vinace/src/core/units/c-game-unit.hpp

54 lines
1.3 KiB
C++

/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
/*
* Vinace
* Copyright (C) P.Y. Rollo 2009 <dev@pyrollo.com>
*
* Vinace is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Vinace is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _C_GAME_UNIT_HPP_
#define _C_GAME_UNIT_HPP_
#include "c-unit.hpp"
//
// Game unit : Joystick/Paddles, buttons and outputs
//
class CGameUnit: public CUnit {
public:
CGameUnit();
void reset();
void write(BYTE addr, BYTE byte);
BYTE read(BYTE addr);
FLAG_RW(pb0);
FLAG_RW(pb1);
FLAG_RW(pb2);
FLAG_RO(an0);
FLAG_RO(an1);
FLAG_RO(an2);
FLAG_RO(an3);
FLAG_RW(paddl0);
FLAG_RW(paddl1);
FLAG_RW(paddl2);
FLAG_RW(paddl3);
FLAG_RO(ptrig);
private:
void access(BYTE addr);
};
#endif // _C_GAME_UNIT_HPP_