mirror of
https://github.com/jeremysrand/BuGS.git
synced 2024-05-28 16:41:35 +00:00
Put a tile offset instead of a tile number in the dirty lists to eliminate the ASL operations that were necessary when iterating over the dirty tiles.
This commit is contained in:
parent
5c188bf91e
commit
c79303d1dc
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@ -49,10 +49,6 @@ handleDirtyTile anop
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tay
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tay
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lda dirtyGameTiles,y
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lda dirtyGameTiles,y
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asl a
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asl a
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asl a
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asl a
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tax
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tax
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stz tiles,x
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stz tiles,x
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@ -89,10 +85,6 @@ handleDirtyTile2 anop
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tay
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tay
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lda dirtyNonGameTiles,y
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lda dirtyNonGameTiles,y
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asl a
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asl a
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asl a
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asl a
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tax
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tax
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stz tiles,x
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stz tiles,x
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146
BuGS/tiles.c
146
BuGS/tiles.c
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@ -22,30 +22,43 @@
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#define GAME_LEFT_MOST_X_POS (13 * TILE_WIDTH) /* 13 tiles from the left */
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#define GAME_LEFT_MOST_X_POS (13 * TILE_WIDTH) /* 13 tiles from the left */
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#define GAME_TOP_MOST_Y_POS (0 * TILE_HEIGHT)
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#define GAME_TOP_MOST_Y_POS (0 * TILE_HEIGHT)
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#define GAME_X_Y_TO_TILE_NUM(X, Y) \
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#define GAME_X_Y_TO_TILE_OFFSET(X, Y) \
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(((Y) * GAME_NUM_TILES_WIDE) + (X))
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((((Y) * GAME_NUM_TILES_WIDE) + (X)) * sizeof(tTile))
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#define RHS_X_Y_TO_TILE_NUM(X, Y) \
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#define RHS_X_Y_TO_TILE_OFFSET(X, Y) \
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(RHS_FIRST_TILE + ((Y) * RHS_NUM_TILES_WIDE) + (X))
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((RHS_FIRST_TILE + ((Y) * RHS_NUM_TILES_WIDE) + (X)) * sizeof(tTile))
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#define LHS_X_Y_TO_TILE_NUM(X, Y) \
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#define LHS_X_Y_TO_TILE_OFFSET(X, Y) \
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(LHS_FIRST_TILE + ((Y) * LHS_NUM_TILES_WIDE) + (X))
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((LHS_FIRST_TILE + ((Y) * LHS_NUM_TILES_WIDE) + (X)) * sizeof(tTile))
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#define TILE_OFFSET_FOR_X_Y(X, Y) \
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#define SCREEN_ADDRESS_FOR_TILE_AT_X_Y(X, Y) \
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(0x2000 + (0xa0 * (Y)) + ((X) / 2) + 3)
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(0x2000 + (0xa0 * (Y)) + ((X) / 2) + 3)
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#define STARTING_NUM_MUSHROOMS 30
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#define STARTING_NUM_MUSHROOMS 30
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#define STARTING_NUM_PLAYERS 3
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#define STARTING_NUM_PLAYERS 3
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#define ADD_DIRTY_GAME_TILE(tileNum) \
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if (!tiles[tileNum].dirty) { \
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tiles[tileNum].dirty = 1; \
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dirtyGameTiles[numDirtyGameTiles] = ((tileNum) * sizeof(tTile)); \
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numDirtyGameTiles++; \
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}
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#define ADD_DIRTY_NON_GAME_TILE(tileNum) \
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if (!tiles[tileNum].dirty) { \
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tiles[tileNum].dirty = 1; \
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dirtyNonGameTiles[numDirtyNonGameTiles] = ((tileNum) * sizeof(tTile)); \
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numDirtyNonGameTiles++; \
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}
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/* Globals */
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/* Globals */
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tTile tiles[TOTAL_GAME_TILES];
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tTile tiles[TOTAL_GAME_TILES];
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tTileNum dirtyGameTiles[NUM_GAME_TILES + GAME_NUM_TILES_TALL];
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tTileOffset dirtyGameTiles[NUM_GAME_TILES + GAME_NUM_TILES_TALL];
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word numDirtyGameTiles;
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word numDirtyGameTiles;
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tTileNum dirtyNonGameTiles[NUM_NON_GAME_TILES];
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tTileOffset dirtyNonGameTiles[NUM_NON_GAME_TILES];
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word numDirtyNonGameTiles;
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word numDirtyNonGameTiles;
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word numPlayers;
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word numPlayers;
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@ -64,7 +77,7 @@ void initTiles(void)
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for (tileY = 0; tileY < GAME_NUM_TILES_TALL; tileY++)
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for (tileY = 0; tileY < GAME_NUM_TILES_TALL; tileY++)
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{
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{
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lastOffset = TILE_OFFSET_FOR_X_Y(0, tileY * TILE_HEIGHT);
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lastOffset = SCREEN_ADDRESS_FOR_TILE_AT_X_Y(0, tileY * TILE_HEIGHT);
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for (tileX = 0; tileX < LHS_NUM_TILES_WIDE; tileX++)
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for (tileX = 0; tileX < LHS_NUM_TILES_WIDE; tileX++)
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{
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{
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@ -75,22 +88,22 @@ void initTiles(void)
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if (tileY == 0)
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if (tileY == 0)
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lhsTilePtr->tileAbove = INVALID_TILE_NUM;
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lhsTilePtr->tileAbove = INVALID_TILE_NUM;
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else
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else
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lhsTilePtr->tileAbove = LHS_X_Y_TO_TILE_NUM(tileX, tileY - 1);
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lhsTilePtr->tileAbove = LHS_X_Y_TO_TILE_OFFSET(tileX, tileY - 1);
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if (tileY == GAME_NUM_TILES_TALL - 1)
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if (tileY == GAME_NUM_TILES_TALL - 1)
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lhsTilePtr->tileBelow = INVALID_TILE_NUM;
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lhsTilePtr->tileBelow = INVALID_TILE_NUM;
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else
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else
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lhsTilePtr->tileBelow = LHS_X_Y_TO_TILE_NUM(tileX, tileY + 1);
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lhsTilePtr->tileBelow = LHS_X_Y_TO_TILE_OFFSET(tileX, tileY + 1);
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if (tileX == 0)
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if (tileX == 0)
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lhsTilePtr->tileLeft = INVALID_TILE_NUM;
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lhsTilePtr->tileLeft = INVALID_TILE_NUM;
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else
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else
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lhsTilePtr->tileLeft = LHS_X_Y_TO_TILE_NUM(tileX - 1, tileY);
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lhsTilePtr->tileLeft = LHS_X_Y_TO_TILE_OFFSET(tileX - 1, tileY);
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if (tileX == LHS_NUM_TILES_WIDE - 1)
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if (tileX == LHS_NUM_TILES_WIDE - 1)
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lhsTilePtr->tileRight = GAME_X_Y_TO_TILE_NUM(0, tileY);
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lhsTilePtr->tileRight = GAME_X_Y_TO_TILE_OFFSET(0, tileY);
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else
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else
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lhsTilePtr->tileRight = LHS_X_Y_TO_TILE_NUM(tileX + 1, tileY);
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lhsTilePtr->tileRight = LHS_X_Y_TO_TILE_OFFSET(tileX + 1, tileY);
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lhsTilePtr->dummy = 0;
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lhsTilePtr->dummy = 0;
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@ -108,22 +121,22 @@ void initTiles(void)
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if (tileY == 0)
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if (tileY == 0)
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tilePtr->tileAbove = INVALID_TILE_NUM;
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tilePtr->tileAbove = INVALID_TILE_NUM;
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else
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else
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tilePtr->tileAbove = GAME_X_Y_TO_TILE_NUM(tileX, tileY - 1);
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tilePtr->tileAbove = GAME_X_Y_TO_TILE_OFFSET(tileX, tileY - 1);
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if (tileY == GAME_NUM_TILES_TALL - 1)
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if (tileY == GAME_NUM_TILES_TALL - 1)
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tilePtr->tileBelow = INVALID_TILE_NUM;
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tilePtr->tileBelow = INVALID_TILE_NUM;
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else
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else
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tilePtr->tileBelow = GAME_X_Y_TO_TILE_NUM(tileX, tileY + 1);
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tilePtr->tileBelow = GAME_X_Y_TO_TILE_OFFSET(tileX, tileY + 1);
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if (tileX == 0)
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if (tileX == 0)
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tilePtr->tileLeft = LHS_X_Y_TO_TILE_NUM(LHS_NUM_TILES_WIDE - 1, tileY);
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tilePtr->tileLeft = LHS_X_Y_TO_TILE_OFFSET(LHS_NUM_TILES_WIDE - 1, tileY);
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else
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else
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tilePtr->tileLeft = GAME_X_Y_TO_TILE_NUM(tileX - 1, tileY);
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tilePtr->tileLeft = GAME_X_Y_TO_TILE_OFFSET(tileX - 1, tileY);
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if (tileX == GAME_NUM_TILES_WIDE - 1)
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if (tileX == GAME_NUM_TILES_WIDE - 1)
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tilePtr->tileRight = RHS_X_Y_TO_TILE_NUM(0, tileY);
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tilePtr->tileRight = RHS_X_Y_TO_TILE_OFFSET(0, tileY);
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else
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else
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tilePtr->tileRight = GAME_X_Y_TO_TILE_NUM(tileX + 1, tileY);
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tilePtr->tileRight = GAME_X_Y_TO_TILE_OFFSET(tileX + 1, tileY);
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tilePtr->dummy = 0;
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tilePtr->dummy = 0;
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tilePtr++;
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tilePtr++;
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@ -140,22 +153,22 @@ void initTiles(void)
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if (tileY == 0)
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if (tileY == 0)
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rhsTilePtr->tileAbove = INVALID_TILE_NUM;
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rhsTilePtr->tileAbove = INVALID_TILE_NUM;
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else
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else
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rhsTilePtr->tileAbove = RHS_X_Y_TO_TILE_NUM(tileX, tileY - 1);
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rhsTilePtr->tileAbove = RHS_X_Y_TO_TILE_OFFSET(tileX, tileY - 1);
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if (tileY == GAME_NUM_TILES_TALL - 1)
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if (tileY == GAME_NUM_TILES_TALL - 1)
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rhsTilePtr->tileBelow = INVALID_TILE_NUM;
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rhsTilePtr->tileBelow = INVALID_TILE_NUM;
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else
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else
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rhsTilePtr->tileBelow = RHS_X_Y_TO_TILE_NUM(tileX, tileY + 1);
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rhsTilePtr->tileBelow = RHS_X_Y_TO_TILE_OFFSET(tileX, tileY + 1);
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if (tileX == 0)
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if (tileX == 0)
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rhsTilePtr->tileLeft = GAME_X_Y_TO_TILE_NUM(GAME_NUM_TILES_WIDE - 1, tileY);
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rhsTilePtr->tileLeft = GAME_X_Y_TO_TILE_OFFSET(GAME_NUM_TILES_WIDE - 1, tileY);
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else
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else
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rhsTilePtr->tileLeft = RHS_X_Y_TO_TILE_NUM(tileX - 1, tileY);
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rhsTilePtr->tileLeft = RHS_X_Y_TO_TILE_OFFSET(tileX - 1, tileY);
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if (tileX == RHS_NUM_TILES_WIDE - 1)
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if (tileX == RHS_NUM_TILES_WIDE - 1)
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rhsTilePtr->tileRight = INVALID_TILE_NUM;
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rhsTilePtr->tileRight = INVALID_TILE_NUM;
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else
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else
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rhsTilePtr->tileRight = RHS_X_Y_TO_TILE_NUM(tileX + 1, tileY);
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rhsTilePtr->tileRight = RHS_X_Y_TO_TILE_OFFSET(tileX + 1, tileY);
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rhsTilePtr->dummy = 0;
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rhsTilePtr->dummy = 0;
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rhsTilePtr++;
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rhsTilePtr++;
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@ -177,121 +190,82 @@ void initNonGameTiles(void)
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for (i = 0; i < numPlayers; i++)
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for (i = 0; i < numPlayers; i++)
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{
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{
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tileNum = RHS_FIRST_TILE + i;
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tileNum = RHS_FIRST_TILE + i;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_PLAYER;
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tiles[tileNum].type = TILE_PLAYER;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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numDirtyNonGameTiles++;
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}
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}
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tileNum = LHS_FIRST_TILE + (1 * LHS_NUM_TILES_WIDE) + 6;
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tileNum = LHS_FIRST_TILE + (1 * LHS_NUM_TILES_WIDE) + 6;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_S;
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tiles[tileNum].type = TILE_LETTER_S;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_C;
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tiles[tileNum].type = TILE_LETTER_C;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_O;
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tiles[tileNum].type = TILE_LETTER_O;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_R;
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tiles[tileNum].type = TILE_LETTER_R;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_E;
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tiles[tileNum].type = TILE_LETTER_E;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_SYMBOL_COLON;
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tiles[tileNum].type = TILE_SYMBOL_COLON;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum = LHS_FIRST_TILE + (4 * LHS_NUM_TILES_WIDE) - 2;
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tileNum = LHS_FIRST_TILE + (4 * LHS_NUM_TILES_WIDE) - 2;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_NUMBER_0;
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tiles[tileNum].type = TILE_NUMBER_0;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum = LHS_FIRST_TILE + (12 * LHS_NUM_TILES_WIDE) + 1;
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tileNum = LHS_FIRST_TILE + (12 * LHS_NUM_TILES_WIDE) + 1;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_H;
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tiles[tileNum].type = TILE_LETTER_H;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_I;
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tiles[tileNum].type = TILE_LETTER_I;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_G;
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tiles[tileNum].type = TILE_LETTER_G;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_H;
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tiles[tileNum].type = TILE_LETTER_H;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_S;
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tiles[tileNum].type = TILE_LETTER_S;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_C;
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tiles[tileNum].type = TILE_LETTER_C;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_O;
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tiles[tileNum].type = TILE_LETTER_O;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_R;
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tiles[tileNum].type = TILE_LETTER_R;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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tileNum++;
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tileNum++;
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tiles[tileNum].dirty = 1;
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tiles[tileNum].type = TILE_LETTER_E;
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tiles[tileNum].type = TILE_LETTER_E;
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dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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numDirtyNonGameTiles++;
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||||||
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|
||||||
tileNum++;
|
tileNum++;
|
||||||
tiles[tileNum].dirty = 1;
|
|
||||||
tiles[tileNum].type = TILE_SYMBOL_COLON;
|
tiles[tileNum].type = TILE_SYMBOL_COLON;
|
||||||
dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
|
ADD_DIRTY_NON_GAME_TILE(tileNum);
|
||||||
numDirtyNonGameTiles++;
|
|
||||||
|
|
||||||
tileNum = LHS_FIRST_TILE + (15 * LHS_NUM_TILES_WIDE) - 2;
|
tileNum = LHS_FIRST_TILE + (15 * LHS_NUM_TILES_WIDE) - 2;
|
||||||
tiles[tileNum].dirty = 1;
|
|
||||||
tiles[tileNum].type = TILE_NUMBER_0;
|
tiles[tileNum].type = TILE_NUMBER_0;
|
||||||
dirtyNonGameTiles[numDirtyNonGameTiles] = tileNum;
|
ADD_DIRTY_NON_GAME_TILE(tileNum);
|
||||||
numDirtyNonGameTiles++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -309,9 +283,7 @@ void addStartingMushrooms(void)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
tiles[tileNum].type = TILE_MUSHROOM4;
|
tiles[tileNum].type = TILE_MUSHROOM4;
|
||||||
tiles[tileNum].dirty = 1;
|
ADD_DIRTY_GAME_TILE(tileNum);
|
||||||
dirtyGameTiles[numDirtyGameTiles] = tileNum;
|
|
||||||
numDirtyGameTiles++;
|
|
||||||
numMushrooms++;
|
numMushrooms++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
13
BuGS/tiles.h
13
BuGS/tiles.h
|
@ -38,6 +38,7 @@
|
||||||
/* Types */
|
/* Types */
|
||||||
|
|
||||||
typedef word tTileNum;
|
typedef word tTileNum;
|
||||||
|
typedef word tTileOffset; /* A tile offset is a tile number times the sizeof(tTile). */
|
||||||
|
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -108,10 +109,10 @@ typedef struct
|
||||||
word offset;
|
word offset;
|
||||||
tTileType type;
|
tTileType type;
|
||||||
|
|
||||||
tTileNum tileAbove;
|
tTileOffset tileAbove;
|
||||||
tTileNum tileBelow;
|
tTileOffset tileBelow;
|
||||||
tTileNum tileLeft;
|
tTileOffset tileLeft;
|
||||||
tTileNum tileRight;
|
tTileOffset tileRight;
|
||||||
word dummy; /* I want a size which is a multiple of 2 */
|
word dummy; /* I want a size which is a multiple of 2 */
|
||||||
} tTile;
|
} tTile;
|
||||||
|
|
||||||
|
@ -119,9 +120,9 @@ typedef struct
|
||||||
/* Globals */
|
/* Globals */
|
||||||
|
|
||||||
extern tTile tiles[TOTAL_GAME_TILES];
|
extern tTile tiles[TOTAL_GAME_TILES];
|
||||||
extern tTileNum dirtyGameTiles[NUM_GAME_TILES + GAME_NUM_TILES_TALL];
|
extern tTileOffset dirtyGameTiles[NUM_GAME_TILES + GAME_NUM_TILES_TALL];
|
||||||
extern word numDirtyGameTiles;
|
extern word numDirtyGameTiles;
|
||||||
extern tTileNum dirtyNonGameTiles[NUM_NON_GAME_TILES];
|
extern tTileOffset dirtyNonGameTiles[NUM_NON_GAME_TILES];
|
||||||
extern word numDirtyNonGameTiles;
|
extern word numDirtyNonGameTiles;
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user