumpDis = 0;
//goDumpDis++;
//if (goDumpDis == 2)
// dumpDis = true;
}
else if (addr == 0xC05F)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("DHIRES off (write)\n");
#endif
if (ioudis)
dhires = false;
}
else if (addr == 0xC07E)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("IOUDIS on (write)\n");
#endif
ioudis = true;
}
else if (addr == 0xC07F)
{
#ifdef SOFT_SWITCH_DEBUGGING
WriteLog("IOUDIS off (write)\n");
#endif
ioudis = false;
}
else if ((addr & 0xFFFB) == 0xC080)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
#endif
//$C080 49280 OECG R Read RAM bank 2; no write
visibleBank = LC_BANK_2;
readRAM = true;
writeRAM = false;
}
else if ((addr & 0xFFFB) == 0xC081)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
#endif
//$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2
visibleBank = LC_BANK_2;
readRAM = false;
writeRAM = true;
}
else if ((addr & 0xFFFB) == 0xC082)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
#endif
//$C082 49282 OECG R Read ROM; no write
visibleBank = LC_BANK_2;
readRAM = false;
writeRAM = false;
}
else if ((addr & 0xFFFB) == 0xC083)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
#endif
//$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2
visibleBank = LC_BANK_2;
readRAM = true;
writeRAM = true;
}
else if ((addr & 0xFFFB) == 0xC088)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C088 49288 OECG R Read RAM bank 1; no write\n");
#endif
//$C088 49288 OECG R Read RAM bank 1; no write
visibleBank = LC_BANK_1;
readRAM = true;
writeRAM = false;
}
else if ((addr & 0xFFFB) == 0xC089)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
#endif
//$C089 49289 OECG RR Read ROM; write RAM bank 1
visibleBank = LC_BANK_1;
readRAM = false;
writeRAM = true;
}
else if ((addr & 0xFFFB) == 0xC08A)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
#endif
//$C08A 49290 OECG R Read ROM; no write
visibleBank = LC_BANK_1;
readRAM = false;
writeRAM = false;
}
else if ((addr & 0xFFFB) == 0xC08B)
{
#ifdef DEBUG_LC
WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
#endif
//$C08B 49291 OECG RR Read/write RAM bank 1
visibleBank = LC_BANK_1;
readRAM = true;
writeRAM = true;
}
//This is determined by which slot it is in--this assumes slot 6. !!! FIX !!!
else if ((addr & 0xFFF8) == 0xC0E0)
{
floppyDrive.ControlStepper(addr & 0x07);
}
else if ((addr & 0xFFFE) == 0xC0E8)
{
floppyDrive.ControlMotor(addr & 0x01);
}
else if ((addr & 0xFFFE) == 0xC0EA)
{
floppyDrive.DriveEnable(addr & 0x01);
}
else if (addr == 0xC0EC)
{
//change this to Write()? (and the other to Read()?) Dunno. Seems to work OK, but still...
//or DoIO
floppyDrive.ReadWrite();
}
else if (addr == 0xC0ED)
{
floppyDrive.SetLatchValue(b);
}
else if (addr == 0xC0EE)
{
floppyDrive.SetReadMode();
}
else if (addr == 0xC0EF)
{
floppyDrive.SetWriteMode();
}
if (addr >= 0xC000 && addr <= 0xCFFF)
return; // Protect LC bank #1 from being written to!
if (addr >= 0xD000)
{
if (writeRAM)
{
#if 0
if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
ram[addr - 0x1000] = b;
else
ram[addr] = b;
#else
if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
{
if (altzp)
ram2[addr - 0x1000] = b;
else
ram[addr - 0x1000] = b;
}
else
{
if (altzp)
ram2[addr] = b;
else
ram[addr] = b;
}
#endif
}
return;
}
// Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
{
if (displayPage2)
ram2[addr] = b;
else
ram[addr] = b;
return;
}
// Finally, check for auxillary/altzp write switches
#if 0
if (ramwrt)
ram2[addr] = b;
else
{
if (altzp)
ram2[addr] = b;
else
ram[addr] = b;
}
#else
if (addr < 0x0200)
// if (addr < 0x0200 || addr >= 0xD000)
{
#if 0
if (addr == 0x38)
WriteLog("Write $38: $%02X\n", b);
else if (addr == 0x39)
WriteLog("Write $39: $%02X\n", b);
#endif
if (altzp)
ram2[addr] = b;
else
ram[addr] = b;
}
else
{
if (ramwrt)
ram2[addr] = b;
else
ram[addr] = b;
}
#endif
}
//
// Load a file into RAM/ROM image space
//
bool LoadImg(char * filename, uint8_t * ram, int size)
{
FILE * fp = fopen(filename, "rb");
if (fp == NULL)
return false;
fread(ram, 1, size, fp);
fclose(fp);
return true;
}
static void SaveApple2State(const char * filename)
{
}
static bool LoadApple2State(const char * filename)
{
return false;
}
#ifdef CPU_CLOCK_CHECKING
uint8_t counter = 0;
uint32_t totalCPU = 0;
uint64_t lastClock = 0;
#endif
//
// Main loop
//
int main(int /*argc*/, char * /*argv*/[])
{
InitLog("./apple2.log");
LoadSettings();
srand(time(NULL)); // Initialize RNG
// Zero out memory
memset(ram, 0, 0x10000);
memset(rom, 0, 0x10000);
memset(ram2, 0, 0x10000);
#if 1
// Set up MMU
SetupAddressMap();
// Set up V65C02 execution context
memset(&mainCPU, 0, sizeof(V65C02REGS));
mainCPU.RdMem = AppleReadMem;
mainCPU.WrMem = AppleWriteMem;
#else
mainCPU.RdMem = RdMem;
mainCPU.WrMem = WrMem;
#endif
mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
// alternateCharset = true;
// if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))
if (!LoadImg(settings.BIOSPath, rom + 0xC000, 0x4000))
{
WriteLog("Could not open file '%s'!\n", settings.BIOSPath);
return -1;
}
//This is now included...
/* if (!LoadImg(settings.diskPath, diskRom, 0x100))
{
WriteLog("Could not open file '%s'!\nDisk II will be unavailable!\n", settings.diskPath);
// return -1;
}//*/
//Load up disk image from config file (for now)...
floppyDrive.LoadImage(settings.diskImagePath1, 0);
floppyDrive.LoadImage(settings.diskImagePath2, 1);
// floppyDrive.LoadImage("./disks/temp.nib", 1); // Load temp .nib file into second drive...
//Kill the DOS ROM in slot 6 for now...
//not
// memcpy(rom + 0xC600, diskROM, 0x100);
// memcpy(rom + 0xC700, diskROM, 0x100); // Slot 7???
WriteLog("About to initialize video...\n");
if (!InitVideo())
{
std::cout << "Aborting!" << std::endl;
return -1;
}
// Have to do this *after* video init but *before* sound init...!
//Shouldn't be necessary since we're not doing emulation in the ISR...
if (settings.autoStateSaving)
{
// Load last state from file...
if (!LoadApple2State(settings.autoStatePath))
WriteLog("Unable to use Apple2 state file \"%s\"!\n", settings.autoStatePath);
}
#if 0
// State loading!
if (!LoadImg("./BT1_6502_RAM_SPACE.bin", ram, 0x10000))
{
cout << "Couldn't load state file!" << endl;
cout << "Aborting!!" << endl;
return -1;
}
//A P Y X S PC
//-- -- -- -- ----- -----
//00 75 3B 53 FD 01 41 44
mainCPU.cpuFlags = 0;
mainCPU.a = 0x00;
mainCPU.x = 0x53;
mainCPU.y = 0x3B;
mainCPU.cc = 0x75;
mainCPU.sp = 0xFD;
mainCPU.pc = 0x4441;
textMode = false;
mixedMode = false;
displayPage2 = false;
hiRes = true;
//kludge...
readHiRam = true;
//dumpDis=true;
//kludge II...
memcpy(ram + 0xD000, ram + 0xC000, 0x1000);
#endif
WriteLog("About to initialize audio...\n");
SoundInit();
//nope SDL_EnableUNICODE(1); // Needed to do key translation shit
// gui = new GUI(surface); // Set up the GUI system object...
// gui = new GUI(mainSurface); // Set up the GUI system object...
// SDL 2... this will likely cause Apple 2 to crash
// gui = new GUI(NULL); // Set up the GUI system object...
#if 0
gui->AddMenuTitle("Apple2");
gui->AddMenuItem("Test!", TestWindow/*, hotkey*/);
gui->AddMenuItem("");
gui->AddMenuItem("Quit", QuitEmulator, SDLK_q);
gui->CommitItemsToMenu();
#endif
SetupBlurTable(); // Set up the color TV emulation blur table
running = true; // Set running status...
InitializeEventList(); // Clear the event list before we use it...
SetCallbackTime(FrameCallback, 16666.66666667); // Set frame to fire at 1/60 s interval
SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 s intervals
startTicks = SDL_GetTicks();
#ifdef THREADED_65C02
cpuCond = SDL_CreateCond();
mainSem = SDL_CreateSemaphore(1);
cpuThread = SDL_CreateThread(CPUThreadFunc, NULL, NULL);
//Hmm... CPU does POST (+1), wait, then WAIT (-1)
// SDL_sem * mainMutex = SDL_CreateMutex();
#endif
WriteLog("Entering main loop...\n");
while (running)
{
double timeToNextEvent = GetTimeToNextEvent();
#ifndef THREADED_65C02
Execute65C02(&mainCPU, USEC_TO_M6502_CYCLES(timeToNextEvent));
#endif
//We MUST remove a frame's worth of time in order for the CPU to function... !!! FIX !!!
//(Fix so that this is not a requirement!)
//Fixed, but mainCPU.clock is destroyed in the bargain. Oh well.
// mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);
#ifdef CPU_CLOCK_CHECKING
#ifndef THREADED_65C02
totalCPU += USEC_TO_M6502_CYCLES(timeToNextEvent);
#endif
#endif
// Handle CPU time delta for sound...
//Don't need this anymore now that we use absolute time...
// AddToSoundTimeBase(USEC_TO_M6502_CYCLES(timeToNextEvent));
HandleNextEvent();
}
#ifdef THREADED_65C02
WriteLog("Main: cpuFinished = true;\n");
cpuFinished = true;
//#warning "If sound thread is behind, CPU thread will never wake up... !!! FIX !!!" [DONE]
//What to do? How do you know when the CPU is sleeping???
//USE A CONDITIONAL!!! OF COURSE!!!!!!11!11!11!!!1!
#if 0
SDL_mutexP(mainMutex);
SDL_CondWait(mainCond, mainMutex); // Wait for CPU thread to get to signal point...
SDL_mutexV(mainMutex);
#else
//Nope, use a semaphore...
WriteLog("Main: SDL_SemWait(mainSem);\n");
SDL_SemWait(mainSem);//should lock until CPU thread is waiting...
#endif
WriteLog("Main: SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up\n");
SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up
WriteLog("Main: SDL_WaitThread(cpuThread, NULL);\n");
SDL_WaitThread(cpuThread, NULL);
//nowok:SDL_WaitThread(CPUThreadFunc, NULL);
WriteLog("Main: SDL_DestroyCond(cpuCond);\n");
SDL_DestroyCond(cpuCond);
//SDL_DestroyMutex(mainMutex);
SDL_DestroySemaphore(mainSem);
#endif
if (settings.autoStateSaving)
{
// Save state here...
SaveApple2State(settings.autoStatePath);
}
floppyDrive.SaveImage(0);
floppyDrive.SaveImage(1);
SoundDone();
VideoDone();
SaveSettings();
LogDone();
return 0;
}
/*
Apple II keycodes
-----------------
Key Aln CTL SHF BTH
-----------------------
space $A0 $A0 $A0 $A0 No xlation
RETURN $8D $8D $8D $8D No xlation
0 $B0 $B0 $B0 $B0 Need to screen shift+0 (?)
1! $B1 $B1 $A1 $A1 No xlation
2" $B2 $B2 $A2 $A2 No xlation
3# $B3 $B3 $A3 $A3 No xlation
4$ $B4 $B4 $A4 $A4 No xlation
5% $B5 $B5 $A5 $A5 No xlation
6& $B6 $B6 $A6 $A6 No xlation
7' $B7 $B7 $A7 $A7 No xlation
8( $B8 $B8 $A8 $A8 No xlation
9) $B9 $B9 $A9 $A9 No xlation
:* $BA $BA $AA $AA No xlation
;+ $BB $BB $AB $AB No xlation
,< $AC $AC $BC $BC No xlation
-= $AD $AD $BD $BD No xlation
.> $AE $AE $BE $BE No xlation
/? $AF $AF $BF $BF No xlation
A $C1 $81 $C1 $81
B $C2 $82 $C2 $82
C $C3 $83 $C3 $83
D $C4 $84 $C4 $84
E $C5 $85 $C5 $85
F $C6 $86 $C6 $86
G $C7 $87 $C7 $87
H $C8 $88 $C8 $88
I $C9 $89 $C9 $89
J $CA $8A $CA $8A
K $CB $8B $CB $8B
L $CC $8C $CC $8C
M $CD $8D $DD $9D -> ODD
N^ $CE $8E $DE $9E -> ODD
O $CF $8F $CF $8F
P@ $D0 $90 $C0 $80 Need to xlate CTL+SHFT+P & SHFT+P (?)
Q $D1 $91 $D1 $91
R $D2 $92 $D2 $92
S $D3 $93 $D3 $93
T $D4 $94 $D4 $94
U $D5 $95 $D5 $95
V $D6 $96 $D6 $96
W $D7 $97 $D7 $97
X $D8 $98 $D8 $98
Y $D9 $99 $D9 $99
Z $DA $9A $DA $9A
<- $88 $88 $88 $88
-> $95 $95 $95 $95
ESC $9B $9B $9B $9B No xlation
*/
//static uint64_t lastCPUCycles = 0;
static uint32_t frameCount = 0;
static void FrameCallback(void)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
// Problem with using SDL_TEXTINPUT is that it causes key delay. :-/
case SDL_TEXTINPUT:
//Need to do some key translation here, and screen out non-apple keys as well...
//(really, could do it all in SDL_KEYDOWN, would just have to get symbols &
// everything else done separately. this is slightly easier. :-P)
// if (event.key.keysym.sym == SDLK_TAB) // Prelim key screening...
if (event.edit.text[0] == '\t') // Prelim key screening...
break;
lastKeyPressed = event.edit.text[0];
keyDown = true;
//kludge: should have a caps lock thingy here...
//or all uppercase for ][+...
// if (lastKeyPressed >= 'a' && lastKeyPressed <='z')
// lastKeyPressed &= 0xDF; // Convert to upper case...
break;
case SDL_KEYDOWN:
// CTRL+RESET key emulation (mapped to CTRL+`)
// This doesn't work...
// if (event.key.keysym.sym == SDLK_BREAK && (event.key.keysym.mod & KMOD_CTRL))
// if (event.key.keysym.sym == SDLK_PAUSE && (event.key.keysym.mod & KMOD_CTRL))
if (event.key.keysym.sym == SDLK_BACKQUOTE && (event.key.keysym.mod & KMOD_CTRL))
//NOTE that this shouldn't take place until the key is lifted... !!! FIX !!!
//ALSO it seems to leave the machine in an inconsistent state vis-a-vis the language card...
mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
if (event.key.keysym.sym == SDLK_RIGHT)
lastKeyPressed = 0x15, keyDown = true;
else if (event.key.keysym.sym == SDLK_LEFT)
lastKeyPressed = 0x08, keyDown = true;
else if (event.key.keysym.sym == SDLK_UP)
lastKeyPressed = 0x0B, keyDown = true;
else if (event.key.keysym.sym == SDLK_DOWN)
lastKeyPressed = 0x0A, keyDown = true;
else if (event.key.keysym.sym == SDLK_RETURN)
lastKeyPressed = 0x0D, keyDown = true;
else if (event.key.keysym.sym == SDLK_ESCAPE)
lastKeyPressed = 0x1B, keyDown = true;
else if (event.key.keysym.sym == SDLK_BACKSPACE)
lastKeyPressed = 0x7F, keyDown = true;
// Fix CTRL+key combo...
if (event.key.keysym.mod & KMOD_CTRL)
{
if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z)
{
lastKeyPressed = (event.key.keysym.sym - SDLK_a) + 1;
keyDown = true;
//printf("Key combo pressed: CTRL+%c\n", lastKeyPressed + 0x40);
}
}
// Use ALT+Q to exit, as well as the usual window decoration method
if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_ALT))
running = false;
if (event.key.keysym.sym == SDLK_PAUSE)
{
pauseMode = !pauseMode;
if (pauseMode)
{
SoundPause();
SpawnMessage("*** PAUSED ***");
}
else
{
SoundResume();
SpawnMessage("*** RESUME ***");
}
}
// Paddle buttons 0 & 1
if (event.key.keysym.sym == SDLK_INSERT)
openAppleDown = true;
if (event.key.keysym.sym == SDLK_PAGEUP)
closedAppleDown = true;
if (event.key.keysym.sym == SDLK_F11)
dumpDis = !dumpDis; // Toggle the disassembly process
// else if (event.key.keysym.sym == SDLK_F11)
// floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...
else if (event.key.keysym.sym == SDLK_F9)
{
floppyDrive.CreateBlankImage();
// SpawnMessage("Image cleared...");
}//*/
else if (event.key.keysym.sym == SDLK_F10)
{
floppyDrive.SwapImages();
// SpawnMessage("Image swapped...");
}//*/
if (event.key.keysym.sym == SDLK_F2)// Toggle the palette
TogglePalette();
else if (event.key.keysym.sym == SDLK_F3)// Cycle through screen types
CycleScreenTypes();
// if (event.key.keysym.sym == SDLK_F5) // Temp GUI launch key
if (event.key.keysym.sym == SDLK_F1) // GUI launch key
//NOTE: Should parse the output to determine whether or not the user requested
// to quit completely... !!! FIX !!!
gui->Run();
if (event.key.keysym.sym == SDLK_F5)
{
VolumeDown();
char volStr[19] = "[****************]";
// volStr[GetVolume()] = 0;
for(int i=GetVolume(); i<16; i++)
volStr[1 + i] = '-';
SpawnMessage("Volume: %s", volStr);
}
else if (event.key.keysym.sym == SDLK_F6)
{
VolumeUp();
char volStr[19] = "[****************]";
// volStr[GetVolume()] = 0;
for(int i=GetVolume(); i<16; i++)
volStr[1 + i] = '-';
SpawnMessage("Volume: %s", volStr);
}
static bool fullscreenDebounce = false;
if (event.key.keysym.sym == SDLK_F12)
{
if (!fullscreenDebounce)
{
ToggleFullScreen();
fullscreenDebounce = true;
}
}
// else
break;
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_F12)
fullscreenDebounce = false;
// Paddle buttons 0 & 1
if (event.key.keysym.sym == SDLK_INSERT)
openAppleDown = false;
if (event.key.keysym.sym == SDLK_PAGEUP)
closedAppleDown = false;
// if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z)
// keyDown = false;
break;
case SDL_QUIT:
running = false;
}
}
//#warning "!!! Taking MAJOR time hit with the video frame rendering !!!"
RenderVideoFrame();
SetCallbackTime(FrameCallback, 16666.66666667);
#ifdef CPU_CLOCK_CHECKING
//We know it's stopped, so we can get away with this...
counter++;
if (counter == 60)
{
uint64_t clock = GetCurrentV65C02Clock();
//totalCPU += (uint32_t)(clock - lastClock);
printf("Executed %u cycles...\n", (uint32_t)(clock - lastClock));
lastClock = clock;
// totalCPU = 0;
counter = 0;
}
#endif
//Instead of this, we should yield remaining time to other processes... !!! FIX !!! [DONE]
//lessee...
//nope.
//Actually, slows things down too much...
//SDL_Delay(10);
// while (SDL_GetTicks() - startTicks < 16); // Wait for next frame...
// This is the problem: If you set the interval to 16, it runs faster than
// 1/60s per frame. If you set it to 17, it runs slower. What we need is to
// have it do 16 for one frame, then 17 for two others. Then it should average
// out to 1/60s per frame every 3 frames.
frameCount = (frameCount + 1) % 3;
uint32_t waitFrameTime = 17 - (frameCount == 0 ? 1 : 0);
while (SDL_GetTicks() - startTicks < waitFrameTime)
SDL_Delay(1); // Wait for next frame...
startTicks = SDL_GetTicks();
#if 0
uint64_t cpuCycles = GetCurrentV65C02Clock();
uint32_t cyclesBurned = (uint32_t)(cpuCycles - lastCPUCycles);
WriteLog("FrameCallback: used %i cycles\n", cyclesBurned);
lastCPUCycles = cpuCycles;
#endif
//let's wait, then signal...
//works longer, but then still falls behind...
#ifdef THREADED_65C02
if (!pauseMode)
SDL_CondSignal(cpuCond);//OK, let the CPU go another frame...
#endif
}
static void BlinkTimer(void)
{
flash = !flash;
SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 sec intervals
}
/*
Next problem is this: How to have events occur and synchronize with the rest
of the threads?
o Have the CPU thread manage the timer mechanism? (need to have a method of carrying
remainder CPU cycles over...)
One way would be to use a fractional accumulator, then subtract 1 every
time it overflows. Like so:
double overflow = 0;
uint32_t time = 20;
while (!done)
{
Execute6808(&soundCPU, time);
overflow += 0.289115646;
if (overflow > 1.0)
{
overflow -= 1.0;
time = 21;
}
else
time = 20;
}
*/